d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011716: [03:50:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011716: [03:50:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011716: [03:50:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011716: [03:50:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011716: [03:50:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10992 RDOC 010992: [03:50:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010992: [03:50:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010992: [03:50:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010992: [03:50:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010992: [03:50:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010992: [03:50:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010992: [03:50:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010992: [03:50:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010992: [03:50:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010992: [03:50:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010992: [03:50:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010992: [03:50:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010992: [03:50:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010992: [03:50:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011716: [03:50:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10992] RDOC 010992: [03:50:01] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010992: [03:50:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001670420C558 RDOC 010992: [03:50:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010992: [03:50:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010992: [03:50:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000001670420C558 RDOC 010992: [03:50:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010992: [03:50:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001670420C558 RDOC 010992: [03:50:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010992: [03:50:01] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001670420C558 / 0x00000000001202AA RDOC 010992: [03:50:01] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010992: [03:50:01] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011716: [03:50:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010992: [03:50:02] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010992: [03:50:02] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010992: [03:50:02] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010992: [03:50:02] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010992: [03:50:02] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 010992: [03:50:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010992: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39060 (1.55 %) RDOC 010992: [03:50:02] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.051137 seconds RDOC 010992: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 010992: [03:50:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010992: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011716: [03:50:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45371 bytes) (time 1695005402) 2527 byte thumbnail RDOC 011716: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011716: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011716: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011716: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011716: [03:50:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011716: [03:50:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011716: [03:50:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011716: [03:50:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011716: [03:50:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011716: [03:50:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011716: [03:50:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011716: [03:50:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011716: [03:50:03] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 20.604 ms RDOC 011716: [03:50:03] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011716: [03:50:03] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011716: [03:50:03] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011716: [03:50:03] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011716: [03:50:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007268: [03:50:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007268: [03:50:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007268: [03:50:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007268: [03:50:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007268: [03:50:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5428 RDOC 005428: [03:50:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005428: [03:50:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005428: [03:50:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005428: [03:50:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005428: [03:50:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005428: [03:50:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005428: [03:50:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005428: [03:50:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005428: [03:50:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005428: [03:50:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005428: [03:50:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005428: [03:50:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005428: [03:50:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005428: [03:50:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007268: [03:50:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5428] RDOC 005428: [03:50:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005428: [03:50:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E5070AB628 RDOC 005428: [03:50:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005428: [03:50:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005428: [03:50:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E5070AB628 RDOC 005428: [03:50:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005428: [03:50:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E5070AB628 RDOC 005428: [03:50:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005428: [03:50:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E5070AB628 / 0x00000000000A0164 RDOC 005428: [03:50:04] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005428: [03:50:04] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007268: [03:50:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005428: [03:50:04] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005428: [03:50:04] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005428: [03:50:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005428: [03:50:04] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005428: [03:50:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 005428: [03:50:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005428: [03:50:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60163 (2.35 %) RDOC 005428: [03:50:04] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.052382 seconds RDOC 005428: [03:50:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 005428: [03:50:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 005428: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007268: [03:50:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70142 bytes) (time 1695005404) 5476 byte thumbnail RDOC 007268: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007268: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007268: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007268: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007268: [03:50:05] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007268: [03:50:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007268: [03:50:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007268: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007268: [03:50:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007268: [03:50:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007268: [03:50:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007268: [03:50:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007268: [03:50:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 18.443 ms RDOC 007268: [03:50:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010572: [03:50:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010572: [03:50:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010572: [03:50:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010572: [03:50:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010572: [03:50:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8240 RDOC 008240: [03:50:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008240: [03:50:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008240: [03:50:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008240: [03:50:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008240: [03:50:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008240: [03:50:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008240: [03:50:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008240: [03:50:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008240: [03:50:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008240: [03:50:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008240: [03:50:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008240: [03:50:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008240: [03:50:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008240: [03:50:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010572: [03:50:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8240] RDOC 008240: [03:50:06] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008240: [03:50:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000013441B1C968 RDOC 008240: [03:50:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008240: [03:50:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008240: [03:50:06] core.cpp(2028) - Log - Removing device frame capturer for 0x0000013441B1C968 RDOC 008240: [03:50:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008240: [03:50:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000013441B1C968 RDOC 008240: [03:50:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008240: [03:50:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000013441B1C968 / 0x00000000000B0164 RDOC 008240: [03:50:06] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008240: [03:50:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008240: [03:50:06] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008240: [03:50:06] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008240: [03:50:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008240: [03:50:06] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008240: [03:50:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 008240: [03:50:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010572: [03:50:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008240: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32156 (5.63 %) RDOC 008240: [03:50:06] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.049035 seconds RDOC 008240: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008240: [03:50:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 008240: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 010572: [03:50:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41905 bytes) (time 1695005406) 5116 byte thumbnail RDOC 010572: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 010572: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010572: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010572: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010572: [03:50:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010572: [03:50:07] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010572: [03:50:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010572: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010572: [03:50:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010572: [03:50:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010572: [03:50:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010572: [03:50:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010572: [03:50:08] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 9.139 ms RDOC 010572: [03:50:08] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 22.146 ms RDOC 010572: [03:50:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000824: [03:50:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000824: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000824: [03:50:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000824: [03:50:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000824: [03:50:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6232 RDOC 006232: [03:50:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006232: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006232: [03:50:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006232: [03:50:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006232: [03:50:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006232: [03:50:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006232: [03:50:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006232: [03:50:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006232: [03:50:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006232: [03:50:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006232: [03:50:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006232: [03:50:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006232: [03:50:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006232: [03:50:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000824: [03:50:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6232] RDOC 006232: [03:50:08] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006232: [03:50:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000202AFBFBBD8 RDOC 006232: [03:50:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006232: [03:50:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006232: [03:50:08] core.cpp(2028) - Log - Removing device frame capturer for 0x00000202AFBFBBD8 RDOC 006232: [03:50:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006232: [03:50:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000202AFBFBBD8 RDOC 006232: [03:50:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006232: [03:50:09] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000202AFBFBBD8 / 0x000000000008005E RDOC 006232: [03:50:09] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006232: [03:50:09] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006232: [03:50:09] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006232: [03:50:09] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006232: [03:50:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006232: [03:50:09] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 006232: [03:50:09] d3d11_device.cpp(2301) - Log - Failed to capture, frame 5: Uncapped command list RDOC 006232: [03:50:09] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006232: [03:50:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006232: [03:50:09] d3d11_device.cpp(2022) - Log - Finished capture, Frame 6 RDOC 000824: [03:50:09] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006232: [03:50:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 006232: [03:50:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006232: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23250 (2.72 %) RDOC 006232: [03:50:09] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.051187 seconds RDOC 006232: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006232: [03:50:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006232: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 000824: [03:50:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31339 bytes) (time 1695005409) 3961 byte thumbnail RDOC 000824: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 000824: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000824: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000824: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000824: [03:50:10] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000824: [03:50:10] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000824: [03:50:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000824: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000824: [03:50:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000824: [03:50:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000824: [03:50:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000824: [03:50:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000824: [03:50:10] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.907 ms RDOC 000824: [03:50:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007632: [03:50:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007632: [03:50:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007632: [03:50:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007632: [03:50:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007632: [03:50:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7244 RDOC 007244: [03:50:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007244: [03:50:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007244: [03:50:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007244: [03:50:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007244: [03:50:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007244: [03:50:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007244: [03:50:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007244: [03:50:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007244: [03:50:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007244: [03:50:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007244: [03:50:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007244: [03:50:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007244: [03:50:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007244: [03:50:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007632: [03:50:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7244] RDOC 007244: [03:50:11] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007244: [03:50:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CE75EFD078 RDOC 007244: [03:50:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007244: [03:50:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007244: [03:50:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CE75EFD078 RDOC 007244: [03:50:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007244: [03:50:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CE75EFD078 RDOC 007244: [03:50:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007244: [03:50:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CE75EFD078 / 0x000000000009005E RDOC 007244: [03:50:11] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007244: [03:50:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007632: [03:50:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007244: [03:50:11] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007244: [03:50:11] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 007244: [03:50:11] resource_manager.h(1526) - Log - Prepared 45 dirty resources, postponed 0, skipped 0 RDOC 007244: [03:50:11] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007244: [03:50:11] resource_manager.h(1538) - Log - Checking 45 resources with initial contents against 102 referenced resources RDOC 007244: [03:50:11] resource_manager.h(1642) - Log - Serialised 45 resources, skipped 0 unreferenced RDOC 007244: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1304397 (0.77 %) RDOC 007244: [03:50:11] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.286199 seconds RDOC 007244: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007244: [03:50:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 007244: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 007632: [03:50:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1311051 bytes) (time 1695005411) 2526 byte thumbnail RDOC 007632: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 007632: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007632: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007632: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007632: [03:50:12] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007632: [03:50:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007632: [03:50:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007632: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007632: [03:50:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007632: [03:50:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007632: [03:50:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007632: [03:50:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007632: [03:50:13] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 413.402 ms RDOC 007632: [03:50:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004880: [03:50:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004880: [03:50:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004880: [03:50:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004880: [03:50:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004880: [03:50:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8564 RDOC 008564: [03:50:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008564: [03:50:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008564: [03:50:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008564: [03:50:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008564: [03:50:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008564: [03:50:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008564: [03:50:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008564: [03:50:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008564: [03:50:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008564: [03:50:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008564: [03:50:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008564: [03:50:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008564: [03:50:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008564: [03:50:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004880: [03:50:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8564] RDOC 008564: [03:50:19] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008564: [03:50:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000152F4CEBED8 RDOC 008564: [03:50:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008564: [03:50:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008564: [03:50:19] core.cpp(2028) - Log - Removing device frame capturer for 0x00000152F4CEBED8 RDOC 008564: [03:50:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008564: [03:50:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000152F4CEBED8 RDOC 008564: [03:50:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008564: [03:50:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152F4CEBED8 / 0x00000000000A005E RDOC 008564: [03:50:19] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008564: [03:50:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004880: [03:50:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008564: [03:50:19] d3d11_device.cpp(1940) - Log - Starting capture RDOC 008564: [03:50:19] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008564: [03:50:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008564: [03:50:19] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008564: [03:50:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 008564: [03:50:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008564: [03:50:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84647 (3.31 %) RDOC 008564: [03:50:19] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.057138 seconds RDOC 008564: [03:50:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 008564: [03:50:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 008564: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 004880: [03:50:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100022 bytes) (time 1695005419) 9588 byte thumbnail RDOC 004880: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 004880: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004880: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004880: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004880: [03:50:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004880: [03:50:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004880: [03:50:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004880: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004880: [03:50:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004880: [03:50:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004880: [03:50:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004880: [03:50:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004880: [03:50:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 20.636 ms RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 004880: [03:50:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012180: [03:50:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012180: [03:50:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012180: [03:50:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012180: [03:50:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012180: [03:50:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10884 RDOC 010884: [03:50:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010884: [03:50:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010884: [03:50:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010884: [03:50:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010884: [03:50:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010884: [03:50:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010884: [03:50:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010884: [03:50:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010884: [03:50:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010884: [03:50:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010884: [03:50:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010884: [03:50:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010884: [03:50:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010884: [03:50:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012180: [03:50:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10884] RDOC 010884: [03:50:21] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010884: [03:50:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FFF9E4BB98 RDOC 010884: [03:50:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010884: [03:50:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010884: [03:50:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FFF9E4BB98 RDOC 010884: [03:50:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010884: [03:50:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FFF9E4BB98 RDOC 010884: [03:50:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010884: [03:50:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FFF9E4BB98 / 0x00000000000B005E RDOC 010884: [03:50:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010884: [03:50:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010884: [03:50:22] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010884: [03:50:22] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 012180: [03:50:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010884: [03:50:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010884: [03:50:22] d3d11_device.cpp(2022) - Log - Finished capture, Frame 4294967295 RDOC 010884: [03:50:22] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 010884: [03:50:22] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 010884: [03:50:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 648 (2.69 %) RDOC 010884: [03:50:22] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.032166 seconds RDOC 010884: [03:50:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 010884: [03:50:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010884: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 010884: [03:50:22] core.cpp(2074) - Log - Removing frame capturer for 0x000001FFF9E4BB98 / 0x00000000000B005E RDOC 010884: [03:50:22] core.cpp(2085) - Log - Removed last refcount RDOC 010884: [03:50:22] core.cpp(2089) - Log - Removed active window RDOC 010884: [03:50:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FFF9E4BB98 RDOC 012180: [03:50:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22948 bytes) (time 1695005422) 8220 byte thumbnail RDOC 012180: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 012180: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [03:50:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012180: [03:50:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012180: [03:50:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012180: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [03:50:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012180: [03:50:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012180: [03:50:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012180: [03:50:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012180: [03:50:23] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.761 ms RDOC 012180: [03:50:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007208: [03:50:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007208: [03:50:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007208: [03:50:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007208: [03:50:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007208: [03:50:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5164 RDOC 005164: [03:50:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005164: [03:50:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005164: [03:50:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005164: [03:50:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005164: [03:50:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005164: [03:50:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005164: [03:50:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005164: [03:50:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005164: [03:50:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005164: [03:50:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005164: [03:50:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005164: [03:50:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005164: [03:50:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005164: [03:50:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007208: [03:50:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5164] RDOC 005164: [03:50:24] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005164: [03:50:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017CAC01B648 RDOC 005164: [03:50:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005164: [03:50:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005164: [03:50:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017CAC01B648 RDOC 005164: [03:50:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005164: [03:50:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000017CAC01B648 RDOC 005164: [03:50:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005164: [03:50:24] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 005164: [03:50:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000017CAC01B648 / 0x0000000000170268 RDOC 005164: [03:50:24] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005164: [03:50:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007208: [03:50:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005164: [03:50:24] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005164: [03:50:24] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005164: [03:50:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005164: [03:50:24] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005164: [03:50:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 005164: [03:50:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005164: [03:50:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32735 (5.75 %) RDOC 005164: [03:50:24] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.056461 seconds RDOC 005164: [03:50:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005164: [03:50:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005164: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007208: [03:50:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42484 bytes) (time 1695005424) 5116 byte thumbnail RDOC 007208: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 007208: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007208: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007208: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007208: [03:50:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007208: [03:50:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007208: [03:50:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007208: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007208: [03:50:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007208: [03:50:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007208: [03:50:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007208: [03:50:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007208: [03:50:26] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 007208: [03:50:26] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 007208: [03:50:26] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.697 ms RDOC 007208: [03:50:26] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 007208: [03:50:26] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 007208: [03:50:26] dxbc_container.cpp(1602) - Warning - Unknown chunk Aon9 RDOC 007208: [03:50:26] dxbc_container.cpp(1897) - Warning - Unknown chunk: Aon9 RDOC 007208: [03:50:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011688: [03:50:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011688: [03:50:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:50:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [03:50:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:50:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 920 RDOC 000920: [03:50:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 000920: [03:50:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000920: [03:50:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000920: [03:50:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000920: [03:50:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000920: [03:50:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000920: [03:50:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000920: [03:50:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000920: [03:50:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000920: [03:50:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000920: [03:50:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000920: [03:50:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000920: [03:50:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000920: [03:50:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000920: [03:50:26] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011688: [03:50:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [920] RDOC 000920: [03:50:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000175176FBEE8 RDOC 000920: [03:50:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000920: [03:50:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000920: [03:50:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000175176FBEE8 RDOC 000920: [03:50:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000920: [03:50:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000175176FBEE8 RDOC 000920: [03:50:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000920: [03:50:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000175176FBEE8 / 0x0000000000110164 RDOC 000920: [03:50:26] d3d11_device.cpp(1940) - Log - Starting capture RDOC 000920: [03:50:26] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 000920: [03:50:26] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 000920: [03:50:26] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000920: [03:50:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000920: [03:50:26] d3d11_device.cpp(2022) - Log - Finished capture, Frame 0 RDOC 000920: [03:50:27] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 000920: [03:50:27] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 011688: [03:50:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000920: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6562 (9.60 %) RDOC 000920: [03:50:27] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.074623 seconds RDOC 000920: [03:50:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000920: [03:50:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 000920: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011688: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16311 bytes) (time 1695005427) 5116 byte thumbnail RDOC 011688: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011688: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [03:50:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011688: [03:50:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011688: [03:50:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011688: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011688: [03:50:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011688: [03:50:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011688: [03:50:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011688: [03:50:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011688: [03:50:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 3.805 ms RDOC 011688: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011688: [03:50:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 011688: [03:50:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:50:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 0.879 ms RDOC 011688: [03:50:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2808 (4.11 %) RDOC 011688: [03:50:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 011688: [03:50:28] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 011688: [03:50:28] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 011688: [03:50:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006712: [03:50:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006712: [03:50:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006712: [03:50:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006712: [03:50:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006712: [03:50:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11888 RDOC 011888: [03:50:29] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011888: [03:50:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011888: [03:50:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011888: [03:50:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011888: [03:50:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011888: [03:50:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011888: [03:50:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011888: [03:50:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011888: [03:50:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011888: [03:50:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011888: [03:50:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011888: [03:50:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011888: [03:50:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011888: [03:50:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006712: [03:50:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11888] RDOC 011888: [03:50:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011888: [03:50:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F5F7D4BBD8 RDOC 011888: [03:50:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011888: [03:50:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011888: [03:50:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F5F7D4BBD8 RDOC 011888: [03:50:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011888: [03:50:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F5F7D4BBD8 RDOC 011888: [03:50:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011888: [03:50:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F5F7D4BBD8 / 0x00000000000E005E RDOC 011888: [03:50:29] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011888: [03:50:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006712: [03:50:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011888: [03:50:29] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011888: [03:50:29] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011888: [03:50:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011888: [03:50:29] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011888: [03:50:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011888: [03:50:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011888: [03:50:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560052 (0.42 %) RDOC 011888: [03:50:29] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.069863 seconds RDOC 011888: [03:50:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011888: [03:50:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011888: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006712: [03:50:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569801 bytes) (time 1695005429) 5116 byte thumbnail RDOC 006712: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006712: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006712: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006712: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006712: [03:50:31] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006712: [03:50:31] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006712: [03:50:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006712: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006712: [03:50:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006712: [03:50:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006712: [03:50:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006712: [03:50:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006712: [03:50:31] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 340.073 ms RDOC 006712: [03:50:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011088: [03:50:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011088: [03:50:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:50:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011088: [03:50:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:50:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4952 RDOC 004952: [03:50:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004952: [03:50:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004952: [03:50:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004952: [03:50:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004952: [03:50:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004952: [03:50:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004952: [03:50:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004952: [03:50:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004952: [03:50:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004952: [03:50:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004952: [03:50:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004952: [03:50:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004952: [03:50:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004952: [03:50:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:50:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4952] RDOC 004952: [03:50:32] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004952: [03:50:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000220797FB528 RDOC 004952: [03:50:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004952: [03:50:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004952: [03:50:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000220797FB528 RDOC 004952: [03:50:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004952: [03:50:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000220797FB528 RDOC 004952: [03:50:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004952: [03:50:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000220797FB528 / 0x00000000000F005E RDOC 004952: [03:50:32] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004952: [03:50:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011088: [03:50:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004952: [03:50:38] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:38] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004952: [03:50:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:38] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50000 RDOC 004952: [03:50:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34041 (5.99 %) RDOC 004952: [03:50:38] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.051585 seconds RDOC 004952: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 004952: [03:50:38] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:38] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:38] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50001 RDOC 004952: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 004952: [03:50:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:50:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43790 bytes) (time 1695005438) 5116 byte thumbnail RDOC 004952: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10171 (1.79 %) RDOC 004952: [03:50:38] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062757 seconds RDOC 004952: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 004952: [03:50:38] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:38] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:38] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50002 RDOC 004952: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011088: [03:50:38] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (19920 bytes) (time 1695005438) 5116 byte thumbnail RDOC 004952: [03:50:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15159 (2.67 %) RDOC 004952: [03:50:38] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.092654 seconds RDOC 004952: [03:50:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 004952: [03:50:38] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:38] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:38] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50003 RDOC 004952: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011088: [03:50:38] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24908 bytes) (time 1695005438) 5116 byte thumbnail RDOC 004952: [03:50:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15158 (2.67 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.076502 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 004952: [03:50:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50004 RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24907 bytes) (time 1695005439) 5116 byte thumbnail RDOC 004952: [03:50:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10192 (1.79 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061188 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 004952: [03:50:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50005 RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (19941 bytes) (time 1695005439) 5116 byte thumbnail RDOC 004952: [03:50:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15142 (2.67 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077803 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 004952: [03:50:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50006 RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 004952: [03:50:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24891 bytes) (time 1695005439) 5116 byte thumbnail RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15148 (2.67 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.060260 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 004952: [03:50:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50007 RDOC 004952: [03:50:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24897 bytes) (time 1695005439) 5116 byte thumbnail RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15135 (2.66 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062998 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 004952: [03:50:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50008 RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24884 bytes) (time 1695005439) 5116 byte thumbnail RDOC 004952: [03:50:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15145 (2.67 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077641 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 004952: [03:50:39] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004952: [03:50:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:50:39] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50009 RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24894 bytes) (time 1695005439) 5116 byte thumbnail RDOC 004952: [03:50:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 004952: [03:50:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10205 (1.80 %) RDOC 004952: [03:50:39] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.075965 seconds RDOC 004952: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004952: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 004952: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011088: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (19954 bytes) (time 1695005439) 5116 byte thumbnail RDOC 011088: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011088: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011088: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011088: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011088: [03:50:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011088: [03:50:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011088: [03:50:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011088: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011088: [03:50:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011088: [03:50:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011088: [03:50:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011088: [03:50:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011088: [03:50:40] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 12.790 ms RDOC 011088: [03:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008604: [03:50:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008604: [03:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [03:50:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008604: [03:50:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [03:50:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9460 RDOC 009460: [03:50:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009460: [03:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009460: [03:50:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009460: [03:50:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009460: [03:50:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009460: [03:50:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009460: [03:50:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009460: [03:50:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009460: [03:50:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009460: [03:50:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009460: [03:50:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009460: [03:50:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009460: [03:50:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009460: [03:50:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008604: [03:50:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9460] RDOC 009460: [03:50:41] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009460: [03:50:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001842AEBBBC8 RDOC 009460: [03:50:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009460: [03:50:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009460: [03:50:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001842AEBBBC8 RDOC 009460: [03:50:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009460: [03:50:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001842AEBBBC8 RDOC 009460: [03:50:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009460: [03:50:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001842AEBBBC8 / 0x000000000010005E RDOC 009460: [03:50:41] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009460: [03:50:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008604: [03:50:41] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009460: [03:50:41] d3d11_device.cpp(1940) - Log - Starting capture RDOC 009460: [03:50:41] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009460: [03:50:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009460: [03:50:41] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 008604: [03:50:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009460: [03:50:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 009460: [03:50:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009460: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37747 (2.47 %) RDOC 009460: [03:50:41] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.053298 seconds RDOC 009460: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 009460: [03:50:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009460: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008604: [03:50:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50502 bytes) (time 1695005441) 8292 byte thumbnail RDOC 008604: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 008604: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008604: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008604: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008604: [03:50:42] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008604: [03:50:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008604: [03:50:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008604: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008604: [03:50:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008604: [03:50:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008604: [03:50:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008604: [03:50:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008604: [03:50:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 18.160 ms RDOC 008604: [03:50:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004684: [03:50:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004684: [03:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004684: [03:50:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004684: [03:50:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004684: [03:50:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10984 RDOC 010984: [03:50:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010984: [03:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [03:50:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [03:50:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010984: [03:50:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010984: [03:50:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010984: [03:50:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010984: [03:50:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010984: [03:50:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010984: [03:50:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010984: [03:50:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010984: [03:50:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010984: [03:50:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010984: [03:50:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004684: [03:50:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10984] RDOC 010984: [03:50:43] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010984: [03:50:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020DA3F8BF28 RDOC 010984: [03:50:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010984: [03:50:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010984: [03:50:44] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020DA3F8BF28 RDOC 010984: [03:50:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010984: [03:50:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020DA3F8BF28 RDOC 010984: [03:50:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010984: [03:50:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020DA3F8BF28 / 0x000000000011005E RDOC 010984: [03:50:44] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010984: [03:50:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004684: [03:50:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010984: [03:50:44] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010984: [03:50:44] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010984: [03:50:44] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 010984: [03:50:44] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010984: [03:50:44] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 010984: [03:50:44] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 010984: [03:50:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17145472 bytes to 356943 (2.08 %) RDOC 010984: [03:50:44] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 16.351196 MB capture section in 0.109540 seconds RDOC 010984: [03:50:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 010984: [03:50:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010984: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004684: [03:50:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (372787 bytes) (time 1695005444) 9376 byte thumbnail RDOC 004684: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004684: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004684: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004684: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004684: [03:50:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004684: [03:50:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004684: [03:50:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004684: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004684: [03:50:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004684: [03:50:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004684: [03:50:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004684: [03:50:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004684: [03:50:45] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 78.485 ms RDOC 004684: [03:50:45] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 3.227 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.208 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.652 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.079 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 32.642 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 1.790 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.426 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.075 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.500 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.408 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.467 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.088 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.639 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.106 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.527 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.084 ms RDOC 004684: [03:50:46] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 10.567 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 1.219 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.406 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.065 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.727 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.124 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.411 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.069 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.683 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.092 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.427 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.084 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 3.704 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.594 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.530 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.081 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.460 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.095 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.596 ms RDOC 004684: [03:50:47] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.060 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.705 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.095 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.422 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.080 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 3.515 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.481 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.450 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.073 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.628 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.092 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.461 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.096 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.545 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.119 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.430 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.075 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.061 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.698 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 949) - Log - Timer Quad Overdraw - 0.120 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.706 ms RDOC 004684: [03:50:48] d3d11_overlay.cpp( 794) - Log - Timer Triangle size - 0.064 ms RDOC 004684: [03:50:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012068: [03:50:48] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012068: [03:50:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [03:50:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012068: [03:50:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [03:50:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4268 RDOC 004268: [03:50:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004268: [03:50:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004268: [03:50:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004268: [03:50:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004268: [03:50:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004268: [03:50:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004268: [03:50:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004268: [03:50:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004268: [03:50:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004268: [03:50:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004268: [03:50:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004268: [03:50:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004268: [03:50:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004268: [03:50:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012068: [03:50:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4268] RDOC 004268: [03:50:49] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004268: [03:50:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002786225C6B8 RDOC 004268: [03:50:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004268: [03:50:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004268: [03:50:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000002786225C6B8 RDOC 004268: [03:50:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004268: [03:50:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002786225C6B8 RDOC 004268: [03:50:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004268: [03:50:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002786225C6B8 / 0x000000000012005E RDOC 004268: [03:50:49] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004268: [03:50:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012068: [03:50:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004268: [03:50:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004268: [03:50:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 004268: [03:50:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59425 (1.13 %) RDOC 004268: [03:50:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.063339 seconds RDOC 004268: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 004268: [03:50:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 012068: [03:50:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69174 bytes) (time 1695005449) 5116 byte thumbnail RDOC 004268: [03:50:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 51 RDOC 004268: [03:50:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43234 (0.82 %) RDOC 004268: [03:50:49] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.104105 seconds RDOC 004268: [03:50:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 004268: [03:50:49] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 004268: [03:50:49] d3d11_device.cpp(2022) - Log - Finished capture, Frame 52 RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52983 bytes) (time 1695005449) 5116 byte thumbnail RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42834 (0.81 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.092754 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52583 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 53 RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 44136 (0.84 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.106279 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (53885 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 54 RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43795 (0.83 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.076181 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 55 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (53544 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42724 (0.81 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.079224 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52473 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 56 RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43117 (0.82 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.106032 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52866 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43516 (0.83 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.107399 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53265 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 58 RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42799 (0.81 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.092011 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 004268: [03:50:50] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004268: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004268: [03:50:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004268: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 012068: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52548 bytes) (time 1695005450) 5116 byte thumbnail RDOC 004268: [03:50:50] d3d11_device.cpp(2022) - Log - Finished capture, Frame 59 RDOC 004268: [03:50:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 004268: [03:50:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 43346 (0.82 %) RDOC 004268: [03:50:50] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.092734 seconds RDOC 004268: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004268: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 004268: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 012068: [03:50:51] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (53095 bytes) (time 1695005450) 5116 byte thumbnail RDOC 012068: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 012068: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012068: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012068: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012068: [03:50:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012068: [03:50:52] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012068: [03:50:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012068: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012068: [03:50:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012068: [03:50:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012068: [03:50:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012068: [03:50:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012068: [03:50:52] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 128.514 ms RDOC 012068: [03:50:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000324: [03:50:52] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000324: [03:50:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000324: [03:50:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000324: [03:50:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000324: [03:50:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5124 RDOC 005124: [03:50:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005124: [03:50:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005124: [03:50:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005124: [03:50:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005124: [03:50:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005124: [03:50:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005124: [03:50:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005124: [03:50:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005124: [03:50:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005124: [03:50:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005124: [03:50:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005124: [03:50:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005124: [03:50:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005124: [03:50:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000324: [03:50:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5124] RDOC 005124: [03:50:53] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005124: [03:50:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000209EB9EBC28 RDOC 005124: [03:50:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005124: [03:50:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005124: [03:50:53] core.cpp(2028) - Log - Removing device frame capturer for 0x00000209EB9EBC28 RDOC 005124: [03:50:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005124: [03:50:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000209EB9EBC28 RDOC 005124: [03:50:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005124: [03:50:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000209EB9EBC28 / 0x000000000013005E RDOC 005124: [03:50:53] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005124: [03:50:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000324: [03:50:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005124: [03:50:53] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005124: [03:50:53] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005124: [03:50:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005124: [03:50:53] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005124: [03:50:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 005124: [03:50:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005124: [03:50:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43573 (7.08 %) RDOC 005124: [03:50:53] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.055395 seconds RDOC 005124: [03:50:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005124: [03:50:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005124: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 000324: [03:50:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57620 bytes) (time 1695005453) 8902 byte thumbnail RDOC 000324: [03:50:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 000324: [03:50:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000324: [03:50:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000324: [03:50:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000324: [03:50:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000324: [03:50:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000324: [03:50:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 000324: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000324: [03:50:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000324: [03:50:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000324: [03:50:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000324: [03:50:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000324: [03:50:54] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.465 ms RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:54] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 000324: [03:50:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003976: [03:50:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003976: [03:50:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003976: [03:50:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003976: [03:50:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003976: [03:50:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2988 RDOC 002988: [03:50:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002988: [03:50:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002988: [03:50:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002988: [03:50:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002988: [03:50:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002988: [03:50:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002988: [03:50:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002988: [03:50:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002988: [03:50:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002988: [03:50:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002988: [03:50:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002988: [03:50:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002988: [03:50:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002988: [03:50:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003976: [03:50:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2988] RDOC 002988: [03:50:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002988: [03:50:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024BE168B868 RDOC 002988: [03:50:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002988: [03:50:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002988: [03:50:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024BE168B868 RDOC 002988: [03:50:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002988: [03:50:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024BE168B868 RDOC 002988: [03:50:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002988: [03:50:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024BE168B868 / 0x000000000014005E RDOC 002988: [03:50:55] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002988: [03:50:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003976: [03:50:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002988: [03:50:55] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002988: [03:50:55] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002988: [03:50:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002988: [03:50:55] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002988: [03:50:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 002988: [03:50:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002988: [03:50:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28135 (4.95 %) RDOC 002988: [03:50:55] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.039025 seconds RDOC 002988: [03:50:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 002988: [03:50:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 002988: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003976: [03:50:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38044 bytes) (time 1695005456) 5744 byte thumbnail RDOC 003976: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003976: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003976: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003976: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003976: [03:50:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003976: [03:50:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003976: [03:50:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003976: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003976: [03:50:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003976: [03:50:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003976: [03:50:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003976: [03:50:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003976: [03:50:57] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 5.738 ms RDOC 003976: [03:50:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007700: [03:50:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007700: [03:50:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007700: [03:50:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007700: [03:50:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007700: [03:50:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2832 RDOC 002832: [03:50:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002832: [03:50:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002832: [03:50:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002832: [03:50:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002832: [03:50:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002832: [03:50:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002832: [03:50:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002832: [03:50:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002832: [03:50:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002832: [03:50:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002832: [03:50:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002832: [03:50:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002832: [03:50:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002832: [03:50:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007700: [03:50:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2832] RDOC 002832: [03:50:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443CB00 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002832: [03:50:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443D128 RDOC 002832: [03:50:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002832: [03:50:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA0443CB00 RDOC 002832: [03:50:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002832: [03:50:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FA0443CB00 RDOC 002832: [03:50:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002832: [03:50:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FA0443CB00 / 0x000000000015005E RDOC 002832: [03:50:58] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002832: [03:50:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002832: [03:50:58] d3d11_device.cpp( 795) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 002832: [03:50:58] d3d11_device.cpp( 800) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 007700: [03:50:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002832: [03:50:58] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002832: [03:50:58] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 002832: [03:50:58] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002832: [03:50:58] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002832: [03:50:58] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 002832: [03:50:58] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002832: [03:50:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31545 (5.56 %) RDOC 002832: [03:50:58] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.046345 seconds RDOC 002832: [03:50:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002832: [03:50:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002832: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007700: [03:50:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41294 bytes) (time 1695005458) 5116 byte thumbnail RDOC 007700: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007700: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007700: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007700: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007700: [03:50:59] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007700: [03:50:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007700: [03:51:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007700: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007700: [03:51:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007700: [03:51:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007700: [03:51:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007700: [03:51:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007700: [03:51:00] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.192 ms RDOC 007700: [03:51:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011436: [03:51:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011436: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011436: [03:51:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011436: [03:51:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011436: [03:51:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10312 RDOC 010312: [03:51:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010312: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010312: [03:51:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010312: [03:51:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010312: [03:51:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010312: [03:51:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010312: [03:51:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010312: [03:51:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010312: [03:51:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010312: [03:51:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010312: [03:51:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010312: [03:51:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010312: [03:51:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010312: [03:51:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011436: [03:51:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10312] RDOC 010312: [03:51:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010312: [03:51:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025EDBEBBEA8 RDOC 010312: [03:51:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010312: [03:51:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010312: [03:51:00] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025EDBEBBEA8 RDOC 010312: [03:51:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010312: [03:51:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000025EDBEBBEA8 RDOC 010312: [03:51:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010312: [03:51:00] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000025EDBEBBEA8 / 0x000000000016005E RDOC 010312: [03:51:00] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010312: [03:51:00] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011436: [03:51:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010312: [03:51:01] d3d11_device.cpp(1940) - Log - Starting capture RDOC 010312: [03:51:01] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010312: [03:51:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010312: [03:51:01] d3d11_device.cpp(2022) - Log - Finished capture, Frame 200 RDOC 010312: [03:51:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 010312: [03:51:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010312: [03:51:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37949 (5.82 %) RDOC 010312: [03:51:01] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.047127 seconds RDOC 010312: [03:51:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010312: [03:51:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010312: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011436: [03:51:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51363 bytes) (time 1695005461) 7788 byte thumbnail RDOC 011436: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011436: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011436: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011436: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011436: [03:51:02] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011436: [03:51:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011436: [03:51:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011436: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011436: [03:51:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011436: [03:51:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011436: [03:51:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011436: [03:51:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011436: [03:51:02] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.431 ms RDOC 011436: [03:51:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002344: [03:51:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002344: [03:51:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002344: [03:51:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002344: [03:51:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002344: [03:51:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5536 RDOC 005536: [03:51:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005536: [03:51:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005536: [03:51:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005536: [03:51:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005536: [03:51:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005536: [03:51:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005536: [03:51:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005536: [03:51:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005536: [03:51:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005536: [03:51:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005536: [03:51:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005536: [03:51:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005536: [03:51:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005536: [03:51:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002344: [03:51:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5536] RDOC 005536: [03:51:03] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005536: [03:51:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002DCFAB5B698 RDOC 005536: [03:51:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005536: [03:51:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005536: [03:51:03] core.cpp(2028) - Log - Removing device frame capturer for 0x000002DCFAB5B698 RDOC 005536: [03:51:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005536: [03:51:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002DCFAB5B698 RDOC 005536: [03:51:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005536: [03:51:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002DCFAB5B698 / 0x000000000017005E RDOC 005536: [03:51:03] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005536: [03:51:03] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002344: [03:51:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005536: [03:51:03] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005536: [03:51:03] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 005536: [03:51:03] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 005536: [03:51:03] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 005536: [03:51:03] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 005536: [03:51:03] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 005536: [03:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111370 (13.25 %) RDOC 005536: [03:51:03] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.062208 seconds RDOC 005536: [03:51:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005536: [03:51:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005536: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002344: [03:51:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118024 bytes) (time 1695005463) 2526 byte thumbnail RDOC 002344: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002344: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002344: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002344: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002344: [03:51:04] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002344: [03:51:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002344: [03:51:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002344: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002344: [03:51:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002344: [03:51:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002344: [03:51:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002344: [03:51:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002344: [03:51:05] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 11.921 ms RDOC 002344: [03:51:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002344: [03:51:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002344: [03:51:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002344: [03:51:08] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002344: [03:51:08] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002344: [03:51:08] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002344: [03:51:08] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002344: [03:51:08] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:09] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 002344: [03:51:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010700: [03:51:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010700: [03:51:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [03:51:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010700: [03:51:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [03:51:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6468 RDOC 006468: [03:51:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006468: [03:51:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006468: [03:51:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006468: [03:51:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006468: [03:51:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006468: [03:51:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006468: [03:51:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006468: [03:51:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006468: [03:51:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006468: [03:51:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006468: [03:51:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006468: [03:51:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006468: [03:51:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006468: [03:51:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010700: [03:51:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6468] RDOC 006468: [03:51:11] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006468: [03:51:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E16F3EBE78 RDOC 006468: [03:51:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006468: [03:51:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006468: [03:51:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E16F3EBE78 RDOC 006468: [03:51:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006468: [03:51:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E16F3EBE78 RDOC 006468: [03:51:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006468: [03:51:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E16F3EBE78 / 0x000000000018005E RDOC 006468: [03:51:11] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006468: [03:51:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010700: [03:51:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006468: [03:51:11] d3d11_device.cpp(1940) - Log - Starting capture RDOC 006468: [03:51:11] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006468: [03:51:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006468: [03:51:11] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 006468: [03:51:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 006468: [03:51:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006468: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37477 (1.50 %) RDOC 006468: [03:51:11] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.055880 seconds RDOC 006468: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006468: [03:51:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006468: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010700: [03:51:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44131 bytes) (time 1695005471) 2526 byte thumbnail RDOC 010700: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 010700: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010700: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010700: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010700: [03:51:12] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010700: [03:51:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010700: [03:51:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010700: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010700: [03:51:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010700: [03:51:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010700: [03:51:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010700: [03:51:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010700: [03:51:13] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 19.531 ms RDOC 010700: [03:51:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009324: [03:51:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009324: [03:51:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009324: [03:51:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009324: [03:51:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009324: [03:51:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7012 RDOC 007012: [03:51:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007012: [03:51:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007012: [03:51:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007012: [03:51:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007012: [03:51:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007012: [03:51:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007012: [03:51:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007012: [03:51:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007012: [03:51:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007012: [03:51:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007012: [03:51:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007012: [03:51:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007012: [03:51:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007012: [03:51:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007012: [03:51:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009324: [03:51:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7012] RDOC 007012: [03:51:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027EE509B518 RDOC 007012: [03:51:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007012: [03:51:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007012: [03:51:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027EE509B518 RDOC 007012: [03:51:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007012: [03:51:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000027EE509B518 RDOC 007012: [03:51:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007012: [03:51:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000027EE509B518 / 0x000000000019005E RDOC 007012: [03:51:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007012: [03:51:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009324: [03:51:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007012: [03:51:13] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007012: [03:51:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007012: [03:51:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007012: [03:51:13] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 007012: [03:51:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 007012: [03:51:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007012: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31847 (5.61 %) RDOC 007012: [03:51:13] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.057316 seconds RDOC 007012: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007012: [03:51:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 007012: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009324: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41596 bytes) (time 1695005473) 5116 byte thumbnail RDOC 009324: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009324: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009324: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009324: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009324: [03:51:15] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009324: [03:51:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009324: [03:51:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009324: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009324: [03:51:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009324: [03:51:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009324: [03:51:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009324: [03:51:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009324: [03:51:15] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 8.080 ms RDOC 009324: [03:51:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006064: [03:51:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006064: [03:51:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006064: [03:51:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006064: [03:51:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006064: [03:51:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4952 RDOC 004952: [03:51:15] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004952: [03:51:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004952: [03:51:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004952: [03:51:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004952: [03:51:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004952: [03:51:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004952: [03:51:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004952: [03:51:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004952: [03:51:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004952: [03:51:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004952: [03:51:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004952: [03:51:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004952: [03:51:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004952: [03:51:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006064: [03:51:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4952] RDOC 004952: [03:51:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004952: [03:51:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C95B38C5E8 RDOC 004952: [03:51:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004952: [03:51:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004952: [03:51:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C95B38C5E8 RDOC 004952: [03:51:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004952: [03:51:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C95B38C5E8 RDOC 004952: [03:51:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004952: [03:51:16] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002C95B38C5E8 / 0x00000000001A005E RDOC 004952: [03:51:16] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004952: [03:51:16] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004952: [03:51:16] d3d11_device.cpp(1940) - Log - Starting capture RDOC 004952: [03:51:16] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004952: [03:51:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:51:16] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 004952: [03:51:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 004952: [03:51:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006064: [03:51:16] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004952: [03:51:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 151526 (3.71 %) RDOC 004952: [03:51:16] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.047962 seconds RDOC 004952: [03:51:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004952: [03:51:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004952: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006064: [03:51:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (158180 bytes) (time 1695005476) 2526 byte thumbnail RDOC 006064: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006064: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006064: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006064: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006064: [03:51:17] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006064: [03:51:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006064: [03:51:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006064: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006064: [03:51:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006064: [03:51:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006064: [03:51:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006064: [03:51:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006064: [03:51:17] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 26.260 ms RDOC 006064: [03:51:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009460: [03:51:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009460: [03:51:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009460: [03:51:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009460: [03:51:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009460: [03:51:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5316 RDOC 005316: [03:51:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005316: [03:51:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005316: [03:51:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005316: [03:51:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005316: [03:51:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005316: [03:51:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005316: [03:51:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005316: [03:51:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005316: [03:51:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005316: [03:51:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005316: [03:51:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005316: [03:51:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005316: [03:51:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005316: [03:51:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009460: [03:51:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5316] RDOC 005316: [03:51:19] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005316: [03:51:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026EBF64D998 RDOC 005316: [03:51:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005316: [03:51:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005316: [03:51:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026EBF64D998 RDOC 005316: [03:51:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005316: [03:51:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000026EBF64D998 RDOC 005316: [03:51:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005316: [03:51:19] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000026EBF64D998 / 0x00000000001B005E RDOC 005316: [03:51:19] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005316: [03:51:19] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005316: [03:51:19] d3d11_device.cpp(1940) - Log - Starting capture RDOC 005316: [03:51:19] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005316: [03:51:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005316: [03:51:19] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 009460: [03:51:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005316: [03:51:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 005316: [03:51:19] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005316: [03:51:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32104 (5.62 %) RDOC 005316: [03:51:19] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.052477 seconds RDOC 005316: [03:51:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005316: [03:51:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005316: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009460: [03:51:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41853 bytes) (time 1695005479) 5116 byte thumbnail RDOC 009460: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009460: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009460: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009460: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009460: [03:51:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009460: [03:51:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009460: [03:51:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009460: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009460: [03:51:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009460: [03:51:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009460: [03:51:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009460: [03:51:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009460: [03:51:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 9.373 ms RDOC 009460: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009460: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14387 (2.52 %) RDOC 009460: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009460: [03:51:21] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 1.214 ms RDOC 009460: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14387 (2.52 %) RDOC 009460: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000168! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000168 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000168! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000169! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000169 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000169! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000170! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000170 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000170! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000171! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000171 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000171! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 009460: [03:51:21] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 009460: [03:51:21] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 009460: [03:51:21] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 009460: [03:51:21] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009460: [03:51:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010984: [03:51:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010984: [03:51:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010984: [03:51:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010984: [03:51:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010984: [03:51:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7500 RDOC 007500: [03:51:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007500: [03:51:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007500: [03:51:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007500: [03:51:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007500: [03:51:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007500: [03:51:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007500: [03:51:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007500: [03:51:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007500: [03:51:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007500: [03:51:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007500: [03:51:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007500: [03:51:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007500: [03:51:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007500: [03:51:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010984: [03:51:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7500] RDOC 007500: [03:51:22] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007500: [03:51:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020654C6B578 RDOC 007500: [03:51:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007500: [03:51:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007500: [03:51:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020654C6B578 RDOC 007500: [03:51:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007500: [03:51:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020654C6B578 RDOC 007500: [03:51:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007500: [03:51:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020654C6B578 / 0x00000000001C005E RDOC 007500: [03:51:22] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007500: [03:51:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010984: [03:51:22] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 007500: [03:51:22] d3d11_device.cpp(1940) - Log - Starting capture RDOC 007500: [03:51:22] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007500: [03:51:22] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007500: [03:51:22] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 010984: [03:51:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007500: [03:51:22] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 007500: [03:51:22] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007500: [03:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34263 (5.47 %) RDOC 007500: [03:51:22] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.037937 seconds RDOC 007500: [03:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 007500: [03:51:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 007500: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010984: [03:51:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45442 bytes) (time 1695005482) 6356 byte thumbnail RDOC 010984: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010984: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010984: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010984: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010984: [03:51:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010984: [03:51:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010984: [03:51:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010984: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010984: [03:51:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010984: [03:51:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010984: [03:51:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010984: [03:51:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010984: [03:51:23] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 13.541 ms RDOC 010984: [03:51:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007224: [03:51:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007224: [03:51:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007224: [03:51:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007224: [03:51:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007224: [03:51:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2544 RDOC 002544: [03:51:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002544: [03:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002544: [03:51:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002544: [03:51:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002544: [03:51:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002544: [03:51:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002544: [03:51:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002544: [03:51:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002544: [03:51:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002544: [03:51:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002544: [03:51:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002544: [03:51:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002544: [03:51:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002544: [03:51:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007224: [03:51:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2544] RDOC 002544: [03:51:24] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002544: [03:51:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020689EEB648 RDOC 002544: [03:51:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002544: [03:51:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002544: [03:51:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020689EEB648 RDOC 002544: [03:51:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002544: [03:51:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020689EEB648 RDOC 002544: [03:51:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x00000000001D005E RDOC 002544: [03:51:24] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002544: [03:51:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x0000000000050172 RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x0000000000030168 RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x00000000000D02CE RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x00000000000A0194 RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x00000000000E02F6 RDOC 002544: [03:51:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020689EEB648 / 0x00000000000F01B8 RDOC 007224: [03:51:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002544: [03:51:24] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002544: [03:51:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002544: [03:51:24] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002544: [03:51:24] d3d11_device.cpp(2022) - Log - Finished capture, Frame 50 RDOC 002544: [03:51:24] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 002544: [03:51:24] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 002544: [03:51:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101405 (1.14 %) RDOC 002544: [03:51:24] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.060631 seconds RDOC 002544: [03:51:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 002544: [03:51:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 002544: [03:51:24] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002544: [03:51:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002544: [03:51:24] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002544: [03:51:24] d3d11_device.cpp(2022) - Log - Finished capture, Frame 57 RDOC 002544: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007224: [03:51:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112419 bytes) (time 1695005484) 6530 byte thumbnail RDOC 002544: [03:51:24] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 002544: [03:51:24] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007224: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007224: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007224: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007224: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007224: [03:51:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007224: [03:51:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007224: [03:51:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007224: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007224: [03:51:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007224: [03:51:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007224: [03:51:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007224: [03:51:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007224: [03:51:26] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 60.356 ms RDOC 007224: [03:51:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010072: [03:51:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010072: [03:51:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [03:51:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010072: [03:51:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [03:51:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3324 RDOC 003324: [03:51:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003324: [03:51:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003324: [03:51:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003324: [03:51:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003324: [03:51:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003324: [03:51:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003324: [03:51:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003324: [03:51:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003324: [03:51:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003324: [03:51:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003324: [03:51:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003324: [03:51:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003324: [03:51:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003324: [03:51:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010072: [03:51:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3324] RDOC 003324: [03:51:26] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003324: [03:51:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002434615B5A8 RDOC 003324: [03:51:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003324: [03:51:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003324: [03:51:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000002434615B5A8 RDOC 003324: [03:51:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003324: [03:51:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002434615B5A8 RDOC 003324: [03:51:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003324: [03:51:26] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002434615B5A8 / 0x0000000000060172 RDOC 003324: [03:51:26] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003324: [03:51:26] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010072: [03:51:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003324: [03:51:27] d3d11_device.cpp(1940) - Log - Starting capture RDOC 003324: [03:51:27] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003324: [03:51:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003324: [03:51:27] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 003324: [03:51:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 003324: [03:51:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003324: [03:51:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33177 (5.85 %) RDOC 003324: [03:51:27] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.056537 seconds RDOC 003324: [03:51:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003324: [03:51:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003324: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010072: [03:51:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43442 bytes) (time 1695005487) 5798 byte thumbnail RDOC 010072: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010072: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010072: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010072: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010072: [03:51:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010072: [03:51:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010072: [03:51:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010072: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010072: [03:51:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010072: [03:51:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010072: [03:51:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010072: [03:51:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010072: [03:51:28] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 7.569 ms RDOC 010072: [03:51:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002340: [03:51:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002340: [03:51:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002340: [03:51:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002340: [03:51:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002340: [03:51:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1784 RDOC 001784: [03:51:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001784: [03:51:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001784: [03:51:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001784: [03:51:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001784: [03:51:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001784: [03:51:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001784: [03:51:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001784: [03:51:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001784: [03:51:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001784: [03:51:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001784: [03:51:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001784: [03:51:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001784: [03:51:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001784: [03:51:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002340: [03:51:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1784] RDOC 001784: [03:51:29] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001784: [03:51:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D90F66BF68 RDOC 001784: [03:51:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001784: [03:51:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001784: [03:51:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D90F66BF68 RDOC 001784: [03:51:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001784: [03:51:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D90F66BF68 RDOC 001784: [03:51:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001784: [03:51:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D90F66BF68 / 0x0000000000070172 RDOC 001784: [03:51:29] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001784: [03:51:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001784: [03:51:29] d3d11_device.cpp(1940) - Log - Starting capture RDOC 001784: [03:51:29] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001784: [03:51:29] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001784: [03:51:29] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 001784: [03:51:29] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 001784: [03:51:29] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002340: [03:51:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001784: [03:51:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37558 (6.35 %) RDOC 001784: [03:51:29] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.060728 seconds RDOC 001784: [03:51:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001784: [03:51:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001784: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002340: [03:51:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46768 bytes) (time 1695005489) 4687 byte thumbnail RDOC 002340: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002340: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002340: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002340: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002340: [03:51:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002340: [03:51:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002340: [03:51:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002340: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002340: [03:51:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002340: [03:51:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002340: [03:51:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002340: [03:51:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002340: [03:51:30] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 6.422 ms RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002340: [03:51:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002592: [03:51:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002592: [03:51:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002592: [03:51:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002592: [03:51:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002592: [03:51:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1448 RDOC 001448: [03:51:31] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001448: [03:51:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001448: [03:51:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001448: [03:51:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001448: [03:51:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001448: [03:51:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001448: [03:51:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001448: [03:51:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001448: [03:51:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001448: [03:51:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001448: [03:51:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001448: [03:51:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001448: [03:51:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001448: [03:51:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002592: [03:51:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1448] RDOC 001448: [03:51:31] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001448: [03:51:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024B300BCD40 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 001448: [03:51:31] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001448: [03:51:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024B300BCD40 RDOC 001448: [03:51:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001448: [03:51:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001448: [03:51:31] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001448: [03:51:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024B300BCD40 RDOC 001448: [03:51:31] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002592: [03:51:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001448: [03:51:32] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001448: [03:51:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024B300BCD40 / 0x0000000000080172 RDOC 001448: [03:51:32] d3d12_device.cpp(2505) - Log - Starting capture RDOC 001448: [03:51:32] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002592: [03:51:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001448: [03:51:32] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 001448: [03:51:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 001448: [03:51:32] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 001448: [03:51:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 001448: [03:51:32] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 001448: [03:51:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2081280 bytes to 26256 (1.26 %) RDOC 001448: [03:51:32] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 1.984863 MB capture section in 0.104378 seconds RDOC 001448: [03:51:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 001448: [03:51:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001448: [03:51:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001448: [03:51:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 001448: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002592: [03:51:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591462 bytes) (time 1695005492) 4886 byte thumbnail RDOC 002592: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002592: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002592: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002592: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002592: [03:51:33] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002592: [03:51:33] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002592: [03:51:33] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002592: [03:51:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002592: [03:51:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002592: [03:51:33] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002592: [03:51:33] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002592: [03:51:34] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002592: [03:51:34] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002592: [03:51:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002592: [03:51:34] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002592: [03:51:34] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 002592: [03:51:36] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002592: [03:51:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002592: [03:51:36] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002592: [03:51:36] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 002592: [03:51:36] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2939.719 ms RDOC 002592: [03:51:37] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002592: [03:51:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003488: [03:51:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003488: [03:51:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003488: [03:51:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003488: [03:51:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003488: [03:51:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6348 RDOC 006348: [03:51:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006348: [03:51:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006348: [03:51:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006348: [03:51:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006348: [03:51:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006348: [03:51:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006348: [03:51:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006348: [03:51:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006348: [03:51:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006348: [03:51:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006348: [03:51:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006348: [03:51:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006348: [03:51:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006348: [03:51:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003488: [03:51:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6348] RDOC 006348: [03:51:37] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006348: [03:51:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277F9FBC1D0 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 006348: [03:51:37] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006348: [03:51:37] core.cpp(2028) - Log - Removing device frame capturer for 0x00000277F9FBC1D0 RDOC 006348: [03:51:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006348: [03:51:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006348: [03:51:37] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006348: [03:51:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000277F9FBC1D0 RDOC 006348: [03:51:37] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003488: [03:51:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006348: [03:51:38] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006348: [03:51:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000277F9FBC1D0 / 0x0000000000060016 RDOC 006348: [03:51:38] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006348: [03:51:38] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003488: [03:51:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006348: [03:51:38] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006348: [03:51:38] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006348: [03:51:38] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006348: [03:51:38] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 006348: [03:51:38] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 006348: [03:51:38] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 006348: [03:51:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155968 bytes to 70360 (3.26 %) RDOC 006348: [03:51:38] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 2.056091 MB capture section in 0.121200 seconds RDOC 006348: [03:51:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006348: [03:51:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006348: [03:51:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006348: [03:51:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006348: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 003488: [03:51:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635655 bytes) (time 1695005498) 4975 byte thumbnail RDOC 003488: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 003488: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003488: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003488: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003488: [03:51:39] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003488: [03:51:39] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 003488: [03:51:39] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003488: [03:51:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003488: [03:51:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003488: [03:51:39] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003488: [03:51:39] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003488: [03:51:39] d3d12_replay.cpp(4608) - Log - Created device. RDOC 003488: [03:51:39] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003488: [03:51:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003488: [03:51:39] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003488: [03:51:39] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 003488: [03:51:39] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 003488: [03:51:40] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003488: [03:51:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003488: [03:51:40] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003488: [03:51:40] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 003488: [03:51:40] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 796.847 ms RDOC 003488: [03:51:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000472: [03:51:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000472: [03:51:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000472: [03:51:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000472: [03:51:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000472: [03:51:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1980 RDOC 001980: [03:51:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001980: [03:51:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001980: [03:51:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001980: [03:51:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001980: [03:51:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001980: [03:51:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001980: [03:51:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001980: [03:51:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001980: [03:51:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001980: [03:51:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001980: [03:51:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001980: [03:51:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001980: [03:51:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001980: [03:51:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000472: [03:51:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1980] RDOC 001980: [03:51:41] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001980: [03:51:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A9B878D670 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001980: [03:51:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A9B878D670 RDOC 001980: [03:51:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001980: [03:51:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001980: [03:51:41] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001980: [03:51:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A9B878D670 RDOC 001980: [03:51:41] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000472: [03:51:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001980: [03:51:41] d3d12_device.cpp(2505) - Log - Starting capture RDOC 001980: [03:51:41] d3d12_device.cpp(2509) - Log - Creating direct queue as none was found in the application RDOC 001980: [03:51:41] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 001980: [03:51:41] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001980: [03:51:41] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 001980: [03:51:41] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001980: [03:51:41] d3d12_device.cpp(2635) - Log - Finished capture, Frame 4294967295 RDOC 001980: [03:51:41] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 001980: [03:51:41] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 10 unreferenced RDOC 001980: [03:51:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15638 (7.32 %) RDOC 001980: [03:51:41] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.103433 seconds RDOC 001980: [03:51:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 001980: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001980: [03:51:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001980: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001980: [03:51:42] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A9B878D670 RDOC 000472: [03:51:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571463 bytes) (time 1695005502) 0 byte thumbnail RDOC 000472: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 000472: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000472: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000472: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000472: [03:51:43] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000472: [03:51:43] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 000472: [03:51:43] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000472: [03:51:43] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000472: [03:51:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000472: [03:51:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000472: [03:51:43] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000472: [03:51:43] d3d12_replay.cpp(4608) - Log - Created device. RDOC 000472: [03:51:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000472: [03:51:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000472: [03:51:43] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000472: [03:51:43] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 000472: [03:51:44] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000472: [03:51:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000472: [03:51:44] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000472: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 000472: [03:51:44] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 782.082 ms RDOC 000472: [03:51:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001376: [03:51:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001376: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001376: [03:51:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001376: [03:51:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001376: [03:51:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6660 RDOC 006660: [03:51:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006660: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006660: [03:51:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006660: [03:51:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006660: [03:51:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006660: [03:51:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006660: [03:51:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006660: [03:51:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006660: [03:51:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006660: [03:51:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006660: [03:51:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006660: [03:51:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006660: [03:51:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006660: [03:51:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001376: [03:51:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6660] RDOC 006660: [03:51:44] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006660: [03:51:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001609AF2D6B0 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 006660: [03:51:44] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006660: [03:51:44] core.cpp(2028) - Log - Removing device frame capturer for 0x000001609AF2D6B0 RDOC 006660: [03:51:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006660: [03:51:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006660: [03:51:44] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006660: [03:51:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001609AF2D6B0 RDOC 006660: [03:51:44] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 001376: [03:51:45] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006660: [03:51:45] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006660: [03:51:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001609AF2D6B0 / 0x0000000000070016 RDOC 006660: [03:51:45] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006660: [03:51:45] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001376: [03:51:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006660: [03:51:45] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006660: [03:51:45] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006660: [03:51:45] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006660: [03:51:45] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 006660: [03:51:45] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 006660: [03:51:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 8259 (13.86 %) RDOC 006660: [03:51:45] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056824 MB capture section in 0.148578 seconds RDOC 006660: [03:51:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006660: [03:51:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006660: [03:51:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006660: [03:51:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 006660: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001376: [03:51:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573686 bytes) (time 1695005505) 5116 byte thumbnail RDOC 001376: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001376: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001376: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001376: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001376: [03:51:46] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001376: [03:51:46] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 001376: [03:51:46] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001376: [03:51:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001376: [03:51:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001376: [03:51:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001376: [03:51:46] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001376: [03:51:46] d3d12_replay.cpp(4608) - Log - Created device. RDOC 001376: [03:51:46] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001376: [03:51:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001376: [03:51:46] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 001376: [03:51:47] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 001376: [03:51:47] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001376: [03:51:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001376: [03:51:47] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001376: [03:51:47] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 001376: [03:51:47] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 826.164 ms RDOC 001376: [03:51:47] d3d12_counters.cpp( 512) - Log - Timer Fetch Counters, counters to fetch 7 - 8.214 ms RDOC 001376: [03:51:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009816: [03:51:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009816: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009816: [03:51:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009816: [03:51:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009816: [03:51:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11696 RDOC 011696: [03:51:48] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011696: [03:51:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011696: [03:51:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011696: [03:51:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011696: [03:51:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011696: [03:51:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011696: [03:51:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011696: [03:51:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011696: [03:51:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011696: [03:51:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011696: [03:51:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011696: [03:51:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011696: [03:51:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011696: [03:51:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009816: [03:51:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11696] RDOC 011696: [03:51:48] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011696: [03:51:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021F73CDD150 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011696: [03:51:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021F73CDD150 RDOC 011696: [03:51:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011696: [03:51:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011696: [03:51:48] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011696: [03:51:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021F73CDD150 RDOC 011696: [03:51:48] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009816: [03:51:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011696: [03:51:48] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011696: [03:51:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021F73CDD150 / 0x0000000000080016 RDOC 011696: [03:51:48] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011696: [03:51:48] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 009816: [03:51:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011696: [03:51:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011696: [03:51:48] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 011696: [03:51:48] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011696: [03:51:48] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 011696: [03:51:48] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 22 referenced resources RDOC 011696: [03:51:48] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 9 unreferenced RDOC 011696: [03:51:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 318720 bytes to 63036 (19.78 %) RDOC 011696: [03:51:48] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.303955 MB capture section in 0.119570 seconds RDOC 011696: [03:51:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011696: [03:51:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011696: [03:51:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 011696: [03:51:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011696: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009816: [03:51:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631342 bytes) (time 1695005509) 7111 byte thumbnail RDOC 009816: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009816: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009816: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009816: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009816: [03:51:50] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009816: [03:51:50] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 009816: [03:51:50] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009816: [03:51:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009816: [03:51:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009816: [03:51:50] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009816: [03:51:50] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009816: [03:51:50] d3d12_replay.cpp(4608) - Log - Created device. RDOC 009816: [03:51:50] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009816: [03:51:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009816: [03:51:50] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009816: [03:51:50] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 009816: [03:51:50] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 009816: [03:51:51] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009816: [03:51:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009816: [03:51:51] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009816: [03:51:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 009816: [03:51:51] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 823.247 ms RDOC 009816: [03:51:51] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009816: [03:51:51] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009816: [03:51:51] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009816: [03:51:51] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009816: [03:51:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002364: [03:51:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002364: [03:51:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002364: [03:51:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002364: [03:51:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002364: [03:51:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2740 RDOC 002740: [03:51:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002740: [03:51:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002740: [03:51:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002740: [03:51:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002740: [03:51:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002740: [03:51:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002740: [03:51:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002740: [03:51:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002740: [03:51:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002740: [03:51:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002740: [03:51:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002740: [03:51:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002740: [03:51:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002740: [03:51:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002364: [03:51:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2740] RDOC 002740: [03:51:52] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002740: [03:51:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C778E3D350 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002740: [03:51:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C778E3D350 RDOC 002740: [03:51:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002740: [03:51:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002740: [03:51:52] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002740: [03:51:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C778E3D350 RDOC 002740: [03:51:52] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002364: [03:51:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002740: [03:51:52] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002740: [03:51:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C778E3D350 / 0x0000000000090016 RDOC 002364: [03:51:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002740: [03:51:52] d3d12_device.cpp(2505) - Log - Starting capture RDOC 002740: [03:51:52] resource_manager.h(1469) - Log - Preparing up to 74 potentially dirty resources RDOC 002740: [03:51:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 002740: [03:51:52] resource_manager.h(1526) - Log - Prepared 61 dirty resources, postponed 0, skipped 0 RDOC 002740: [03:51:52] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 002740: [03:51:52] resource_manager.h(1538) - Log - Checking 61 resources with initial contents against 63 referenced resources RDOC 002740: [03:51:52] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 9 unreferenced RDOC 002740: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220120896 bytes to 1261947 (0.57 %) RDOC 002740: [03:51:52] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 209.923645 MB capture section in 0.430900 seconds RDOC 002740: [03:51:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 002740: [03:51:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002740: [03:51:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 002740: [03:51:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002740: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002364: [03:51:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3828155 bytes) (time 1695005513) 4956 byte thumbnail RDOC 002364: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 002364: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002364: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002364: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002364: [03:51:54] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002364: [03:51:54] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002364: [03:51:54] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002364: [03:51:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002364: [03:51:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002364: [03:51:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002364: [03:51:54] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002364: [03:51:54] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002364: [03:51:54] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002364: [03:51:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002364: [03:51:54] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002364: [03:51:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 002364: [03:51:55] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002364: [03:51:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002364: [03:51:55] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002364: [03:51:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 002364: [03:51:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 002364: [03:51:55] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1371.872 ms RDOC 002364: [03:52:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011372: [03:52:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011372: [03:52:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011372: [03:52:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011372: [03:52:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011372: [03:52:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [03:52:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011928: [03:52:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:52:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:52:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [03:52:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [03:52:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011928: [03:52:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [03:52:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [03:52:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011928: [03:52:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [03:52:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011928: [03:52:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [03:52:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [03:52:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011372: [03:52:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [03:52:02] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [03:52:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029F1C12C780 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011928: [03:52:02] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011928: [03:52:02] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029F1C12C780 RDOC 011928: [03:52:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011928: [03:52:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011928: [03:52:03] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [03:52:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029F1C12C780 RDOC 011928: [03:52:03] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011372: [03:52:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011928: [03:52:03] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011928: [03:52:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029F1C12C780 / 0x00000000000801D8 RDOC 011928: [03:52:03] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011928: [03:52:03] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011372: [03:52:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011928: [03:52:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011928: [03:52:03] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011928: [03:52:03] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011928: [03:52:03] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 17 referenced resources RDOC 011928: [03:52:03] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 011928: [03:52:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2148160 bytes to 61324 (2.85 %) RDOC 011928: [03:52:03] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 2.048645 MB capture section in 0.120073 seconds RDOC 011928: [03:52:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011928: [03:52:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011928: [03:52:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011928: [03:52:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011928: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011372: [03:52:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2632377 bytes) (time 1695005523) 9588 byte thumbnail RDOC 011372: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011372: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011372: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011372: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011372: [03:52:04] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011372: [03:52:04] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011372: [03:52:04] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011372: [03:52:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011372: [03:52:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011372: [03:52:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011372: [03:52:04] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011372: [03:52:04] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011372: [03:52:04] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011372: [03:52:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011372: [03:52:04] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011372: [03:52:05] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011372: [03:52:05] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011372: [03:52:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011372: [03:52:05] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011372: [03:52:05] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011372: [03:52:05] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 800.207 ms RDOC 011372: [03:52:05] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011372: [03:52:05] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 011372: [03:52:06] d3d12_debug.cpp(1554) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011372: [03:52:06] d3d12_debug.cpp(1554) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011372: [03:52:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009396: [03:52:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009396: [03:52:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009396: [03:52:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009396: [03:52:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009396: [03:52:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4648 RDOC 004648: [03:52:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004648: [03:52:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004648: [03:52:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004648: [03:52:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004648: [03:52:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004648: [03:52:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004648: [03:52:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004648: [03:52:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004648: [03:52:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004648: [03:52:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004648: [03:52:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004648: [03:52:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004648: [03:52:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004648: [03:52:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009396: [03:52:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4648] RDOC 004648: [03:52:06] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004648: [03:52:06] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E1E512EE50 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 004648: [03:52:06] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004648: [03:52:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E1E512EE50 RDOC 004648: [03:52:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004648: [03:52:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004648: [03:52:07] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004648: [03:52:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E1E512EE50 RDOC 004648: [03:52:07] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009396: [03:52:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004648: [03:52:07] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004648: [03:52:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E1E512EE50 / 0x00000000000E0172 RDOC 004648: [03:52:07] d3d12_device.cpp(2505) - Log - Starting capture RDOC 004648: [03:52:07] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 009396: [03:52:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004648: [03:52:07] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 004648: [03:52:07] d3d12_device.cpp(2635) - Log - Finished capture, Frame 4294967295 RDOC 004648: [03:52:07] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 2 referenced resources RDOC 004648: [03:52:07] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 12 unreferenced RDOC 004648: [03:52:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 663 (60.94 %) RDOC 004648: [03:52:07] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.098915 seconds RDOC 004648: [03:52:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 004648: [03:52:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004648: [03:52:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 004648: [03:52:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004648: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004648: [03:52:07] d3d12_device.cpp(2505) - Log - Starting capture RDOC 004648: [03:52:07] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 009396: [03:52:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578334 bytes) (time 1695005527) 8307 byte thumbnail RDOC 009396: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 009396: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009396: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009396: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009396: [03:52:08] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009396: [03:52:08] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 009396: [03:52:08] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009396: [03:52:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009396: [03:52:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009396: [03:52:08] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009396: [03:52:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009396: [03:52:08] d3d12_replay.cpp(4608) - Log - Created device. RDOC 009396: [03:52:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009396: [03:52:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009396: [03:52:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009396: [03:52:09] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 009396: [03:52:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009396: [03:52:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009396: [03:52:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009396: [03:52:09] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 748.963 ms RDOC 009396: [03:52:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011904: [03:52:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011904: [03:52:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011904: [03:52:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011904: [03:52:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011904: [03:52:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10056 RDOC 010056: [03:52:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010056: [03:52:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010056: [03:52:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010056: [03:52:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010056: [03:52:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010056: [03:52:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010056: [03:52:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010056: [03:52:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010056: [03:52:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010056: [03:52:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010056: [03:52:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010056: [03:52:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010056: [03:52:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010056: [03:52:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011904: [03:52:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10056] RDOC 010056: [03:52:10] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010056: [03:52:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DB1982D5D0 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 010056: [03:52:10] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010056: [03:52:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DB1982D5D0 RDOC 010056: [03:52:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010056: [03:52:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010056: [03:52:10] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010056: [03:52:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DB1982D5D0 RDOC 010056: [03:52:10] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011904: [03:52:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010056: [03:52:10] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010056: [03:52:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DB1982D5D0 / 0x00000000000F0172 RDOC 011904: [03:52:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010056: [03:52:10] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010056: [03:52:10] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010056: [03:52:10] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010056: [03:52:10] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010056: [03:52:10] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 24 referenced resources RDOC 010056: [03:52:10] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 4 unreferenced RDOC 010056: [03:52:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 140564224 bytes to 564357 (0.40 %) RDOC 010056: [03:52:10] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 134.052490 MB capture section in 0.138693 seconds RDOC 010056: [03:52:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010056: [03:52:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010056: [03:52:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 010056: [03:52:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010056: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011904: [03:52:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3130630 bytes) (time 1695005531) 5969 byte thumbnail RDOC 011904: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011904: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011904: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011904: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011904: [03:52:12] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011904: [03:52:12] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011904: [03:52:12] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011904: [03:52:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011904: [03:52:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011904: [03:52:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011904: [03:52:12] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011904: [03:52:12] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011904: [03:52:12] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011904: [03:52:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011904: [03:52:12] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011904: [03:52:12] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011904: [03:52:13] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011904: [03:52:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011904: [03:52:13] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011904: [03:52:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011904: [03:52:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 011904: [03:52:13] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011904: [03:52:13] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 971.165 ms RDOC 011904: [03:52:13] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011904: [03:52:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007020: [03:52:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007020: [03:52:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007020: [03:52:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007020: [03:52:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007020: [03:52:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12176 RDOC 012176: [03:52:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012176: [03:52:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:52:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:52:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012176: [03:52:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012176: [03:52:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012176: [03:52:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012176: [03:52:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012176: [03:52:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012176: [03:52:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012176: [03:52:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012176: [03:52:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012176: [03:52:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012176: [03:52:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007020: [03:52:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12176] RDOC 012176: [03:52:14] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012176: [03:52:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BF07F8D930 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012176: [03:52:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000002BF07F8D930 RDOC 012176: [03:52:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012176: [03:52:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012176: [03:52:14] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012176: [03:52:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BF07F8D930 RDOC 012176: [03:52:14] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007020: [03:52:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012176: [03:52:14] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012176: [03:52:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002BF07F8D930 / 0x0000000000100172 RDOC 012176: [03:52:14] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 012176: [03:52:14] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012176: [03:52:14] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007020: [03:52:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012176: [03:52:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 012176: [03:52:14] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012176: [03:52:14] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 012176: [03:52:14] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 012176: [03:52:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 012176: [03:52:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37248 bytes to 7706 (20.69 %) RDOC 012176: [03:52:14] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.035522 MB capture section in 0.098822 seconds RDOC 012176: [03:52:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012176: [03:52:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012176: [03:52:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012176: [03:52:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 012176: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007020: [03:52:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573133 bytes) (time 1695005534) 5116 byte thumbnail RDOC 007020: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007020: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007020: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007020: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007020: [03:52:15] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007020: [03:52:15] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007020: [03:52:15] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007020: [03:52:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007020: [03:52:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007020: [03:52:16] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007020: [03:52:16] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007020: [03:52:16] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007020: [03:52:16] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007020: [03:52:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007020: [03:52:16] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007020: [03:52:16] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 007020: [03:52:16] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007020: [03:52:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007020: [03:52:16] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007020: [03:52:16] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 007020: [03:52:16] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 793.843 ms RDOC 007020: [03:52:16] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007020: [03:52:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010956: [03:52:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010956: [03:52:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010956: [03:52:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010956: [03:52:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010956: [03:52:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2184 RDOC 002184: [03:52:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002184: [03:52:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002184: [03:52:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002184: [03:52:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002184: [03:52:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002184: [03:52:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002184: [03:52:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002184: [03:52:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002184: [03:52:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002184: [03:52:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002184: [03:52:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002184: [03:52:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002184: [03:52:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002184: [03:52:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010956: [03:52:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2184] RDOC 002184: [03:52:17] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002184: [03:52:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E697C5DA00 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 002184: [03:52:17] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002184: [03:52:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E697C5DA00 RDOC 002184: [03:52:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002184: [03:52:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002184: [03:52:17] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002184: [03:52:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E697C5DA00 RDOC 002184: [03:52:17] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010956: [03:52:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002184: [03:52:17] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002184: [03:52:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E697C5DA00 / 0x0000000000110172 RDOC 002184: [03:52:18] d3d12_device.cpp(2505) - Log - Starting capture RDOC 002184: [03:52:18] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 002184: [03:52:18] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 002184: [03:52:18] d3d12_device.cpp(2635) - Log - Finished capture, Frame 0 RDOC 002184: [03:52:18] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 19 referenced resources RDOC 010956: [03:52:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002184: [03:52:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 9 unreferenced RDOC 002184: [03:52:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67150144 bytes to 273123 (0.41 %) RDOC 002184: [03:52:18] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 64.039368 MB capture section in 0.135910 seconds RDOC 002184: [03:52:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 002184: [03:52:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002184: [03:52:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002184: [03:52:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 002184: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010956: [03:52:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2838550 bytes) (time 1695005538) 5116 byte thumbnail RDOC 010956: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010956: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010956: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010956: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010956: [03:52:19] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010956: [03:52:19] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010956: [03:52:19] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010956: [03:52:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010956: [03:52:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010956: [03:52:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010956: [03:52:19] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010956: [03:52:19] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010956: [03:52:19] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010956: [03:52:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010956: [03:52:19] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010956: [03:52:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 010956: [03:52:20] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010956: [03:52:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010956: [03:52:20] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010956: [03:52:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 010956: [03:52:20] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 010956: [03:52:20] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 830.073 ms RDOC 010956: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010956: [03:52:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67150144 bytes to 17367 (0.03 %) RDOC 010956: [03:52:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010956: [03:52:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010956: [03:52:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010956: [03:52:20] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 84.580 ms RDOC 010956: [03:52:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67150144 bytes to 17367 (0.03 %) RDOC 010956: [03:52:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010956: [03:52:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010956: [03:52:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010956: [03:52:21] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010956: [03:52:21] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010956: [03:52:21] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:21] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:21] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000258) RDOC 010956: [03:52:21] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:21] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:21] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000259) RDOC 010956: [03:52:21] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:21] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:21] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000291! RDOC 010956: [03:52:21] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000291! RDOC 010956: [03:52:21] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 010956: [03:52:21] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:21] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:21] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 010956: [03:52:21] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:21] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 010956: [03:52:22] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 010956: [03:52:22] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000266) RDOC 010956: [03:52:22] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000267) RDOC 010956: [03:52:22] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000269! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000269! RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000270! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000270! RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000272) RDOC 010956: [03:52:22] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000273) RDOC 010956: [03:52:22] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000274) RDOC 010956: [03:52:22] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000295! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000295! RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000297! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000297! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 010956: [03:52:22] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010956: [03:52:22] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010956: [03:52:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009672: [03:52:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009672: [03:52:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009672: [03:52:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009672: [03:52:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009672: [03:52:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6688 RDOC 006688: [03:52:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006688: [03:52:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006688: [03:52:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006688: [03:52:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006688: [03:52:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006688: [03:52:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006688: [03:52:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006688: [03:52:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006688: [03:52:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006688: [03:52:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006688: [03:52:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006688: [03:52:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006688: [03:52:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006688: [03:52:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009672: [03:52:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6688] RDOC 006688: [03:52:22] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006688: [03:52:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F4F09CDB60 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 006688: [03:52:22] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006688: [03:52:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F4F09CDB60 RDOC 006688: [03:52:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006688: [03:52:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006688: [03:52:23] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006688: [03:52:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F4F09CDB60 RDOC 006688: [03:52:23] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009672: [03:52:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006688: [03:52:23] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006688: [03:52:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F4F09CDB60 / 0x0000000000120172 RDOC 006688: [03:52:23] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006688: [03:52:23] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009672: [03:52:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006688: [03:52:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006688: [03:52:23] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006688: [03:52:23] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006688: [03:52:23] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006688: [03:52:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006688: [03:52:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134255360 bytes to 536318 (0.40 %) RDOC 006688: [03:52:23] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 128.035889 MB capture section in 0.286569 seconds RDOC 006688: [03:52:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006688: [03:52:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006688: [03:52:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006688: [03:52:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 006688: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009672: [03:52:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3101745 bytes) (time 1695005543) 5116 byte thumbnail RDOC 009672: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009672: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009672: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009672: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009672: [03:52:24] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009672: [03:52:24] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 009672: [03:52:24] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009672: [03:52:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009672: [03:52:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009672: [03:52:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009672: [03:52:24] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009672: [03:52:25] d3d12_replay.cpp(4608) - Log - Created device. RDOC 009672: [03:52:25] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009672: [03:52:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009672: [03:52:25] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 009672: [03:52:25] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 009672: [03:52:25] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009672: [03:52:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009672: [03:52:25] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009672: [03:52:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::283 from upload to default for efficient replay RDOC 009672: [03:52:25] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 009672: [03:52:25] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 936.298 ms RDOC 009672: [03:52:26] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009672: [03:52:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007532: [03:52:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007532: [03:52:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007532: [03:52:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007532: [03:52:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007532: [03:52:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6160 RDOC 006160: [03:52:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006160: [03:52:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006160: [03:52:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006160: [03:52:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006160: [03:52:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006160: [03:52:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006160: [03:52:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006160: [03:52:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006160: [03:52:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006160: [03:52:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006160: [03:52:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006160: [03:52:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006160: [03:52:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006160: [03:52:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007532: [03:52:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6160] RDOC 006160: [03:52:27] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006160: [03:52:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B590CECF80 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 006160: [03:52:27] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006160: [03:52:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B590CECF80 RDOC 006160: [03:52:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006160: [03:52:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006160: [03:52:27] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006160: [03:52:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B590CECF80 RDOC 006160: [03:52:27] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007532: [03:52:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006160: [03:52:27] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006160: [03:52:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B590CECF80 / 0x0000000000130172 RDOC 007532: [03:52:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006160: [03:52:59] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:52:59] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006160: [03:52:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006160: [03:52:59] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:52:59] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50000 RDOC 006160: [03:52:59] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006160: [03:52:59] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 006160: [03:52:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037504 bytes to 4326230 (4.70 %) RDOC 006160: [03:52:59] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 87.773804 MB capture section in 0.300954 seconds RDOC 006160: [03:52:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:52:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:52:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:52:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 006160: [03:52:59] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:52:59] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006160: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007532: [03:52:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6891657 bytes) (time 1695005579) 5116 byte thumbnail RDOC 006160: [03:52:59] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:52:59] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50001 RDOC 006160: [03:53:00] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:00] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037504 bytes to 4326248 (4.70 %) RDOC 006160: [03:53:00] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 87.773804 MB capture section in 0.316643 seconds RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 006160: [03:53:00] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:00] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007532: [03:53:00] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6891675 bytes) (time 1695005580) 5116 byte thumbnail RDOC 006160: [03:53:00] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:00] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50002 RDOC 006160: [03:53:00] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329843 (4.68 %) RDOC 006160: [03:53:00] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.195762 seconds RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 006160: [03:53:00] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:00] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007532: [03:53:00] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6895270 bytes) (time 1695005580) 5116 byte thumbnail RDOC 006160: [03:53:00] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:00] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50003 RDOC 006160: [03:53:00] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329860 (4.68 %) RDOC 006160: [03:53:01] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.205864 seconds RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 006160: [03:53:01] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:01] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007532: [03:53:01] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6895287 bytes) (time 1695005581) 5116 byte thumbnail RDOC 006160: [03:53:01] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:01] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50004 RDOC 006160: [03:53:01] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:01] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329831 (4.68 %) RDOC 006160: [03:53:01] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.251634 seconds RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 006160: [03:53:01] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:01] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007532: [03:53:01] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6895258 bytes) (time 1695005581) 5116 byte thumbnail RDOC 006160: [03:53:01] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:01] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50005 RDOC 006160: [03:53:01] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:01] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329852 (4.68 %) RDOC 006160: [03:53:01] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.220642 seconds RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 006160: [03:53:02] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:02] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007532: [03:53:02] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6895279 bytes) (time 1695005582) 5116 byte thumbnail RDOC 006160: [03:53:02] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:02] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50006 RDOC 006160: [03:53:02] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:02] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329851 (4.68 %) RDOC 006160: [03:53:02] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.206780 seconds RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 006160: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007532: [03:53:02] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6895278 bytes) (time 1695005582) 5116 byte thumbnail RDOC 006160: [03:53:02] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:02] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:02] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:02] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50007 RDOC 006160: [03:53:02] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:02] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329854 (4.68 %) RDOC 006160: [03:53:02] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.211739 seconds RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 006160: [03:53:03] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:03] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007532: [03:53:03] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6895281 bytes) (time 1695005583) 5116 byte thumbnail RDOC 006160: [03:53:03] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:03] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50008 RDOC 006160: [03:53:03] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329861 (4.68 %) RDOC 006160: [03:53:03] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.193530 seconds RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 006160: [03:53:03] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006160: [03:53:03] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006160: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007532: [03:53:03] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6895288 bytes) (time 1695005583) 5116 byte thumbnail RDOC 006160: [03:53:03] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:53:03] d3d12_device.cpp(2635) - Log - Finished capture, Frame 50009 RDOC 006160: [03:53:03] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 006160: [03:53:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92575296 bytes to 4329873 (4.68 %) RDOC 006160: [03:53:03] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 88.286682 MB capture section in 0.254014 seconds RDOC 006160: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006160: [03:53:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006160: [03:53:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [03:53:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 006160: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007532: [03:53:04] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6895300 bytes) (time 1695005584) 5116 byte thumbnail RDOC 007532: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007532: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007532: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007532: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007532: [03:53:05] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007532: [03:53:05] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007532: [03:53:05] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007532: [03:53:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007532: [03:53:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007532: [03:53:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007532: [03:53:05] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007532: [03:53:05] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007532: [03:53:05] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007532: [03:53:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007532: [03:53:05] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007532: [03:53:05] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 007532: [03:53:06] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007532: [03:53:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007532: [03:53:06] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007532: [03:53:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 007532: [03:53:06] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1264.647 ms RDOC 007532: [03:53:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008608: [03:53:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008608: [03:53:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008608: [03:53:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008608: [03:53:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008608: [03:53:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12164 RDOC 012164: [03:53:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012164: [03:53:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012164: [03:53:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012164: [03:53:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012164: [03:53:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012164: [03:53:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012164: [03:53:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012164: [03:53:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012164: [03:53:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012164: [03:53:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012164: [03:53:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012164: [03:53:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012164: [03:53:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012164: [03:53:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008608: [03:53:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12164] RDOC 012164: [03:53:07] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012164: [03:53:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000271335FE600 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 012164: [03:53:07] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012164: [03:53:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000271335FE600 RDOC 012164: [03:53:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012164: [03:53:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012164: [03:53:07] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012164: [03:53:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000271335FE600 RDOC 012164: [03:53:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008608: [03:53:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012164: [03:53:08] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012164: [03:53:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000271335FE600 / 0x0000000000140172 RDOC 008608: [03:53:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012164: [03:53:16] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012164: [03:53:16] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 012164: [03:53:16] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 012164: [03:53:16] d3d12_device.cpp(2635) - Log - Finished capture, Frame 40 RDOC 012164: [03:53:16] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 012164: [03:53:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 012164: [03:53:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35456 bytes to 7470 (21.07 %) RDOC 012164: [03:53:16] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.033813 MB capture section in 0.323641 seconds RDOC 012164: [03:53:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012164: [03:53:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012164: [03:53:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012164: [03:53:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 012164: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008608: [03:53:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2572897 bytes) (time 1695005597) 5116 byte thumbnail RDOC 008608: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 008608: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008608: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008608: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008608: [03:53:18] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008608: [03:53:18] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 008608: [03:53:18] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008608: [03:53:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008608: [03:53:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008608: [03:53:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008608: [03:53:18] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008608: [03:53:18] d3d12_replay.cpp(4608) - Log - Created device. RDOC 008608: [03:53:18] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008608: [03:53:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008608: [03:53:18] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008608: [03:53:18] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 008608: [03:53:18] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008608: [03:53:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008608: [03:53:18] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008608: [03:53:18] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 008608: [03:53:18] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 749.359 ms RDOC 008608: [03:53:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011940: [03:53:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011940: [03:53:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011940: [03:53:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011940: [03:53:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011940: [03:53:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10492 RDOC 010492: [03:53:19] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010492: [03:53:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010492: [03:53:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010492: [03:53:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010492: [03:53:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010492: [03:53:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010492: [03:53:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010492: [03:53:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010492: [03:53:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010492: [03:53:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010492: [03:53:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010492: [03:53:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010492: [03:53:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010492: [03:53:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011940: [03:53:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10492] RDOC 010492: [03:53:19] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010492: [03:53:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A007E1C650 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 010492: [03:53:19] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010492: [03:53:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A007E1C650 RDOC 010492: [03:53:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010492: [03:53:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010492: [03:53:19] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010492: [03:53:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A007E1C650 RDOC 010492: [03:53:19] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011940: [03:53:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010492: [03:53:19] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010492: [03:53:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A007E1C650 / 0x0000000000150172 RDOC 011940: [03:53:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010492: [03:53:20] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010492: [03:53:20] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010492: [03:53:20] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010492: [03:53:20] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010492: [03:53:20] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 19 referenced resources RDOC 010492: [03:53:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 010492: [03:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 146176 bytes to 15291 (10.46 %) RDOC 010492: [03:53:20] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.139404 MB capture section in 0.104378 seconds RDOC 010492: [03:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010492: [03:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010492: [03:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010492: [03:53:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010492: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011940: [03:53:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581133 bytes) (time 1695005600) 5531 byte thumbnail RDOC 011940: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011940: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011940: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011940: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011940: [03:53:21] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011940: [03:53:21] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011940: [03:53:21] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011940: [03:53:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011940: [03:53:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011940: [03:53:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011940: [03:53:21] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011940: [03:53:21] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011940: [03:53:21] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011940: [03:53:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011940: [03:53:21] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011940: [03:53:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011940: [03:53:22] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011940: [03:53:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011940: [03:53:22] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011940: [03:53:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011940: [03:53:22] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 816.650 ms RDOC 011940: [03:53:22] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011940: [03:53:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011628: [03:53:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011628: [03:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011628: [03:53:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011628: [03:53:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011628: [03:53:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11604 RDOC 011604: [03:53:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011604: [03:53:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011604: [03:53:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011604: [03:53:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011604: [03:53:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011604: [03:53:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011604: [03:53:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011604: [03:53:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011604: [03:53:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011604: [03:53:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011604: [03:53:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011604: [03:53:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011604: [03:53:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011604: [03:53:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011628: [03:53:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11604] RDOC 011604: [03:53:23] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011604: [03:53:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016FB32DD5C0 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011604: [03:53:23] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011604: [03:53:23] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016FB32DD5C0 RDOC 011604: [03:53:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011604: [03:53:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011604: [03:53:23] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011604: [03:53:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016FB32DD5C0 RDOC 011604: [03:53:23] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011628: [03:53:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011604: [03:53:23] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011604: [03:53:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016FB32DD5C0 / 0x0000000000160172 RDOC 011628: [03:53:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011604: [03:53:23] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011604: [03:53:23] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011604: [03:53:23] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011604: [03:53:23] d3d12_command_queue_wrap.cpp( 942) - Log - Doing GPU readback of mapped memory RDOC 011604: [03:53:23] d3d12_command_queue_wrap.cpp( 980) - Log - Persistent map flush forced for ResourceId::283 (0 -> 196608) RDOC 011604: [03:53:23] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011604: [03:53:23] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011604: [03:53:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011604: [03:53:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 429632 bytes to 9723 (2.26 %) RDOC 011604: [03:53:23] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.409729 MB capture section in 0.094032 seconds RDOC 011604: [03:53:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011604: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011604: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011604: [03:53:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 011604: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 011628: [03:53:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575150 bytes) (time 1695005604) 5116 byte thumbnail RDOC 011628: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 011628: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011628: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011628: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011628: [03:53:25] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011628: [03:53:25] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011628: [03:53:25] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011628: [03:53:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011628: [03:53:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011628: [03:53:25] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011628: [03:53:25] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011628: [03:53:25] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011628: [03:53:25] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011628: [03:53:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011628: [03:53:25] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011628: [03:53:25] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011628: [03:53:26] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011628: [03:53:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011628: [03:53:26] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011628: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011628: [03:53:26] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 766.727 ms RDOC 011628: [03:53:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002656: [03:53:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002656: [03:53:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002656: [03:53:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002656: [03:53:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002656: [03:53:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1304 RDOC 001304: [03:53:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001304: [03:53:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001304: [03:53:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001304: [03:53:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001304: [03:53:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001304: [03:53:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001304: [03:53:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001304: [03:53:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001304: [03:53:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001304: [03:53:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001304: [03:53:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001304: [03:53:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001304: [03:53:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001304: [03:53:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002656: [03:53:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1304] RDOC 001304: [03:53:26] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001304: [03:53:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CABE29C530 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 001304: [03:53:26] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001304: [03:53:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CABE29C530 RDOC 001304: [03:53:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001304: [03:53:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001304: [03:53:27] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001304: [03:53:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CABE29C530 RDOC 001304: [03:53:27] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002656: [03:53:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001304: [03:53:27] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001304: [03:53:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CABE29C530 / 0x0000000000170172 RDOC 001304: [03:53:27] d3d12_device.cpp(2505) - Log - Starting capture RDOC 001304: [03:53:27] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002656: [03:53:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001304: [03:53:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 001304: [03:53:27] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 001304: [03:53:27] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 001304: [03:53:27] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 001304: [03:53:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 001304: [03:53:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 835200 bytes to 17081 (2.05 %) RDOC 001304: [03:53:27] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.796509 MB capture section in 0.117022 seconds RDOC 001304: [03:53:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 001304: [03:53:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001304: [03:53:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 001304: [03:53:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001304: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002656: [03:53:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2585655 bytes) (time 1695005607) 8427 byte thumbnail RDOC 002656: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 002656: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002656: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002656: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002656: [03:53:28] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002656: [03:53:28] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002656: [03:53:28] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002656: [03:53:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002656: [03:53:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002656: [03:53:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002656: [03:53:28] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002656: [03:53:29] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002656: [03:53:29] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002656: [03:53:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002656: [03:53:29] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002656: [03:53:29] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 002656: [03:53:29] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002656: [03:53:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002656: [03:53:29] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002656: [03:53:29] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 002656: [03:53:29] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 798.604 ms RDOC 002656: [03:53:29] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 002656: [03:53:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011988: [03:53:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011988: [03:53:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [03:53:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011988: [03:53:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [03:53:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8824 RDOC 008824: [03:53:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008824: [03:53:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008824: [03:53:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008824: [03:53:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008824: [03:53:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008824: [03:53:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008824: [03:53:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008824: [03:53:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008824: [03:53:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008824: [03:53:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008824: [03:53:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008824: [03:53:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008824: [03:53:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008824: [03:53:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011988: [03:53:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8824] RDOC 008824: [03:53:30] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008824: [03:53:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002492A6AC680 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 008824: [03:53:30] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008824: [03:53:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002492A6AC680 RDOC 008824: [03:53:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008824: [03:53:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008824: [03:53:30] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008824: [03:53:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002492A6AC680 RDOC 008824: [03:53:30] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011988: [03:53:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008824: [03:53:31] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008824: [03:53:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002492A6AC680 / 0x0000000000180172 RDOC 008824: [03:53:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 008824: [03:53:31] d3d12_device.cpp(2505) - Log - Starting capture RDOC 008824: [03:53:31] resource_manager.h(1469) - Log - Preparing up to 39 potentially dirty resources RDOC 011988: [03:53:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008824: [03:53:31] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 008824: [03:53:31] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 008824: [03:53:31] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 008824: [03:53:31] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 008824: [03:53:31] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 128 referenced resources RDOC 008824: [03:53:31] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 10 unreferenced RDOC 008824: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 26624064 bytes to 609669 (2.29 %) RDOC 008824: [03:53:31] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 25.390686 MB capture section in 0.252595 seconds RDOC 008824: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 008824: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008824: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 008824: [03:53:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008824: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011988: [03:53:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3181191 bytes) (time 1695005611) 9376 byte thumbnail RDOC 011988: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011988: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011988: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011988: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011988: [03:53:32] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011988: [03:53:32] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011988: [03:53:32] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011988: [03:53:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011988: [03:53:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011988: [03:53:32] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011988: [03:53:32] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011988: [03:53:32] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011988: [03:53:32] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011988: [03:53:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011988: [03:53:32] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011988: [03:53:33] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 011988: [03:53:33] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011988: [03:53:33] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011988: [03:53:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011988: [03:53:33] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011988: [03:53:33] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011988: [03:53:33] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 999.643 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 26.992 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.091 ms RDOC 011988: [03:53:34] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011988: [03:53:34] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 13.974 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.475 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 124.355 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 31.118 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.039 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.493 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.055 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.813 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.731 ms RDOC 011988: [03:53:34] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.708 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.515 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.904 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.063 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.253 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 105.588 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 27.239 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.348 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.624 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.149 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.941 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.588 ms RDOC 011988: [03:53:35] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.464 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.439 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.951 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.953 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.552 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 14.308 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.028 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.121 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.591 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.731 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.804 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.937 ms RDOC 011988: [03:53:36] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.354 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.691 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.821 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.939 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.598 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.971 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.652 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.174 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.316 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.536 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 5.607 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.205 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.447 ms RDOC 011988: [03:53:37] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.128 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.078 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.785 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.353 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.401 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 12.618 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.012 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.648 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.428 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 13.789 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.900 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 5.891 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.679 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.151 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.690 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.532 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.932 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.330 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 92.041 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 31.082 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.226 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.593 ms RDOC 011988: [03:53:38] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.800 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.283 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.988 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.193 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.421 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.242 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.132 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.913 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.865 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.059 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.272 ms RDOC 011988: [03:53:39] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 94.611 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 48.189 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 14.755 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.261 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.648 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.477 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.826 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.752 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.406 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.165 ms RDOC 011988: [03:53:40] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.438 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.299 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.169 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.927 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.515 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.220 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.918 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.655 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.801 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.632 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.107 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.829 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 18.859 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.357 ms RDOC 011988: [03:53:41] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.710 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.398 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.174 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 6.597 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.090 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.309 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.081 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.169 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.056 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.743 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.608 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 15.486 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.044 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.293 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.523 ms RDOC 011988: [03:53:42] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.555 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.486 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.217 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.648 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.709 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.948 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 16.916 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.056 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.321 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.847 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.478 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.346 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.537 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 6.660 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.342 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.171 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 24.037 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.190 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 14.547 ms RDOC 011988: [03:53:43] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.254 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 102.145 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 30.769 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 9.363 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.570 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.546 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.409 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.517 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.752 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.328 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.555 ms RDOC 011988: [03:53:44] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.241 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.692 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.611 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.124 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.165 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 104.551 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 28.513 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.350 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.378 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.695 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 17.747 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.855 ms RDOC 011988: [03:53:45] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.820 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.319 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.330 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.427 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.486 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.177 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.197 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.525 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.405 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 9.157 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.151 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.281 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.488 ms RDOC 011988: [03:53:46] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.071 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.578 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 9.183 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.313 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.317 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.149 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 19.370 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.844 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.977 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.297 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.825 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 9.043 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.968 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 3.148 ms RDOC 011988: [03:53:47] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.431 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.575 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 7.948 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.218 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.309 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.214 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.619 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.462 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.534 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.935 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.270 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.586 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.388 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 7.619 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.496 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 2.280 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 24.347 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.598 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 8.109 ms RDOC 011988: [03:53:48] d3d12_overlay.cpp(1697) - Log - Timer Triangle size - 1.985 ms RDOC 011988: [03:53:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000804: [03:53:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000804: [03:53:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000804: [03:53:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000804: [03:53:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000804: [03:53:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12040 RDOC 012040: [03:53:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012040: [03:53:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012040: [03:53:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012040: [03:53:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012040: [03:53:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012040: [03:53:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012040: [03:53:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012040: [03:53:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012040: [03:53:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012040: [03:53:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012040: [03:53:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012040: [03:53:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012040: [03:53:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012040: [03:53:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000804: [03:53:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12040] RDOC 012040: [03:53:49] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012040: [03:53:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AC8E1CDFD0 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 012040: [03:53:49] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012040: [03:53:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AC8E1CDFD0 RDOC 012040: [03:53:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012040: [03:53:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012040: [03:53:49] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012040: [03:53:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001AC8E1CDFD0 RDOC 012040: [03:53:49] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000804: [03:53:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012040: [03:53:49] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012040: [03:53:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001AC8E1CDFD0 / 0x0000000000190172 RDOC 000804: [03:53:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012040: [03:53:49] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012040: [03:53:49] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 012040: [03:53:50] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 012040: [03:53:50] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 012040: [03:53:50] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 012040: [03:53:50] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 34 referenced resources RDOC 012040: [03:53:50] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 4 unreferenced RDOC 012040: [03:53:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 141099456 bytes to 622947 (0.44 %) RDOC 012040: [03:53:50] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 134.562927 MB capture section in 0.129688 seconds RDOC 012040: [03:53:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012040: [03:53:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012040: [03:53:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012040: [03:53:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 012040: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000804: [03:53:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3189334 bytes) (time 1695005630) 6076 byte thumbnail RDOC 000804: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 000804: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000804: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000804: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000804: [03:53:51] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000804: [03:53:51] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 000804: [03:53:51] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000804: [03:53:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000804: [03:53:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000804: [03:53:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000804: [03:53:51] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000804: [03:53:51] d3d12_replay.cpp(4608) - Log - Created device. RDOC 000804: [03:53:51] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000804: [03:53:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000804: [03:53:51] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000804: [03:53:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 000804: [03:53:52] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000804: [03:53:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000804: [03:53:52] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000804: [03:53:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 000804: [03:53:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 000804: [03:53:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 000804: [03:53:52] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1052.895 ms RDOC 000804: [03:53:52] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000804: [03:53:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007552: [03:53:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007552: [03:53:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007552: [03:53:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007552: [03:53:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007552: [03:53:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12044 RDOC 012044: [03:53:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012044: [03:53:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012044: [03:53:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012044: [03:53:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012044: [03:53:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012044: [03:53:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012044: [03:53:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012044: [03:53:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012044: [03:53:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012044: [03:53:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012044: [03:53:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012044: [03:53:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012044: [03:53:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012044: [03:53:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007552: [03:53:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12044] RDOC 012044: [03:53:53] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012044: [03:53:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9CDE8D4B0 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 012044: [03:53:53] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012044: [03:53:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C9CDE8D4B0 RDOC 012044: [03:53:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012044: [03:53:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012044: [03:53:53] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012044: [03:53:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9CDE8D4B0 RDOC 012044: [03:53:53] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007552: [03:53:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012044: [03:53:53] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012044: [03:53:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C9CDE8D4B0 / 0x00000000001A0172 RDOC 012044: [03:53:53] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012044: [03:53:53] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007552: [03:53:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012044: [03:53:53] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 012044: [03:53:53] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 012044: [03:53:53] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 012044: [03:53:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 012044: [03:53:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155008 bytes to 21248 (13.71 %) RDOC 012044: [03:53:54] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.147827 MB capture section in 0.105732 seconds RDOC 012044: [03:53:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012044: [03:53:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012044: [03:53:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 012044: [03:53:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 012044: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 007552: [03:53:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2590973 bytes) (time 1695005634) 8902 byte thumbnail RDOC 007552: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 007552: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007552: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007552: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007552: [03:53:55] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007552: [03:53:55] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007552: [03:53:55] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007552: [03:53:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007552: [03:53:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007552: [03:53:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007552: [03:53:55] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007552: [03:53:55] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007552: [03:53:55] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007552: [03:53:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007552: [03:53:55] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007552: [03:53:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 007552: [03:53:56] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007552: [03:53:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007552: [03:53:56] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007552: [03:53:56] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007552: [03:53:56] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 808.990 ms RDOC 007552: [03:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012148: [03:53:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012148: [03:53:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012148: [03:53:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012148: [03:53:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012148: [03:53:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7120 RDOC 007120: [03:53:57] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007120: [03:53:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007120: [03:53:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007120: [03:53:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007120: [03:53:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007120: [03:53:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007120: [03:53:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007120: [03:53:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007120: [03:53:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007120: [03:53:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007120: [03:53:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007120: [03:53:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007120: [03:53:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007120: [03:53:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012148: [03:53:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7120] RDOC 007120: [03:53:57] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007120: [03:53:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028A49FFF9C0 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007120: [03:53:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028A49FFF9C0 RDOC 007120: [03:53:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007120: [03:53:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007120: [03:53:57] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007120: [03:53:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028A49FFF9C0 RDOC 007120: [03:53:57] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012148: [03:53:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007120: [03:53:57] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007120: [03:53:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028A49FFF9C0 / 0x0000000000190016 RDOC 007120: [03:53:57] d3d12_device.cpp(2505) - Log - Starting capture RDOC 007120: [03:53:57] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012148: [03:53:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007120: [03:53:57] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 007120: [03:53:57] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007120: [03:53:57] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 007120: [03:53:57] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 007120: [03:53:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 007120: [03:53:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 8431 (14.15 %) RDOC 007120: [03:53:57] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056824 MB capture section in 0.136027 seconds RDOC 007120: [03:53:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007120: [03:53:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007120: [03:53:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007120: [03:53:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007120: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 012148: [03:53:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573858 bytes) (time 1695005638) 5116 byte thumbnail RDOC 012148: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 012148: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012148: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012148: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012148: [03:53:59] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012148: [03:53:59] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 012148: [03:53:59] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012148: [03:53:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012148: [03:53:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012148: [03:53:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012148: [03:53:59] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012148: [03:53:59] d3d12_replay.cpp(4608) - Log - Created device. RDOC 012148: [03:53:59] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012148: [03:53:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012148: [03:53:59] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012148: [03:53:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 012148: [03:54:00] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012148: [03:54:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012148: [03:54:00] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012148: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 012148: [03:54:00] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 830.900 ms RDOC 012148: [03:54:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011608: [03:54:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011608: [03:54:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [03:54:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011608: [03:54:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [03:54:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11140 RDOC 011140: [03:54:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011140: [03:54:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011140: [03:54:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011140: [03:54:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011140: [03:54:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011140: [03:54:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011140: [03:54:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011140: [03:54:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011140: [03:54:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011140: [03:54:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011140: [03:54:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011140: [03:54:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011140: [03:54:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011140: [03:54:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011608: [03:54:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11140] RDOC 011140: [03:54:00] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011140: [03:54:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CEEB3DD5B0 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011140: [03:54:00] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011140: [03:54:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CEEB3DD5B0 RDOC 011140: [03:54:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011140: [03:54:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011140: [03:54:00] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011140: [03:54:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CEEB3DD5B0 RDOC 011140: [03:54:01] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011608: [03:54:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011140: [03:54:01] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011140: [03:54:01] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CEEB3DD5B0 / 0x00000000001A0016 RDOC 011140: [03:54:01] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011140: [03:54:01] resource_manager.h(1469) - Log - Preparing up to 25 potentially dirty resources RDOC 011608: [03:54:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011140: [03:54:01] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011140: [03:54:01] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011140: [03:54:01] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 011140: [03:54:01] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 11 referenced resources RDOC 011140: [03:54:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 10 unreferenced RDOC 011140: [03:54:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239744 bytes to 99593 (41.54 %) RDOC 011140: [03:54:01] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.228638 MB capture section in 0.089480 seconds RDOC 011140: [03:54:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011140: [03:54:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011140: [03:54:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011140: [03:54:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011140: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011608: [03:54:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2661925 bytes) (time 1695005641) 2526 byte thumbnail RDOC 011608: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011608: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011608: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011608: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011608: [03:54:02] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011608: [03:54:02] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011608: [03:54:02] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011608: [03:54:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011608: [03:54:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011608: [03:54:02] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011608: [03:54:02] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011608: [03:54:02] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011608: [03:54:02] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011608: [03:54:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011608: [03:54:02] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011608: [03:54:03] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 011608: [03:54:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011608: [03:54:03] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011608: [03:54:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011608: [03:54:03] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011608: [03:54:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011608: [03:54:03] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 833.283 ms RDOC 011608: [03:54:03] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011608: [03:54:03] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011608: [03:54:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005048: [03:54:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005048: [03:54:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005048: [03:54:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005048: [03:54:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005048: [03:54:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11372 RDOC 011372: [03:54:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011372: [03:54:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011372: [03:54:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011372: [03:54:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011372: [03:54:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011372: [03:54:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011372: [03:54:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011372: [03:54:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011372: [03:54:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011372: [03:54:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011372: [03:54:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011372: [03:54:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011372: [03:54:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011372: [03:54:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005048: [03:54:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11372] RDOC 011372: [03:54:04] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011372: [03:54:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000159A537E740 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011372: [03:54:04] core.cpp(2028) - Log - Removing device frame capturer for 0x00000159A537E740 RDOC 011372: [03:54:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011372: [03:54:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011372: [03:54:04] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011372: [03:54:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000159A537E740 RDOC 011372: [03:54:04] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005048: [03:54:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011372: [03:54:04] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011372: [03:54:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000159A537E740 / 0x00000000001B0016 RDOC 011372: [03:54:04] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011372: [03:54:04] resource_manager.h(1469) - Log - Preparing up to 35 potentially dirty resources RDOC 005048: [03:54:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011372: [03:54:04] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011372: [03:54:04] resource_manager.h(1526) - Log - Prepared 22 dirty resources, postponed 0, skipped 0 RDOC 011372: [03:54:04] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011372: [03:54:04] resource_manager.h(1538) - Log - Checking 22 resources with initial contents against 19 referenced resources RDOC 011372: [03:54:04] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 11 unreferenced RDOC 011372: [03:54:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4882112 bytes to 42186 (0.86 %) RDOC 011372: [03:54:04] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 4.655945 MB capture section in 0.095611 seconds RDOC 011372: [03:54:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011372: [03:54:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011372: [03:54:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011372: [03:54:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011372: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 005048: [03:54:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2604522 bytes) (time 1695005645) 2530 byte thumbnail RDOC 005048: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 005048: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005048: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005048: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005048: [03:54:06] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005048: [03:54:06] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 005048: [03:54:06] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005048: [03:54:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005048: [03:54:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005048: [03:54:06] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005048: [03:54:06] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005048: [03:54:06] d3d12_replay.cpp(4608) - Log - Created device. RDOC 005048: [03:54:06] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005048: [03:54:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005048: [03:54:06] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 005048: [03:54:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 005048: [03:54:07] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005048: [03:54:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005048: [03:54:07] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005048: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 005048: [03:54:07] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 790.325 ms RDOC 005048: [03:54:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010776: [03:54:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010776: [03:54:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:54:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010776: [03:54:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:54:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11800 RDOC 011800: [03:54:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011800: [03:54:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011800: [03:54:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011800: [03:54:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011800: [03:54:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011800: [03:54:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011800: [03:54:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011800: [03:54:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011800: [03:54:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011800: [03:54:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011800: [03:54:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011800: [03:54:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011800: [03:54:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011800: [03:54:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010776: [03:54:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11800] RDOC 011800: [03:54:07] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011800: [03:54:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002656885D2C0 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011800: [03:54:07] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011800: [03:54:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000002656885D2C0 RDOC 011800: [03:54:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011800: [03:54:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011800: [03:54:08] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011800: [03:54:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002656885D2C0 RDOC 011800: [03:54:08] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010776: [03:54:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011800: [03:54:08] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011800: [03:54:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002656885D2C0 / 0x00000000001C0016 RDOC 010776: [03:54:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011800: [03:54:08] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011800: [03:54:08] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011800: [03:54:08] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011800: [03:54:08] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011800: [03:54:08] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011800: [03:54:08] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 011800: [03:54:08] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 011800: [03:54:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 988480 bytes to 26334 (2.66 %) RDOC 011800: [03:54:08] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.942688 MB capture section in 0.122596 seconds RDOC 011800: [03:54:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011800: [03:54:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011800: [03:54:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 011800: [03:54:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011800: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 010776: [03:54:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595140 bytes) (time 1695005648) 8201 byte thumbnail RDOC 010776: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 010776: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010776: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010776: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010776: [03:54:09] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010776: [03:54:09] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 010776: [03:54:09] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010776: [03:54:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010776: [03:54:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010776: [03:54:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010776: [03:54:09] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010776: [03:54:09] d3d12_replay.cpp(4608) - Log - Created device. RDOC 010776: [03:54:09] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010776: [03:54:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010776: [03:54:09] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 010776: [03:54:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 010776: [03:54:10] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010776: [03:54:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010776: [03:54:10] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010776: [03:54:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 010776: [03:54:10] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 854.325 ms RDOC 010776: [03:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001548: [03:54:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001548: [03:54:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001548: [03:54:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001548: [03:54:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001548: [03:54:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2952 RDOC 002952: [03:54:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002952: [03:54:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002952: [03:54:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002952: [03:54:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002952: [03:54:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002952: [03:54:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002952: [03:54:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002952: [03:54:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002952: [03:54:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002952: [03:54:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002952: [03:54:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002952: [03:54:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002952: [03:54:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002952: [03:54:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001548: [03:54:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2952] RDOC 002952: [03:54:11] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002952: [03:54:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C8EB13D5B0 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 002952: [03:54:11] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002952: [03:54:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C8EB13D5B0 RDOC 002952: [03:54:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002952: [03:54:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002952: [03:54:11] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002952: [03:54:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C8EB13D5B0 RDOC 002952: [03:54:11] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 001548: [03:54:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002952: [03:54:11] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002952: [03:54:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C8EB13D5B0 / 0x00000000001D0016 RDOC 001548: [03:54:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002952: [03:54:18] d3d12_device.cpp(2505) - Log - Starting capture RDOC 002952: [03:54:18] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 002952: [03:54:18] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 002952: [03:54:18] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 002952: [03:54:18] d3d12_device.cpp(2635) - Log - Finished capture, Frame 200 RDOC 002952: [03:54:18] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 29 referenced resources RDOC 002952: [03:54:18] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 11 unreferenced RDOC 002952: [03:54:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5852032 bytes to 46081 (0.79 %) RDOC 002952: [03:54:18] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 5.580933 MB capture section in 0.245683 seconds RDOC 002952: [03:54:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 002952: [03:54:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002952: [03:54:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002952: [03:54:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002952: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 001548: [03:54:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615173 bytes) (time 1695005658) 7788 byte thumbnail RDOC 001548: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 001548: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001548: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001548: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001548: [03:54:19] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001548: [03:54:19] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 001548: [03:54:19] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001548: [03:54:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001548: [03:54:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001548: [03:54:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001548: [03:54:19] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001548: [03:54:19] d3d12_replay.cpp(4608) - Log - Created device. RDOC 001548: [03:54:19] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001548: [03:54:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001548: [03:54:19] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 001548: [03:54:20] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 001548: [03:54:20] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001548: [03:54:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001548: [03:54:20] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001548: [03:54:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::289 from upload to default for efficient replay RDOC 001548: [03:54:20] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 001548: [03:54:20] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 854.896 ms RDOC 001548: [03:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002184: [03:54:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002184: [03:54:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002184: [03:54:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002184: [03:54:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002184: [03:54:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11288 RDOC 011288: [03:54:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011288: [03:54:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011288: [03:54:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011288: [03:54:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011288: [03:54:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011288: [03:54:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011288: [03:54:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011288: [03:54:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011288: [03:54:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011288: [03:54:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011288: [03:54:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011288: [03:54:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011288: [03:54:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011288: [03:54:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002184: [03:54:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11288] RDOC 011288: [03:54:21] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011288: [03:54:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015EE84CD5D0 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011288: [03:54:21] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011288: [03:54:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015EE84CD5D0 RDOC 011288: [03:54:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011288: [03:54:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011288: [03:54:21] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011288: [03:54:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015EE84CD5D0 RDOC 011288: [03:54:21] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002184: [03:54:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011288: [03:54:21] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011288: [03:54:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015EE84CD5D0 / 0x00000000001E0016 RDOC 002184: [03:54:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011288: [03:54:21] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011288: [03:54:21] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 011288: [03:54:22] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011288: [03:54:22] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011288: [03:54:22] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011288: [03:54:22] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 43 referenced resources RDOC 011288: [03:54:22] resource_manager.h(1642) - Log - Serialised 20 resources, skipped 3 unreferenced RDOC 011288: [03:54:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143766016 bytes to 599066 (0.42 %) RDOC 011288: [03:54:22] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 137.105957 MB capture section in 0.140003 seconds RDOC 011288: [03:54:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011288: [03:54:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011288: [03:54:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011288: [03:54:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011288: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002184: [03:54:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3161401 bytes) (time 1695005662) 2529 byte thumbnail RDOC 002184: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 002184: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002184: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002184: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002184: [03:54:23] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002184: [03:54:23] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 002184: [03:54:23] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002184: [03:54:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002184: [03:54:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002184: [03:54:23] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002184: [03:54:23] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002184: [03:54:23] d3d12_replay.cpp(4608) - Log - Created device. RDOC 002184: [03:54:23] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002184: [03:54:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002184: [03:54:23] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 002184: [03:54:23] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 002184: [03:54:24] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002184: [03:54:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002184: [03:54:24] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002184: [03:54:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 002184: [03:54:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::266 from upload to default for efficient replay RDOC 002184: [03:54:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::291 from upload to default for efficient replay RDOC 002184: [03:54:24] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 002184: [03:54:24] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 999.703 ms RDOC 002184: [03:54:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007268: [03:54:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007268: [03:54:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007268: [03:54:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007268: [03:54:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007268: [03:54:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6184 RDOC 006184: [03:54:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006184: [03:54:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006184: [03:54:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006184: [03:54:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006184: [03:54:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006184: [03:54:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006184: [03:54:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006184: [03:54:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006184: [03:54:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006184: [03:54:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006184: [03:54:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006184: [03:54:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006184: [03:54:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006184: [03:54:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007268: [03:54:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6184] RDOC 006184: [03:54:26] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006184: [03:54:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021663A7CD40 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 006184: [03:54:26] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006184: [03:54:26] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021663A7CD40 RDOC 006184: [03:54:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006184: [03:54:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006184: [03:54:26] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006184: [03:54:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021663A7CD40 RDOC 006184: [03:54:26] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007268: [03:54:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006184: [03:54:26] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006184: [03:54:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021663A7CD40 / 0x00000000001F0016 RDOC 007268: [03:54:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006184: [03:54:27] d3d12_device.cpp(2505) - Log - Starting capture RDOC 006184: [03:54:27] resource_manager.h(1469) - Log - Preparing up to 44 potentially dirty resources RDOC 006184: [03:54:27] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006184: [03:54:27] resource_manager.h(1526) - Log - Prepared 31 dirty resources, postponed 0, skipped 0 RDOC 006184: [03:54:27] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 006184: [03:54:27] resource_manager.h(1538) - Log - Checking 31 resources with initial contents against 36 referenced resources RDOC 006184: [03:54:27] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 12 unreferenced RDOC 006184: [03:54:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 686272 bytes to 145513 (21.20 %) RDOC 006184: [03:54:27] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.654480 MB capture section in 0.125263 seconds RDOC 006184: [03:54:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 006184: [03:54:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006184: [03:54:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 006184: [03:54:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006184: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007268: [03:54:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2710658 bytes) (time 1695005667) 4931 byte thumbnail RDOC 007268: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007268: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007268: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007268: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007268: [03:54:28] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007268: [03:54:28] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007268: [03:54:28] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007268: [03:54:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007268: [03:54:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007268: [03:54:28] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007268: [03:54:28] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007268: [03:54:28] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007268: [03:54:28] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007268: [03:54:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007268: [03:54:28] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007268: [03:54:28] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 007268: [03:54:29] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007268: [03:54:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007268: [03:54:29] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007268: [03:54:29] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 007268: [03:54:29] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 935.573 ms RDOC 007268: [03:54:35] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:35] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:35] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:35] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:35] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:35] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:42] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:42] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:42] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007268: [03:54:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:42] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:42] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 007268: [03:54:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000372: [03:54:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000372: [03:54:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000372: [03:54:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000372: [03:54:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000372: [03:54:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10716 RDOC 010716: [03:54:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010716: [03:54:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010716: [03:54:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010716: [03:54:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010716: [03:54:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010716: [03:54:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010716: [03:54:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010716: [03:54:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010716: [03:54:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010716: [03:54:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010716: [03:54:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010716: [03:54:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010716: [03:54:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010716: [03:54:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000372: [03:54:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10716] RDOC 010716: [03:54:44] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010716: [03:54:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000172ADE6F320 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 010716: [03:54:44] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010716: [03:54:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000172ADE6F320 RDOC 010716: [03:54:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010716: [03:54:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010716: [03:54:44] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010716: [03:54:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000172ADE6F320 RDOC 010716: [03:54:44] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000372: [03:54:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010716: [03:54:45] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010716: [03:54:45] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000172ADE6F320 / 0x0000000000200016 RDOC 000372: [03:54:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010716: [03:54:45] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010716: [03:54:45] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010716: [03:54:45] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 010716: [03:54:45] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010716: [03:54:45] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010716: [03:54:45] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 010716: [03:54:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 010716: [03:54:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979648 bytes to 17705 (0.89 %) RDOC 010716: [03:54:45] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 1.887939 MB capture section in 0.123188 seconds RDOC 010716: [03:54:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010716: [03:54:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010716: [03:54:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 010716: [03:54:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010716: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000372: [03:54:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596590 bytes) (time 1695005685) 9073 byte thumbnail RDOC 000372: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000372: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000372: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000372: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000372: [03:54:46] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000372: [03:54:46] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 000372: [03:54:46] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000372: [03:54:46] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000372: [03:54:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000372: [03:54:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000372: [03:54:46] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000372: [03:54:46] d3d12_replay.cpp(4608) - Log - Created device. RDOC 000372: [03:54:46] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000372: [03:54:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000372: [03:54:46] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000372: [03:54:46] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 000372: [03:54:47] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000372: [03:54:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000372: [03:54:47] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000372: [03:54:47] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 000372: [03:54:47] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 780.563 ms RDOC 000372: [03:54:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000456: [03:54:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000456: [03:54:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000456: [03:54:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000456: [03:54:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000456: [03:54:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5712 RDOC 005712: [03:54:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005712: [03:54:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005712: [03:54:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005712: [03:54:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005712: [03:54:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005712: [03:54:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005712: [03:54:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005712: [03:54:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005712: [03:54:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005712: [03:54:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005712: [03:54:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005712: [03:54:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005712: [03:54:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005712: [03:54:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000456: [03:54:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5712] RDOC 005712: [03:54:48] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005712: [03:54:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018560BFCB30 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005712: [03:54:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018560BFCB30 RDOC 005712: [03:54:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005712: [03:54:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005712: [03:54:48] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005712: [03:54:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018560BFCB30 RDOC 005712: [03:54:48] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000456: [03:54:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005712: [03:54:48] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005712: [03:54:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018560BFCB30 / 0x0000000000210016 RDOC 005712: [03:54:48] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005712: [03:54:48] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 000456: [03:54:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005712: [03:54:48] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 005712: [03:54:48] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005712: [03:54:48] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 005712: [03:54:48] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 005712: [03:54:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 005712: [03:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37184 bytes to 7767 (20.89 %) RDOC 005712: [03:54:48] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.035461 MB capture section in 0.103603 seconds RDOC 005712: [03:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005712: [03:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005712: [03:54:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005712: [03:54:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005712: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 000456: [03:54:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573194 bytes) (time 1695005689) 5116 byte thumbnail RDOC 000456: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 000456: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000456: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000456: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000456: [03:54:50] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000456: [03:54:50] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 000456: [03:54:50] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000456: [03:54:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000456: [03:54:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000456: [03:54:50] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000456: [03:54:50] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000456: [03:54:50] d3d12_replay.cpp(4608) - Log - Created device. RDOC 000456: [03:54:50] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000456: [03:54:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000456: [03:54:50] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000456: [03:54:50] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 000456: [03:54:50] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000456: [03:54:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000456: [03:54:50] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000456: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 000456: [03:54:51] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 781.567 ms RDOC 000456: [03:54:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006892: [03:54:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006892: [03:54:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:54:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006892: [03:54:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:54:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11284 RDOC 011284: [03:54:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011284: [03:54:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011284: [03:54:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011284: [03:54:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011284: [03:54:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011284: [03:54:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011284: [03:54:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011284: [03:54:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011284: [03:54:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011284: [03:54:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011284: [03:54:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011284: [03:54:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011284: [03:54:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011284: [03:54:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006892: [03:54:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11284] RDOC 011284: [03:54:51] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011284: [03:54:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002247E52D830 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 011284: [03:54:51] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011284: [03:54:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002247E52D830 RDOC 011284: [03:54:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011284: [03:54:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011284: [03:54:52] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011284: [03:54:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002247E52D830 RDOC 011284: [03:54:52] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006892: [03:54:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011284: [03:54:52] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011284: [03:54:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002247E52D830 / 0x0000000000220016 RDOC 006892: [03:54:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011284: [03:54:52] d3d12_device.cpp(2505) - Log - Starting capture RDOC 011284: [03:54:52] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011284: [03:54:52] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011284: [03:54:52] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011284: [03:54:52] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 011284: [03:54:52] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 48 referenced resources RDOC 011284: [03:54:52] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 011284: [03:54:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136896 bytes to 112311 (3.58 %) RDOC 011284: [03:54:52] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 2.991577 MB capture section in 0.138816 seconds RDOC 011284: [03:54:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 011284: [03:54:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011284: [03:54:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011284: [03:54:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011284: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006892: [03:54:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2674646 bytes) (time 1695005693) 2529 byte thumbnail RDOC 006892: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 006892: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006892: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006892: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006892: [03:54:54] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006892: [03:54:54] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 006892: [03:54:54] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006892: [03:54:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006892: [03:54:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006892: [03:54:54] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006892: [03:54:54] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006892: [03:54:54] d3d12_replay.cpp(4608) - Log - Created device. RDOC 006892: [03:54:54] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006892: [03:54:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006892: [03:54:54] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006892: [03:54:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 006892: [03:54:55] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006892: [03:54:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006892: [03:54:55] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006892: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006892: [03:54:55] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 894.493 ms RDOC 006892: [03:54:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003400: [03:54:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003400: [03:54:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003400: [03:54:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003400: [03:54:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003400: [03:54:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4248 RDOC 004248: [03:54:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004248: [03:54:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004248: [03:54:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004248: [03:54:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004248: [03:54:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004248: [03:54:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004248: [03:54:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004248: [03:54:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004248: [03:54:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004248: [03:54:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004248: [03:54:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004248: [03:54:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004248: [03:54:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004248: [03:54:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003400: [03:54:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4248] RDOC 004248: [03:54:55] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004248: [03:54:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E88B4FADF8 RDOC 004248: [03:54:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004248: [03:54:55] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004248: [03:54:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E88B50CDF0 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 004248: [03:54:55] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004248: [03:54:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E88B50CDF0 RDOC 004248: [03:54:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004248: [03:54:55] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004248: [03:54:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E88B50CDF0 RDOC 004248: [03:54:55] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003400: [03:54:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004248: [03:54:56] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004248: [03:54:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E88B50CDF0 / 0x0000000000230016 RDOC 004248: [03:54:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004248: [03:54:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E88B4FADF8 RDOC 004248: [03:54:56] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E88B4FADF8 RDOC 004248: [03:54:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004248: [03:54:56] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004248: [03:54:56] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003400: [03:54:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004248: [03:54:56] d3d12_device.cpp(2505) - Log - Starting capture RDOC 004248: [03:54:56] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004248: [03:54:56] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 004248: [03:54:56] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 004248: [03:54:56] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 004248: [03:54:56] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 004248: [03:54:56] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 004248: [03:54:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190720 bytes to 10678 (5.60 %) RDOC 004248: [03:54:56] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.181885 MB capture section in 0.119886 seconds RDOC 004248: [03:54:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 004248: [03:54:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004248: [03:54:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 004248: [03:54:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004248: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 003400: [03:54:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575132 bytes) (time 1695005696) 4639 byte thumbnail RDOC 003400: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 003400: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003400: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003400: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003400: [03:54:57] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003400: [03:54:57] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 003400: [03:54:57] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003400: [03:54:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003400: [03:54:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003400: [03:54:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003400: [03:54:57] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003400: [03:54:57] d3d12_replay.cpp(4608) - Log - Created device. RDOC 003400: [03:54:57] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003400: [03:54:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003400: [03:54:57] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003400: [03:54:58] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 003400: [03:54:58] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003400: [03:54:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003400: [03:54:58] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003400: [03:54:58] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 003400: [03:54:58] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 753.720 ms RDOC 003400: [03:54:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007968: [03:54:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007968: [03:54:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007968: [03:54:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007968: [03:54:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007968: [03:54:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12184 RDOC 012184: [03:54:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012184: [03:54:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [03:54:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [03:54:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012184: [03:54:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012184: [03:54:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012184: [03:54:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012184: [03:54:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012184: [03:54:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012184: [03:54:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012184: [03:54:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012184: [03:54:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012184: [03:54:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012184: [03:54:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007968: [03:54:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12184] RDOC 012184: [03:54:59] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012184: [03:54:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002171F02D410 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012184: [03:54:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000002171F02D410 RDOC 012184: [03:54:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012184: [03:54:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012184: [03:54:59] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012184: [03:54:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002171F02D410 RDOC 012184: [03:54:59] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007968: [03:54:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012184: [03:54:59] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012184: [03:54:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002171F02D410 / 0x0000000000240016 RDOC 007968: [03:54:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012184: [03:54:59] d3d12_device.cpp(2505) - Log - Starting capture RDOC 012184: [03:54:59] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012184: [03:54:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 012184: [03:54:59] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 012184: [03:54:59] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 012184: [03:54:59] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 14 referenced resources RDOC 012184: [03:54:59] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 10 unreferenced RDOC 012184: [03:54:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 8418 (14.13 %) RDOC 012184: [03:54:59] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056824 MB capture section in 0.122271 seconds RDOC 012184: [03:54:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 012184: [03:55:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012184: [03:55:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012184: [03:55:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 012184: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007968: [03:55:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573845 bytes) (time 1695005700) 5116 byte thumbnail RDOC 007968: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007968: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007968: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007968: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007968: [03:55:01] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007968: [03:55:01] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 007968: [03:55:01] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007968: [03:55:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007968: [03:55:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007968: [03:55:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007968: [03:55:01] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007968: [03:55:01] d3d12_replay.cpp(4608) - Log - Created device. RDOC 007968: [03:55:01] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007968: [03:55:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007968: [03:55:01] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 007968: [03:55:01] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 007968: [03:55:02] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007968: [03:55:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007968: [03:55:02] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007968: [03:55:02] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 007968: [03:55:02] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 809.202 ms RDOC 007968: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 3664 (6.15 %) RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007968: [03:55:02] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 0.438 ms RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59584 bytes to 3664 (6.15 %) RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007968: [03:55:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007968: [03:55:02] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000258) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000259) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000260) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000261) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000262) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000263) RDOC 007968: [03:55:02] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000264) RDOC 007968: [03:55:02] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 007968: [03:55:02] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 007968: [03:55:02] d3d12_replay.cpp(3587) - Error - Getting texture data for buffer ResourceId::0! RDOC 007968: [03:55:02] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000265) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000266! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000266! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000267! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000267! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000268) RDOC 007968: [03:55:02] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000269) RDOC 007968: [03:55:02] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000270) RDOC 007968: [03:55:02] d3d12_replay.cpp(3237) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 007968: [03:55:02] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::312) RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000280! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000280! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000285! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000285! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 007968: [03:55:02] d3d12_replay.cpp(3228) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007968: [03:55:02] d3d12_replay.cpp(3580) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007968: [03:55:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 007968: [03:55:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008960: [03:55:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008960: [03:55:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008960: [03:55:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008960: [03:55:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008960: [03:55:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5424 RDOC 005424: [03:55:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005424: [03:55:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005424: [03:55:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005424: [03:55:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005424: [03:55:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005424: [03:55:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005424: [03:55:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005424: [03:55:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005424: [03:55:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005424: [03:55:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005424: [03:55:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005424: [03:55:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005424: [03:55:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005424: [03:55:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008960: [03:55:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5424] RDOC 005424: [03:55:03] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [03:55:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020089DFD210 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 005424: [03:55:03] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005424: [03:55:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020089DFD210 RDOC 005424: [03:55:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005424: [03:55:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005424: [03:55:03] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [03:55:03] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020089DFD210 RDOC 005424: [03:55:03] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008960: [03:55:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005424: [03:55:03] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005424: [03:55:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020089DFD210 / 0x0000000000250016 RDOC 005424: [03:55:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020089DFD210 / 0x00000000004101AC RDOC 005424: [03:55:03] d3d12_device.cpp(2505) - Log - Starting capture RDOC 005424: [03:55:03] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008960: [03:55:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005424: [03:55:03] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 005424: [03:55:04] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 005424: [03:55:04] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 005424: [03:55:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 005424: [03:55:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36544 bytes to 7691 (21.05 %) RDOC 005424: [03:55:04] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.034851 MB capture section in 0.100425 seconds RDOC 005424: [03:55:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 005424: [03:55:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005424: [03:55:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005424: [03:55:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005424: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008960: [03:55:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574383 bytes) (time 1695005704) 6530 byte thumbnail RDOC 008960: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008960: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008960: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008960: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008960: [03:55:05] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008960: [03:55:05] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 008960: [03:55:05] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008960: [03:55:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008960: [03:55:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008960: [03:55:05] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008960: [03:55:05] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008960: [03:55:05] d3d12_replay.cpp(4608) - Log - Created device. RDOC 008960: [03:55:05] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008960: [03:55:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008960: [03:55:05] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 008960: [03:55:05] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 008960: [03:55:06] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008960: [03:55:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008960: [03:55:06] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008960: [03:55:06] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 008960: [03:55:06] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 794.121 ms RDOC 008960: [03:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011160: [03:55:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011160: [03:55:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:55:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011160: [03:55:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:55:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3332 RDOC 003332: [03:55:06] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003332: [03:55:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003332: [03:55:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003332: [03:55:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003332: [03:55:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003332: [03:55:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003332: [03:55:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003332: [03:55:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003332: [03:55:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003332: [03:55:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003332: [03:55:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003332: [03:55:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003332: [03:55:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003332: [03:55:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011160: [03:55:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3332] RDOC 003332: [03:55:07] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003332: [03:55:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000196B7BACDE0 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 003332: [03:55:07] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003332: [03:55:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000196B7BACDE0 RDOC 003332: [03:55:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003332: [03:55:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003332: [03:55:07] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003332: [03:55:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000196B7BACDE0 RDOC 003332: [03:55:07] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011160: [03:55:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003332: [03:55:07] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003332: [03:55:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000196B7BACDE0 / 0x0000000000260016 RDOC 003332: [03:55:07] d3d12_device.cpp(2505) - Log - Starting capture RDOC 003332: [03:55:07] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011160: [03:55:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003332: [03:55:07] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003332: [03:55:07] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 003332: [03:55:07] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 003332: [03:55:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 003332: [03:55:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35840 bytes to 7201 (20.09 %) RDOC 003332: [03:55:07] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.034180 MB capture section in 0.105604 seconds RDOC 003332: [03:55:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 003332: [03:55:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003332: [03:55:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003332: [03:55:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003332: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011160: [03:55:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573765 bytes) (time 1695005707) 6419 byte thumbnail RDOC 011160: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011160: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011160: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011160: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011160: [03:55:08] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011160: [03:55:08] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 011160: [03:55:08] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011160: [03:55:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011160: [03:55:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011160: [03:55:08] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011160: [03:55:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011160: [03:55:09] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011160: [03:55:09] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011160: [03:55:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011160: [03:55:09] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011160: [03:55:09] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011160: [03:55:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011160: [03:55:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011160: [03:55:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011160: [03:55:09] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011160: [03:55:09] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 804.864 ms RDOC 011160: [03:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012040: [03:55:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012040: [03:55:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012040: [03:55:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012040: [03:55:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012040: [03:55:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1692 RDOC 001692: [03:55:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001692: [03:55:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001692: [03:55:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001692: [03:55:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001692: [03:55:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001692: [03:55:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001692: [03:55:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001692: [03:55:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001692: [03:55:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001692: [03:55:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001692: [03:55:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001692: [03:55:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001692: [03:55:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001692: [03:55:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012040: [03:55:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1692] RDOC 001692: [03:55:10] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001692: [03:55:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028B9DEEDBB0 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 001692: [03:55:10] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001692: [03:55:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028B9DEEDBB0 RDOC 001692: [03:55:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001692: [03:55:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001692: [03:55:10] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001692: [03:55:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028B9DEEDBB0 RDOC 001692: [03:55:10] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012040: [03:55:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001692: [03:55:10] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001692: [03:55:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028B9DEEDBB0 / 0x0000000000270016 RDOC 001692: [03:55:10] d3d12_device.cpp(2505) - Log - Starting capture RDOC 001692: [03:55:10] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 012040: [03:55:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001692: [03:55:10] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 001692: [03:55:11] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 001692: [03:55:11] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 10 referenced resources RDOC 001692: [03:55:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 001692: [03:55:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59392 bytes to 15745 (26.51 %) RDOC 001692: [03:55:11] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.056641 MB capture section in 0.116007 seconds RDOC 001692: [03:55:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 001692: [03:55:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001692: [03:55:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001692: [03:55:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001692: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 012040: [03:55:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580633 bytes) (time 1695005711) 4687 byte thumbnail RDOC 012040: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 012040: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012040: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012040: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012040: [03:55:12] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012040: [03:55:12] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 012040: [03:55:12] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012040: [03:55:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012040: [03:55:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012040: [03:55:12] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012040: [03:55:12] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012040: [03:55:12] d3d12_replay.cpp(4608) - Log - Created device. RDOC 012040: [03:55:12] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012040: [03:55:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012040: [03:55:12] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 012040: [03:55:12] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 012040: [03:55:13] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012040: [03:55:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012040: [03:55:13] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012040: [03:55:13] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 012040: [03:55:13] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 767.413 ms RDOC 012040: [03:55:13] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 012040: [03:55:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006844: [03:55:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006844: [03:55:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006844: [03:55:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006844: [03:55:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006844: [03:55:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9224 RDOC 009224: [03:55:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009224: [03:55:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009224: [03:55:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009224: [03:55:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009224: [03:55:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009224: [03:55:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009224: [03:55:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009224: [03:55:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009224: [03:55:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009224: [03:55:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009224: [03:55:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009224: [03:55:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009224: [03:55:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009224: [03:55:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006844: [03:55:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9224] RDOC 009224: [03:55:14] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009224: [03:55:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002041396D5C0 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 009224: [03:55:14] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009224: [03:55:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000002041396D5C0 RDOC 009224: [03:55:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009224: [03:55:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009224: [03:55:14] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009224: [03:55:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002041396D5C0 RDOC 009224: [03:55:14] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006844: [03:55:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009224: [03:55:14] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009224: [03:55:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002041396D5C0 / 0x0000000000280016 RDOC 009224: [03:55:14] d3d12_device.cpp(2505) - Log - Starting capture RDOC 009224: [03:55:14] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006844: [03:55:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009224: [03:55:14] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009224: [03:55:14] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 009224: [03:55:14] d3d12_device.cpp(2838) - Log - Capture used DXIL RDOC 009224: [03:55:14] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 16 referenced resources RDOC 009224: [03:55:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 11 unreferenced RDOC 009224: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 127360 bytes to 31784 (24.96 %) RDOC 009224: [03:55:14] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 0.121460 MB capture section in 0.101279 seconds RDOC 009224: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 009224: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009224: [03:55:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 009224: [03:55:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 009224: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 006844: [03:55:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599086 bytes) (time 1695005714) 6469 byte thumbnail RDOC 006844: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 006844: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006844: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006844: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006844: [03:55:15] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006844: [03:55:15] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 006844: [03:55:15] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006844: [03:55:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006844: [03:55:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006844: [03:55:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006844: [03:55:15] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006844: [03:55:16] d3d12_replay.cpp(4608) - Log - Created device. RDOC 006844: [03:55:16] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006844: [03:55:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006844: [03:55:16] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 006844: [03:55:16] d3d12_replay.cpp( 146) - Log - Replaying with DXIL enabled RDOC 006844: [03:55:16] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 006844: [03:55:16] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006844: [03:55:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006844: [03:55:16] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006844: [03:55:16] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 006844: [03:55:16] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 777.099 ms RDOC 006844: [03:55:16] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 18.610 ms RDOC 006844: [03:55:16] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.118 ms RDOC 006844: [03:55:16] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 8.536 ms RDOC 006844: [03:55:17] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 4.637 ms RDOC 006844: [03:55:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006844: [03:55:17] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 20.290 ms RDOC 006844: [03:55:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006844: [03:55:17] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 9.741 ms RDOC 006844: [03:55:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006844: [03:55:17] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 10.594 ms RDOC 006844: [03:55:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006844: [03:55:17] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006844: [03:55:17] d3d12_overlay.cpp(1913) - Log - Timer Quad Overdraw - 27.595 ms RDOC 006844: [03:55:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003780: [03:55:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003780: [03:55:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003780: [03:55:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003780: [03:55:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003780: [03:55:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10468 RDOC 010468: [03:55:17] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010468: [03:55:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010468: [03:55:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010468: [03:55:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010468: [03:55:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010468: [03:55:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010468: [03:55:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010468: [03:55:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010468: [03:55:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010468: [03:55:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010468: [03:55:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010468: [03:55:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010468: [03:55:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010468: [03:55:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003780: [03:55:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10468] RDOC 010468: [03:55:17] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010468: [03:55:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C3DADFD5D0 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 010468: [03:55:17] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010468: [03:55:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C3DADFD5D0 RDOC 010468: [03:55:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010468: [03:55:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010468: [03:55:18] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010468: [03:55:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C3DADFD5D0 RDOC 010468: [03:55:18] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003780: [03:55:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010468: [03:55:18] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010468: [03:55:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C3DADFD5D0 / 0x0000000000290016 RDOC 003780: [03:55:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010468: [03:55:18] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010468: [03:55:18] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010468: [03:55:18] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 010468: [03:55:18] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010468: [03:55:18] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010468: [03:55:18] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 12 referenced resources RDOC 010468: [03:55:18] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 10 unreferenced RDOC 010468: [03:55:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217664 bytes to 132104 (0.44 %) RDOC 010468: [03:55:18] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 28.817810 MB capture section in 0.151639 seconds RDOC 010468: [03:55:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010468: [03:55:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010468: [03:55:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 010468: [03:55:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 010468: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003780: [03:55:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2696397 bytes) (time 1695005718) 4618 byte thumbnail RDOC 003780: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 003780: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003780: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003780: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003780: [03:55:19] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003780: [03:55:19] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 003780: [03:55:19] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003780: [03:55:19] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003780: [03:55:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003780: [03:55:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003780: [03:55:19] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003780: [03:55:19] d3d12_replay.cpp(4608) - Log - Created device. RDOC 003780: [03:55:19] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003780: [03:55:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003780: [03:55:19] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003780: [03:55:20] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 003780: [03:55:20] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003780: [03:55:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003780: [03:55:20] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003780: [03:55:20] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 003780: [03:55:20] d3d12_device.cpp(3370) - Log - Ignoring return code E_INVALIDARG RDOC 003780: [03:55:20] d3d12_initstate.cpp(1167) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 003780: [03:55:20] d3d12_device.cpp(3370) - Log - Ignoring return code E_INVALIDARG RDOC 003780: [03:55:20] d3d12_initstate.cpp(1167) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 003780: [03:55:20] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 799.885 ms RDOC 003780: [03:55:20] d3d12_device.cpp(3370) - Log - Ignoring return code E_INVALIDARG RDOC 003780: [03:55:20] d3d12_initstate.cpp(1167) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 003780: [03:55:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012236: [03:55:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012236: [03:55:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:55:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012236: [03:55:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:55:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11220 RDOC 011220: [03:55:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011220: [03:55:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011220: [03:55:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011220: [03:55:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011220: [03:55:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011220: [03:55:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011220: [03:55:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011220: [03:55:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011220: [03:55:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011220: [03:55:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011220: [03:55:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011220: [03:55:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011220: [03:55:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011220: [03:55:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012236: [03:55:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11220] RDOC 011220: [03:55:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011220: [03:55:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011220: [03:55:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C4BE1BFF30 RDOC 011220: [03:55:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011220: [03:55:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011220: [03:55:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011220: [03:55:21] gl_driver.cpp(1116) - Log - Deleting shader group 000001C4BE1BFF30 RDOC 011220: [03:55:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011220: [03:55:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C4BE1BF4B0 RDOC 011220: [03:55:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011220: [03:55:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011220: [03:55:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011220: [03:55:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011220: [03:55:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011220: [03:55:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002A0016 RDOC 012236: [03:55:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011220: [03:55:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 011220: [03:55:21] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011220: [03:55:21] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012236: [03:55:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011220: [03:55:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 011220: [03:55:21] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 011220: [03:55:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011220: [03:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5516 (9.86 %) RDOC 011220: [03:55:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.130439 seconds RDOC 011220: [03:55:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011220: [03:55:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011220: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 012236: [03:55:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15266 bytes) (time 1695005721) 5116 byte thumbnail RDOC 012236: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 012236: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012236: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012236: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012236: [03:55:22] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012236: [03:55:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012236: [03:55:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012236: [03:55:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012236: [03:55:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012236: [03:55:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012236: [03:55:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012236: [03:55:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012236: [03:55:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012236: [03:55:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012236: [03:55:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012236: [03:55:23] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012236: [03:55:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012236: [03:55:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012236: [03:55:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012236: [03:55:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012236: [03:55:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012236: [03:55:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012236: [03:55:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012236: [03:55:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 117.613 ms RDOC 012236: [03:55:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006564: [03:55:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006564: [03:55:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006564: [03:55:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006564: [03:55:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006564: [03:55:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11040 RDOC 011040: [03:55:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011040: [03:55:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011040: [03:55:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011040: [03:55:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011040: [03:55:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011040: [03:55:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011040: [03:55:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011040: [03:55:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011040: [03:55:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011040: [03:55:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011040: [03:55:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011040: [03:55:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011040: [03:55:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011040: [03:55:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011040: [03:55:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006564: [03:55:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11040] RDOC 011040: [03:55:26] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011040: [03:55:26] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024DA01AAFB0 RDOC 011040: [03:55:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011040: [03:55:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011040: [03:55:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011040: [03:55:26] gl_driver.cpp(1116) - Log - Deleting shader group 0000024DA01AAFB0 RDOC 011040: [03:55:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011040: [03:55:26] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024DA01AB070 RDOC 011040: [03:55:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011040: [03:55:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011040: [03:55:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011040: [03:55:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011040: [03:55:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006564: [03:55:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011040: [03:55:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C0268 RDOC 006564: [03:55:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011040: [03:55:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 011040: [03:55:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011040: [03:55:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011040: [03:55:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011040: [03:55:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 011040: [03:55:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011040: [03:55:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10682645 (21.21 %) RDOC 011040: [03:55:31] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.604767 seconds RDOC 011040: [03:55:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011040: [03:55:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011040: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006564: [03:55:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10692395 bytes) (time 1695005731) 5116 byte thumbnail RDOC 006564: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006564: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006564: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006564: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006564: [03:55:32] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006564: [03:55:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006564: [03:55:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006564: [03:55:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006564: [03:55:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006564: [03:55:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006564: [03:55:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006564: [03:55:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006564: [03:55:32] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006564: [03:55:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006564: [03:55:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006564: [03:55:32] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006564: [03:55:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006564: [03:55:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006564: [03:55:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006564: [03:55:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006564: [03:55:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006564: [03:55:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006564: [03:55:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006564: [03:55:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4814.466 ms RDOC 006564: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006564: [03:55:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3238098 (6.43 %) RDOC 006564: [03:55:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006564: [03:55:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 734.403 ms RDOC 006564: [03:55:47] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006564: [03:55:47] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006564: [03:55:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3238098 (6.43 %) RDOC 006564: [03:55:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006564: [03:55:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003736: [03:55:48] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003736: [03:55:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003736: [03:55:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003736: [03:55:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003736: [03:55:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1640 RDOC 001640: [03:55:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001640: [03:55:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001640: [03:55:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001640: [03:55:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001640: [03:55:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001640: [03:55:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001640: [03:55:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001640: [03:55:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001640: [03:55:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001640: [03:55:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001640: [03:55:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001640: [03:55:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001640: [03:55:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001640: [03:55:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001640: [03:55:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003736: [03:55:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1640] RDOC 001640: [03:55:49] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001640: [03:55:49] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021A82EEABF0 RDOC 001640: [03:55:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001640: [03:55:49] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001640: [03:55:49] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001640: [03:55:49] gl_driver.cpp(1116) - Log - Deleting shader group 0000021A82EEABF0 RDOC 001640: [03:55:49] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001640: [03:55:49] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021A82EEA7B0 RDOC 001640: [03:55:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001640: [03:55:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001640: [03:55:49] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001640: [03:55:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001640: [03:55:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001640: [03:55:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000520176 RDOC 003736: [03:55:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001640: [03:55:49] gl_driver.cpp(2221) - Log - Starting capture RDOC 001640: [03:55:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001640: [03:55:49] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003736: [03:55:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001640: [03:55:49] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001640: [03:55:49] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 001640: [03:55:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001640: [03:55:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17699 (0.91 %) RDOC 001640: [03:55:49] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.071982 seconds RDOC 001640: [03:55:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001640: [03:55:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 001640: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003736: [03:55:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27679 bytes) (time 1695005749) 5476 byte thumbnail RDOC 003736: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003736: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003736: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003736: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003736: [03:55:50] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003736: [03:55:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003736: [03:55:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003736: [03:55:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003736: [03:55:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003736: [03:55:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003736: [03:55:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003736: [03:55:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003736: [03:55:50] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003736: [03:55:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003736: [03:55:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003736: [03:55:50] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003736: [03:55:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003736: [03:55:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003736: [03:55:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003736: [03:55:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 220.328 ms RDOC 003736: [03:55:51] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003736: [03:55:51] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003736: [03:55:51] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003736: [03:55:51] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003736: [03:55:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004284: [03:55:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004284: [03:55:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004284: [03:55:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004284: [03:55:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004284: [03:55:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8604 RDOC 008604: [03:55:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008604: [03:55:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [03:55:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [03:55:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008604: [03:55:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008604: [03:55:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008604: [03:55:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008604: [03:55:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008604: [03:55:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008604: [03:55:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008604: [03:55:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008604: [03:55:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008604: [03:55:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008604: [03:55:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008604: [03:55:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004284: [03:55:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8604] RDOC 008604: [03:55:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008604: [03:55:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B677D7D570 RDOC 008604: [03:55:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008604: [03:55:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008604: [03:55:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008604: [03:55:51] gl_driver.cpp(1116) - Log - Deleting shader group 000001B677D7D570 RDOC 008604: [03:55:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008604: [03:55:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B677D7D2B0 RDOC 008604: [03:55:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008604: [03:55:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008604: [03:55:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008604: [03:55:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008604: [03:55:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008604: [03:55:52] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300268 RDOC 004284: [03:55:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008604: [03:55:52] gl_driver.cpp(2221) - Log - Starting capture RDOC 008604: [03:55:52] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 008604: [03:55:52] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 004284: [03:55:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008604: [03:55:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 008604: [03:55:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 008604: [03:55:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 008604: [03:55:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 008604: [03:55:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008604: [03:55:52] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 008604: [03:55:52] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 008604: [03:55:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10890 (15.45 %) RDOC 008604: [03:55:52] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.209752 seconds RDOC 008604: [03:55:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 008604: [03:55:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008604: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 004284: [03:55:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27786 bytes) (time 1695005752) 12678 byte thumbnail RDOC 004284: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 004284: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004284: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004284: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004284: [03:55:53] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004284: [03:55:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004284: [03:55:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004284: [03:55:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004284: [03:55:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004284: [03:55:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004284: [03:55:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004284: [03:55:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004284: [03:55:53] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004284: [03:55:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004284: [03:55:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004284: [03:55:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 004284: [03:55:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004284: [03:55:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004284: [03:55:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004284: [03:55:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 275.424 ms RDOC 004284: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 004284: [03:55:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009368: [03:55:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009368: [03:55:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009368: [03:55:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009368: [03:55:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009368: [03:55:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10640 RDOC 010640: [03:55:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010640: [03:55:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [03:55:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [03:55:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010640: [03:55:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010640: [03:55:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010640: [03:55:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010640: [03:55:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010640: [03:55:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010640: [03:55:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010640: [03:55:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010640: [03:55:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010640: [03:55:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010640: [03:55:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010640: [03:55:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009368: [03:55:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10640] RDOC 010640: [03:55:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010640: [03:55:55] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022C7031CEF0 RDOC 010640: [03:55:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010640: [03:55:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010640: [03:55:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010640: [03:55:55] gl_driver.cpp(1116) - Log - Deleting shader group 0000022C7031CEF0 RDOC 010640: [03:55:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010640: [03:55:55] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022C7031CAF0 RDOC 010640: [03:55:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010640: [03:55:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010640: [03:55:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010640: [03:55:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010640: [03:55:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009368: [03:55:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010640: [03:55:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001C01B8 RDOC 010640: [03:55:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 010640: [03:55:56] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010640: [03:55:56] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009368: [03:55:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010640: [03:55:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010640: [03:55:56] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 010640: [03:55:56] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010640: [03:55:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38690 (1.95 %) RDOC 010640: [03:55:56] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.070061 seconds RDOC 010640: [03:55:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010640: [03:55:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 010640: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009368: [03:55:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48308 bytes) (time 1695005756) 4975 byte thumbnail RDOC 009368: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 009368: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009368: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009368: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009368: [03:55:57] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009368: [03:55:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009368: [03:55:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009368: [03:55:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009368: [03:55:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009368: [03:55:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009368: [03:55:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009368: [03:55:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009368: [03:55:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009368: [03:55:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009368: [03:55:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009368: [03:55:57] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009368: [03:55:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009368: [03:55:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009368: [03:55:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009368: [03:55:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009368: [03:55:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009368: [03:55:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009368: [03:55:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009368: [03:55:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 185.076 ms RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].b RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[0].a RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[1].a RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[2].a RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[0].c[3].a RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[0].a RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[1].a RDOC 009368: [03:55:58] gl_replay.cpp(2199) - Warning - Can't find program resource index for G[1].c[2].a RDOC 009368: [03:55:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011792: [03:55:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011792: [03:55:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [03:55:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011792: [03:55:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [03:55:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1140 RDOC 001140: [03:55:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001140: [03:55:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001140: [03:55:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001140: [03:55:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001140: [03:55:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001140: [03:55:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001140: [03:55:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001140: [03:55:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001140: [03:55:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001140: [03:55:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001140: [03:55:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001140: [03:55:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001140: [03:55:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001140: [03:55:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001140: [03:55:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011792: [03:55:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1140] RDOC 001140: [03:55:58] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001140: [03:55:58] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028C484FAD20 RDOC 001140: [03:55:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001140: [03:55:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001140: [03:55:58] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001140: [03:55:58] gl_driver.cpp(1116) - Log - Deleting shader group 0000028C484FAD20 RDOC 001140: [03:55:58] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001140: [03:55:58] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028C484FB2E0 RDOC 001140: [03:55:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001140: [03:55:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001140: [03:55:58] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001140: [03:55:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001140: [03:55:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001140: [03:55:58] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000590176 RDOC 011792: [03:55:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001140: [03:55:58] gl_driver.cpp(2221) - Log - Starting capture RDOC 001140: [03:55:58] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001140: [03:55:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011792: [03:55:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001140: [03:55:58] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001140: [03:55:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001140: [03:55:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001140: [03:55:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3235 (10.87 %) RDOC 001140: [03:55:58] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.065112 seconds RDOC 001140: [03:55:59] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 001140: [03:55:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001140: [03:55:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 001140: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011792: [03:55:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17806 bytes) (time 1695005759) 5116 byte thumbnail RDOC 011792: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011792: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011792: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011792: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011792: [03:56:00] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011792: [03:56:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011792: [03:56:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011792: [03:56:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011792: [03:56:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011792: [03:56:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011792: [03:56:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011792: [03:56:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011792: [03:56:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011792: [03:56:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011792: [03:56:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011792: [03:56:00] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011792: [03:56:00] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011792: [03:56:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011792: [03:56:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011792: [03:56:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011792: [03:56:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011792: [03:56:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011792: [03:56:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011792: [03:56:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 111.572 ms RDOC 011792: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 011792: [03:56:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 011792: [03:56:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 011792: [03:56:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 011792: [03:56:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 011792: [03:56:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 011792: [03:56:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 011792: [03:56:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 011792: [03:56:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 011792: [03:56:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 011792: [03:56:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 011792: [03:56:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 011792: [03:56:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 011792: [03:56:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 011792: [03:56:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 011792: [03:56:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 011792: [03:56:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 011792: [03:56:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 011792: [03:56:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 011792: [03:56:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 011792: [03:56:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 011792: [03:56:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 011792: [03:56:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 011792: [03:56:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 011792: [03:56:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 011792: [03:57:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 011792: [03:57:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 011792: [03:57:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 011792: [03:57:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 011792: [03:57:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 011792: [03:57:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 011792: [03:57:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 011792: [03:57:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 011792: [03:57:14] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 011792: [03:57:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 011792: [03:57:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 011792: [03:57:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 011792: [03:57:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 011792: [03:57:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 011792: [03:57:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 011792: [03:57:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 011792: [03:57:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 011792: [03:57:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 011792: [03:57:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 011792: [03:57:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 011792: [03:57:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 011792: [03:57:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 011792: [03:57:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 011792: [03:57:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 011792: [03:57:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 011792: [03:57:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 011792: [03:57:41] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 011792: [03:57:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 011792: [03:57:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 011792: [03:57:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 011792: [03:57:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 011792: [03:57:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 011792: [03:57:46] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 011792: [03:57:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 011792: [03:57:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 011792: [03:57:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 011792: [03:57:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 011792: [03:57:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 011792: [03:57:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 011792: [03:57:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 011792: [03:57:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 011792: [03:57:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007944: [03:57:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007944: [03:57:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007944: [03:57:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007944: [03:57:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007944: [03:57:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10904 RDOC 010904: [03:57:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010904: [03:57:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010904: [03:57:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010904: [03:57:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010904: [03:57:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010904: [03:57:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010904: [03:57:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010904: [03:57:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010904: [03:57:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010904: [03:57:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010904: [03:57:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010904: [03:57:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010904: [03:57:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010904: [03:57:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010904: [03:57:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007944: [03:57:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10904] RDOC 010904: [03:57:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010904: [03:57:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022F4F713810 RDOC 010904: [03:57:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010904: [03:57:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010904: [03:57:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010904: [03:57:56] gl_driver.cpp(1116) - Log - Deleting shader group 0000022F4F713810 RDOC 010904: [03:57:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010904: [03:57:56] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022F4F713450 RDOC 010904: [03:57:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010904: [03:57:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010904: [03:57:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010904: [03:57:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010904: [03:57:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010904: [03:57:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370268 RDOC 007944: [03:57:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010904: [03:57:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 010904: [03:57:56] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010904: [03:57:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007944: [03:57:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010904: [03:57:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010904: [03:57:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010904: [03:57:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010904: [03:57:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3177 (10.41 %) RDOC 010904: [03:57:56] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.054740 seconds RDOC 010904: [03:57:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010904: [03:57:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010904: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 007944: [03:57:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12927 bytes) (time 1695005876) 5116 byte thumbnail RDOC 007944: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 007944: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007944: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007944: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007944: [03:57:57] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007944: [03:57:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007944: [03:57:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007944: [03:57:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007944: [03:57:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007944: [03:57:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007944: [03:57:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007944: [03:57:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007944: [03:57:58] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007944: [03:57:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007944: [03:57:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007944: [03:57:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007944: [03:57:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007944: [03:57:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007944: [03:57:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007944: [03:57:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007944: [03:57:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007944: [03:57:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007944: [03:57:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007944: [03:57:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 87.418 ms RDOC 007944: [03:57:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010128: [03:57:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010128: [03:57:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010128: [03:57:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010128: [03:57:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010128: [03:57:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3408 RDOC 003408: [03:57:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003408: [03:57:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003408: [03:57:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003408: [03:57:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003408: [03:57:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003408: [03:57:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003408: [03:57:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003408: [03:57:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003408: [03:57:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003408: [03:57:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003408: [03:57:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003408: [03:57:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003408: [03:57:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003408: [03:57:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003408: [03:57:59] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010128: [03:57:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3408] RDOC 003408: [03:57:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F28133CE28 RDOC 003408: [03:57:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003408: [03:57:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003408: [03:57:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F28133CE28 RDOC 003408: [03:57:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003408: [03:57:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F28133CE28 RDOC 003408: [03:57:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003408: [03:57:59] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003408: [03:57:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003408: [03:57:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003408: [03:57:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003408: [03:57:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F289BE3DC0 RDOC 003408: [03:57:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003408: [03:57:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003408: [03:57:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003408: [03:57:59] gl_driver.cpp(1116) - Log - Deleting shader group 000001F289BE3DC0 RDOC 003408: [03:57:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003408: [03:57:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F289BE3DC0 RDOC 003408: [03:57:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003408: [03:57:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003408: [03:57:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003408: [03:57:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003408: [03:57:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003408: [03:57:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C0016 RDOC 010128: [03:57:59] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 010128: [03:57:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010128: [03:57:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003408: [03:57:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 003408: [03:57:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003408: [03:57:59] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003408: [03:57:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 003408: [03:57:59] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 003408: [03:57:59] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003408: [03:57:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62452 (0.49 %) RDOC 003408: [03:57:59] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.108232 seconds RDOC 003408: [03:58:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 003408: [03:58:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 003408: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010128: [03:58:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85139 bytes) (time 1695005880) 18309 byte thumbnail RDOC 010128: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010128: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010128: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010128: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010128: [03:58:01] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010128: [03:58:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010128: [03:58:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010128: [03:58:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010128: [03:58:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010128: [03:58:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010128: [03:58:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010128: [03:58:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010128: [03:58:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010128: [03:58:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010128: [03:58:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010128: [03:58:01] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010128: [03:58:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010128: [03:58:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010128: [03:58:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010128: [03:58:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010128: [03:58:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010128: [03:58:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010128: [03:58:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010128: [03:58:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 155.258 ms RDOC 010128: [03:58:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006160: [03:58:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006160: [03:58:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006160: [03:58:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006160: [03:58:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006160: [03:58:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8084 RDOC 008084: [03:58:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008084: [03:58:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008084: [03:58:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008084: [03:58:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008084: [03:58:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008084: [03:58:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008084: [03:58:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008084: [03:58:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008084: [03:58:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008084: [03:58:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008084: [03:58:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008084: [03:58:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008084: [03:58:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008084: [03:58:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006160: [03:58:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8084] RDOC 008084: [03:58:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008084: [03:58:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008084: [03:58:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020DBD869990 RDOC 008084: [03:58:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008084: [03:58:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008084: [03:58:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008084: [03:58:02] gl_driver.cpp(1116) - Log - Deleting shader group 0000020DBD869990 RDOC 008084: [03:58:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008084: [03:58:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020DBD8696D0 RDOC 008084: [03:58:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008084: [03:58:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008084: [03:58:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008084: [03:58:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008084: [03:58:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008084: [03:58:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0016 RDOC 006160: [03:58:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008084: [03:58:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 008084: [03:58:02] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008084: [03:58:02] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006160: [03:58:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008084: [03:58:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008084: [03:58:02] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008084: [03:58:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008084: [03:58:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3216 (11.42 %) RDOC 008084: [03:58:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.069889 seconds RDOC 008084: [03:58:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 008084: [03:58:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 008084: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 006160: [03:58:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12955 bytes) (time 1695005882) 5270 byte thumbnail RDOC 006160: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 006160: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006160: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006160: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006160: [03:58:03] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006160: [03:58:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006160: [03:58:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006160: [03:58:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006160: [03:58:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006160: [03:58:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006160: [03:58:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006160: [03:58:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006160: [03:58:03] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006160: [03:58:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006160: [03:58:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006160: [03:58:04] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006160: [03:58:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006160: [03:58:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006160: [03:58:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006160: [03:58:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006160: [03:58:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006160: [03:58:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006160: [03:58:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006160: [03:58:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 98.123 ms RDOC 006160: [03:58:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012124: [03:58:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012124: [03:58:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012124: [03:58:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012124: [03:58:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012124: [03:58:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10204 RDOC 010204: [03:58:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010204: [03:58:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010204: [03:58:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010204: [03:58:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010204: [03:58:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010204: [03:58:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010204: [03:58:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010204: [03:58:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010204: [03:58:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010204: [03:58:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010204: [03:58:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010204: [03:58:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010204: [03:58:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010204: [03:58:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010204: [03:58:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012124: [03:58:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10204] RDOC 010204: [03:58:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010204: [03:58:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000002467BF98570 RDOC 010204: [03:58:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010204: [03:58:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010204: [03:58:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010204: [03:58:05] gl_driver.cpp(1116) - Log - Deleting shader group 000002467BF98570 RDOC 010204: [03:58:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010204: [03:58:05] gl_driver.cpp(1217) - Log - Created new sharegroup 000002467BF98FB0 RDOC 010204: [03:58:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010204: [03:58:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010204: [03:58:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010204: [03:58:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010204: [03:58:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012124: [03:58:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010204: [03:58:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005C01AC RDOC 010204: [03:58:05] gl_driver.cpp(2221) - Log - Starting capture RDOC 010204: [03:58:05] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 012124: [03:58:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010204: [03:58:05] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 010204: [03:58:05] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010204: [03:58:05] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 010204: [03:58:05] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010204: [03:58:05] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010204: [03:58:05] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 010204: [03:58:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 664218 (0.42 %) RDOC 010204: [03:58:06] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.658772 seconds RDOC 010204: [03:58:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010204: [03:58:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010204: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 012124: [03:58:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670873 bytes) (time 1695005886) 2526 byte thumbnail RDOC 012124: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 012124: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012124: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012124: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012124: [03:58:07] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012124: [03:58:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012124: [03:58:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012124: [03:58:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012124: [03:58:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012124: [03:58:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012124: [03:58:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012124: [03:58:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012124: [03:58:07] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012124: [03:58:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012124: [03:58:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012124: [03:58:07] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012124: [03:58:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012124: [03:58:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012124: [03:58:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012124: [03:58:07] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012124: [03:58:07] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012124: [03:58:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1434.505 ms RDOC 012124: [03:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011284: [03:58:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011284: [03:58:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011284: [03:58:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011284: [03:58:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011284: [03:58:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5808 RDOC 005808: [03:58:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005808: [03:58:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005808: [03:58:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005808: [03:58:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005808: [03:58:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005808: [03:58:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005808: [03:58:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005808: [03:58:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005808: [03:58:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005808: [03:58:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005808: [03:58:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005808: [03:58:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005808: [03:58:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005808: [03:58:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005808: [03:58:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011284: [03:58:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5808] RDOC 005808: [03:58:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005808: [03:58:13] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021131C28EE0 RDOC 005808: [03:58:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005808: [03:58:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005808: [03:58:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005808: [03:58:13] gl_driver.cpp(1116) - Log - Deleting shader group 0000021131C28EE0 RDOC 005808: [03:58:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005808: [03:58:13] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021131C28920 RDOC 005808: [03:58:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005808: [03:58:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005808: [03:58:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005808: [03:58:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005808: [03:58:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005808: [03:58:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E01AC RDOC 011284: [03:58:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005808: [03:58:13] gl_driver.cpp(2221) - Log - Starting capture RDOC 005808: [03:58:13] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 005808: [03:58:13] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011284: [03:58:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005808: [03:58:13] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005808: [03:58:13] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 005808: [03:58:13] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 005808: [03:58:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 52152 (2.11 %) RDOC 005808: [03:58:13] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.167805 seconds RDOC 005808: [03:58:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 005808: [03:58:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005808: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011284: [03:58:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67377 bytes) (time 1695005893) 9593 byte thumbnail RDOC 011284: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011284: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011284: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011284: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011284: [03:58:14] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011284: [03:58:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011284: [03:58:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011284: [03:58:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011284: [03:58:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011284: [03:58:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011284: [03:58:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011284: [03:58:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011284: [03:58:14] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011284: [03:58:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011284: [03:58:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011284: [03:58:14] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011284: [03:58:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011284: [03:58:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011284: [03:58:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011284: [03:58:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 229.798 ms RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011284: [03:58:15] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011284: [03:58:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007320: [03:58:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007320: [03:58:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007320: [03:58:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007320: [03:58:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007320: [03:58:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1660 RDOC 001660: [03:58:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001660: [03:58:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001660: [03:58:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001660: [03:58:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001660: [03:58:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001660: [03:58:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001660: [03:58:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001660: [03:58:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001660: [03:58:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001660: [03:58:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001660: [03:58:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001660: [03:58:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001660: [03:58:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001660: [03:58:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001660: [03:58:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007320: [03:58:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1660] RDOC 001660: [03:58:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001660: [03:58:16] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CA7B84C040 RDOC 001660: [03:58:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001660: [03:58:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001660: [03:58:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001660: [03:58:16] gl_driver.cpp(1116) - Log - Deleting shader group 000001CA7B84C040 RDOC 001660: [03:58:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001660: [03:58:16] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CA7B84B380 RDOC 001660: [03:58:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001660: [03:58:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001660: [03:58:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001660: [03:58:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001660: [03:58:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001660: [03:58:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000420268 RDOC 007320: [03:58:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001660: [03:58:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 001660: [03:58:16] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001660: [03:58:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007320: [03:58:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001660: [03:58:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 001660: [03:58:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 001660: [03:58:16] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 001660: [03:58:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 001660: [03:58:16] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.049680 seconds RDOC 001660: [03:58:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 001660: [03:58:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 001660: [03:58:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 001660: [03:58:16] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001660: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007320: [03:58:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1695005896) 2527 byte thumbnail RDOC 007320: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007320: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007320: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007320: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007320: [03:58:17] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007320: [03:58:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007320: [03:58:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007320: [03:58:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007320: [03:58:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007320: [03:58:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007320: [03:58:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007320: [03:58:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007320: [03:58:17] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007320: [03:58:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007320: [03:58:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007320: [03:58:17] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007320: [03:58:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007320: [03:58:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007320: [03:58:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007320: [03:58:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3.409 ms RDOC 007320: [03:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006280: [03:58:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006280: [03:58:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006280: [03:58:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006280: [03:58:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006280: [03:58:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3084 RDOC 003084: [03:58:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003084: [03:58:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003084: [03:58:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003084: [03:58:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003084: [03:58:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003084: [03:58:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003084: [03:58:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003084: [03:58:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003084: [03:58:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003084: [03:58:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003084: [03:58:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003084: [03:58:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003084: [03:58:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003084: [03:58:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006280: [03:58:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3084] RDOC 003084: [03:58:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003084: [03:58:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003084: [03:58:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001280022FAB0 RDOC 003084: [03:58:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003084: [03:58:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003084: [03:58:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003084: [03:58:19] gl_driver.cpp(1116) - Log - Deleting shader group 000001280022FAB0 RDOC 003084: [03:58:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003084: [03:58:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001280022FC70 RDOC 003084: [03:58:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003084: [03:58:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003084: [03:58:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003084: [03:58:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003084: [03:58:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003084: [03:58:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003201B8 RDOC 006280: [03:58:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003084: [03:58:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 003084: [03:58:19] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003084: [03:58:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006280: [03:58:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003084: [03:58:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003084: [03:58:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003084: [03:58:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003084: [03:58:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3088 (10.75 %) RDOC 003084: [03:58:19] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.071554 seconds RDOC 003084: [03:58:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 003084: [03:58:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 003084: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 006280: [03:58:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12803 bytes) (time 1695005899) 5223 byte thumbnail RDOC 006280: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 006280: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006280: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006280: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006280: [03:58:20] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006280: [03:58:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006280: [03:58:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006280: [03:58:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006280: [03:58:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006280: [03:58:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006280: [03:58:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006280: [03:58:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006280: [03:58:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006280: [03:58:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006280: [03:58:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006280: [03:58:20] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006280: [03:58:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006280: [03:58:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006280: [03:58:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006280: [03:58:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 150.121 ms RDOC 006280: [03:58:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011948: [03:58:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011948: [03:58:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011948: [03:58:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011948: [03:58:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011948: [03:58:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7456 RDOC 007456: [03:58:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007456: [03:58:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007456: [03:58:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007456: [03:58:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007456: [03:58:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007456: [03:58:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007456: [03:58:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007456: [03:58:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007456: [03:58:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007456: [03:58:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007456: [03:58:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007456: [03:58:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007456: [03:58:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007456: [03:58:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007456: [03:58:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011948: [03:58:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7456] RDOC 007456: [03:58:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007456: [03:58:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020A1BE7BBE0 RDOC 007456: [03:58:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007456: [03:58:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007456: [03:58:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007456: [03:58:21] gl_driver.cpp(1116) - Log - Deleting shader group 0000020A1BE7BBE0 RDOC 007456: [03:58:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007456: [03:58:21] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020A1BE7B720 RDOC 007456: [03:58:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007456: [03:58:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007456: [03:58:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007456: [03:58:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007456: [03:58:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007456: [03:58:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 007456: [03:58:21] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007456: [03:58:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011948: [03:58:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007456: [03:58:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000550194 RDOC 007456: [03:58:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 007456: [03:58:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 007456: [03:58:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011948: [03:58:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007456: [03:58:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3338 (10.96 %) RDOC 007456: [03:58:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.182566 seconds RDOC 007456: [03:58:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007456: [03:58:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 007456: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011948: [03:58:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13088 bytes) (time 1695005902) 5116 byte thumbnail RDOC 011948: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011948: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011948: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011948: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011948: [03:58:23] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011948: [03:58:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011948: [03:58:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011948: [03:58:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011948: [03:58:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011948: [03:58:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011948: [03:58:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011948: [03:58:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011948: [03:58:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011948: [03:58:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011948: [03:58:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011948: [03:58:23] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011948: [03:58:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011948: [03:58:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011948: [03:58:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011948: [03:58:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011948: [03:58:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011948: [03:58:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011948: [03:58:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011948: [03:58:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 88.952 ms RDOC 011948: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011948: [03:58:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1606 (5.27 %) RDOC 011948: [03:58:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011948: [03:58:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.130 ms RDOC 011948: [03:58:24] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011948: [03:58:24] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011948: [03:58:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1606 (5.27 %) RDOC 011948: [03:58:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 011948: [03:58:24] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 011948: [03:58:24] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 011948: [03:58:24] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 011948: [03:58:24] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 011948: [03:58:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004016: [03:58:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004016: [03:58:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004016: [03:58:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004016: [03:58:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004016: [03:58:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11556 RDOC 011556: [03:58:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011556: [03:58:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011556: [03:58:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011556: [03:58:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011556: [03:58:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011556: [03:58:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011556: [03:58:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011556: [03:58:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011556: [03:58:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011556: [03:58:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011556: [03:58:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011556: [03:58:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011556: [03:58:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011556: [03:58:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011556: [03:58:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004016: [03:58:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11556] RDOC 011556: [03:58:24] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011556: [03:58:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026FBF74C6D0 RDOC 011556: [03:58:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011556: [03:58:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011556: [03:58:24] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011556: [03:58:24] gl_driver.cpp(1116) - Log - Deleting shader group 0000026FBF74C6D0 RDOC 011556: [03:58:24] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011556: [03:58:24] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026FBF74CF50 RDOC 011556: [03:58:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011556: [03:58:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011556: [03:58:24] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011556: [03:58:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011556: [03:58:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011556: [03:58:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004501D8 RDOC 004016: [03:58:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004016: [03:58:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011556: [03:58:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 011556: [03:58:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011556: [03:58:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011556: [03:58:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011556: [03:58:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 011556: [03:58:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011556: [03:58:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783835 (0.39 %) RDOC 011556: [03:58:29] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.415338 seconds RDOC 011556: [03:58:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011556: [03:58:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011556: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 004016: [03:58:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793585 bytes) (time 1695005909) 5116 byte thumbnail RDOC 004016: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 004016: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004016: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004016: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004016: [03:58:30] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004016: [03:58:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004016: [03:58:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004016: [03:58:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004016: [03:58:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004016: [03:58:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004016: [03:58:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004016: [03:58:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004016: [03:58:30] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004016: [03:58:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004016: [03:58:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004016: [03:58:30] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 004016: [03:58:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004016: [03:58:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004016: [03:58:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004016: [03:58:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004016: [03:58:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004016: [03:58:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004016: [03:58:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004016: [03:58:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3096.758 ms RDOC 004016: [03:58:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005912: [03:58:38] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005912: [03:58:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005912: [03:58:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005912: [03:58:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005912: [03:58:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3508 RDOC 003508: [03:58:38] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003508: [03:58:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003508: [03:58:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003508: [03:58:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003508: [03:58:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003508: [03:58:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003508: [03:58:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003508: [03:58:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003508: [03:58:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003508: [03:58:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003508: [03:58:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003508: [03:58:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003508: [03:58:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003508: [03:58:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003508: [03:58:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005912: [03:58:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3508] RDOC 003508: [03:58:38] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003508: [03:58:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029CA9B3E630 RDOC 003508: [03:58:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003508: [03:58:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003508: [03:58:38] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003508: [03:58:38] gl_driver.cpp(1116) - Log - Deleting shader group 0000029CA9B3E630 RDOC 003508: [03:58:38] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003508: [03:58:38] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029CA9B3E0F0 RDOC 003508: [03:58:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003508: [03:58:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003508: [03:58:38] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003508: [03:58:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003508: [03:58:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003508: [03:58:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C0268 RDOC 005912: [03:58:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005912: [03:58:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3340 (11.68 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.048224 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (13090 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3459 (11.62 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047111 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13209 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3521 (11.83 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.060775 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13271 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3484 (11.71 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047192 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13234 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3540 (11.90 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.092041 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13290 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3509 (11.79 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.060503 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13259 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3466 (11.65 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062844 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13216 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3492 (11.73 %) RDOC 003508: [03:58:53] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.050023 seconds RDOC 003508: [03:58:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003508: [03:58:53] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:53] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:53] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:53] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 003508: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 003508: [03:58:53] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:53] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005912: [03:58:53] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13242 bytes) (time 1695005933) 5116 byte thumbnail RDOC 003508: [03:58:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3462 (11.63 %) RDOC 003508: [03:58:54] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062159 seconds RDOC 003508: [03:58:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 003508: [03:58:54] gl_driver.cpp(2221) - Log - Starting capture RDOC 003508: [03:58:54] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003508: [03:58:54] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003508: [03:58:54] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 003508: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 005912: [03:58:54] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13212 bytes) (time 1695005934) 5116 byte thumbnail RDOC 003508: [03:58:54] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003508: [03:58:54] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003508: [03:58:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3521 (11.83 %) RDOC 003508: [03:58:54] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.076723 seconds RDOC 003508: [03:58:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003508: [03:58:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 003508: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 005912: [03:58:54] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13271 bytes) (time 1695005934) 5116 byte thumbnail RDOC 005912: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 005912: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005912: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005912: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005912: [03:58:55] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005912: [03:58:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005912: [03:58:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005912: [03:58:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005912: [03:58:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005912: [03:58:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005912: [03:58:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005912: [03:58:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005912: [03:58:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005912: [03:58:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005912: [03:58:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005912: [03:58:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005912: [03:58:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005912: [03:58:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005912: [03:58:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005912: [03:58:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005912: [03:58:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005912: [03:58:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005912: [03:58:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005912: [03:58:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 94.658 ms RDOC 005912: [03:58:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001740: [03:58:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001740: [03:58:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001740: [03:58:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001740: [03:58:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001740: [03:58:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5596 RDOC 005596: [03:58:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005596: [03:58:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005596: [03:58:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005596: [03:58:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005596: [03:58:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005596: [03:58:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005596: [03:58:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005596: [03:58:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005596: [03:58:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005596: [03:58:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005596: [03:58:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005596: [03:58:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005596: [03:58:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005596: [03:58:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001740: [03:58:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5596] RDOC 005596: [03:58:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005596: [03:58:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005596: [03:58:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CD63B10A30 RDOC 005596: [03:58:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005596: [03:58:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005596: [03:58:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005596: [03:58:56] gl_driver.cpp(1116) - Log - Deleting shader group 000001CD63B10A30 RDOC 005596: [03:58:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005596: [03:58:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000001CD63B10730 RDOC 005596: [03:58:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005596: [03:58:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005596: [03:58:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005596: [03:58:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005596: [03:58:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005596: [03:58:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004E0268 RDOC 001740: [03:58:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005596: [03:58:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 005596: [03:58:56] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005596: [03:58:56] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001740: [03:58:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005596: [03:58:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005596: [03:58:56] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005596: [03:58:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005596: [03:58:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3770 (12.64 %) RDOC 005596: [03:58:56] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.049397 seconds RDOC 005596: [03:58:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005596: [03:58:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005596: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 001740: [03:58:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13520 bytes) (time 1695005936) 5116 byte thumbnail RDOC 001740: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 001740: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001740: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001740: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001740: [03:58:57] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001740: [03:58:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001740: [03:58:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001740: [03:58:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001740: [03:58:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001740: [03:58:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001740: [03:58:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001740: [03:58:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001740: [03:58:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 001740: [03:58:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001740: [03:58:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001740: [03:58:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 001740: [03:58:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001740: [03:58:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001740: [03:58:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001740: [03:58:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001740: [03:58:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001740: [03:58:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001740: [03:58:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001740: [03:58:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 108.195 ms RDOC 001740: [03:58:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 006660: [03:58:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006660: [03:58:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006660: [03:58:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006660: [03:58:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006660: [03:58:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12152 RDOC 012152: [03:58:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012152: [03:58:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012152: [03:58:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012152: [03:58:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012152: [03:58:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012152: [03:58:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012152: [03:58:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012152: [03:58:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012152: [03:58:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012152: [03:58:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012152: [03:58:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012152: [03:58:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012152: [03:58:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012152: [03:58:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012152: [03:58:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006660: [03:58:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12152] RDOC 012152: [03:58:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012152: [03:58:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F255E1BB20 RDOC 012152: [03:58:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012152: [03:58:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012152: [03:58:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012152: [03:58:59] gl_driver.cpp(1116) - Log - Deleting shader group 000001F255E1BB20 RDOC 012152: [03:58:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012152: [03:58:59] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F255E1C220 RDOC 012152: [03:58:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012152: [03:58:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012152: [03:58:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012152: [03:58:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012152: [03:58:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012152: [03:58:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000500268 RDOC 006660: [03:58:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012152: [03:58:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 012152: [03:58:59] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 012152: [03:58:59] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006660: [03:58:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012152: [03:58:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012152: [03:58:59] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 012152: [03:58:59] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 012152: [03:58:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22996 (2.30 %) RDOC 012152: [03:58:59] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.116530 seconds RDOC 012152: [03:58:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 012152: [03:58:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 012152: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 006660: [03:58:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (39137 bytes) (time 1695005939) 11057 byte thumbnail RDOC 006660: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 006660: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006660: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006660: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006660: [03:59:00] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006660: [03:59:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006660: [03:59:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006660: [03:59:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006660: [03:59:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006660: [03:59:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006660: [03:59:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006660: [03:59:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006660: [03:59:00] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006660: [03:59:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006660: [03:59:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006660: [03:59:00] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006660: [03:59:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006660: [03:59:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006660: [03:59:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006660: [03:59:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 408.438 ms RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 006660: [03:59:01] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 006660: [03:59:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006368: [03:59:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006368: [03:59:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006368: [03:59:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006368: [03:59:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006368: [03:59:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5296 RDOC 005296: [03:59:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005296: [03:59:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005296: [03:59:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005296: [03:59:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005296: [03:59:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005296: [03:59:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005296: [03:59:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005296: [03:59:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005296: [03:59:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005296: [03:59:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005296: [03:59:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005296: [03:59:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005296: [03:59:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005296: [03:59:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005296: [03:59:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006368: [03:59:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5296] RDOC 005296: [03:59:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005296: [03:59:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017EA3BDA7F0 RDOC 005296: [03:59:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005296: [03:59:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005296: [03:59:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005296: [03:59:02] gl_driver.cpp(1116) - Log - Deleting shader group 0000017EA3BDA7F0 RDOC 005296: [03:59:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005296: [03:59:02] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017EA3BDA670 RDOC 005296: [03:59:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005296: [03:59:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005296: [03:59:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005296: [03:59:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005296: [03:59:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005296: [03:59:02] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8F0106A1 - possibly stale. Using new DC 000000001901083C to ensure context is rebound properly RDOC 005296: [03:59:02] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 005296: [03:59:02] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000017EA3BDA670 RDOC 005296: [03:59:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 005296: [03:59:02] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 005296: [03:59:02] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000017EA3BDA670 RDOC 005296: [03:59:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 005296: [03:59:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005296: [03:59:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005296: [03:59:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005296: [03:59:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006368: [03:59:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005296: [03:59:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000520268 RDOC 006368: [03:59:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005296: [03:59:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 005296: [03:59:03] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 005296: [03:59:03] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 005296: [03:59:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005296: [03:59:07] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 005296: [03:59:07] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 005296: [03:59:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6385344 bytes to 357582 (5.60 %) RDOC 005296: [03:59:07] gl_driver.cpp(2441) - Log - Captured GL frame with 6.089539 MB capture section in 4.473445 seconds RDOC 005296: [03:59:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 005296: [03:59:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 005296: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 006368: [03:59:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435133 bytes) (time 1695005947) 69960 byte thumbnail RDOC 006368: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 006368: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006368: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006368: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006368: [03:59:08] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006368: [03:59:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006368: [03:59:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006368: [03:59:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006368: [03:59:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006368: [03:59:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006368: [03:59:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006368: [03:59:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006368: [03:59:08] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 006368: [03:59:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006368: [03:59:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006368: [03:59:08] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 006368: [03:59:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006368: [03:59:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006368: [03:59:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006368: [03:59:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006368: [03:59:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006368: [03:59:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006368: [03:59:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006368: [03:59:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006368: [03:59:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006368: [03:59:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006368: [03:59:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006368: [03:59:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2572.005 ms RDOC 006368: [03:59:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008344: [03:59:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008344: [03:59:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008344: [03:59:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008344: [03:59:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008344: [03:59:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10700 RDOC 010700: [03:59:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010700: [03:59:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [03:59:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [03:59:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010700: [03:59:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010700: [03:59:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010700: [03:59:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010700: [03:59:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010700: [03:59:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010700: [03:59:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010700: [03:59:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010700: [03:59:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010700: [03:59:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010700: [03:59:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010700: [03:59:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008344: [03:59:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10700] RDOC 010700: [03:59:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010700: [03:59:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EE2E632740 RDOC 010700: [03:59:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [03:59:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010700: [03:59:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010700: [03:59:13] gl_driver.cpp(1116) - Log - Deleting shader group 000001EE2E632740 RDOC 010700: [03:59:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010700: [03:59:13] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EE2E633140 RDOC 010700: [03:59:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010700: [03:59:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010700: [03:59:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010700: [03:59:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010700: [03:59:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008344: [03:59:13] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010700: [03:59:13] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000660194 RDOC 010700: [03:59:13] gl_driver.cpp(2221) - Log - Starting capture RDOC 010700: [03:59:13] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008344: [03:59:13] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010700: [03:59:13] resource_manager.h(1526) - Log - Prepared 26 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:59:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010700: [03:59:14] resource_manager.h(1538) - Log - Checking 26 resources with initial contents against 40 referenced resources RDOC 010700: [03:59:14] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 1 unreferenced RDOC 010700: [03:59:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28457792 bytes to 480354 (1.69 %) RDOC 010700: [03:59:14] gl_driver.cpp(2441) - Log - Captured GL frame with 27.139465 MB capture section in 0.676727 seconds RDOC 010700: [03:59:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 010700: [03:59:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010700: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008344: [03:59:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (497164 bytes) (time 1695005954) 10031 byte thumbnail RDOC 008344: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008344: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008344: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008344: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008344: [03:59:15] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008344: [03:59:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008344: [03:59:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008344: [03:59:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008344: [03:59:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008344: [03:59:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008344: [03:59:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008344: [03:59:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008344: [03:59:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008344: [03:59:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008344: [03:59:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008344: [03:59:15] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008344: [03:59:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008344: [03:59:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008344: [03:59:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008344: [03:59:15] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008344: [03:59:15] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008344: [03:59:15] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008344: [03:59:15] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008344: [03:59:15] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008344: [03:59:15] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008344: [03:59:15] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008344: [03:59:15] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008344: [03:59:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 478.902 ms RDOC 008344: [03:59:16] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 20.317 ms RDOC 008344: [03:59:16] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.896 ms RDOC 008344: [03:59:16] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 12.115 ms RDOC 008344: [03:59:16] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 1.032 ms RDOC 008344: [03:59:16] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 143.260 ms RDOC 008344: [03:59:16] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 12.546 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.182 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.537 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 9.869 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.681 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.295 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.473 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 10.543 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.795 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.727 ms RDOC 008344: [03:59:17] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.537 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 131.601 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 8.857 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 8.027 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.580 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 10.338 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.702 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.601 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.473 ms RDOC 008344: [03:59:18] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 11.235 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.126 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 8.583 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.767 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 33.759 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 8.398 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.644 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.515 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 10.575 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.956 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 13.327 ms RDOC 008344: [03:59:19] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.960 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 11.151 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.018 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.850 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.597 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 33.783 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 7.888 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.994 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.698 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 10.670 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.690 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 7.770 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.452 ms RDOC 008344: [03:59:20] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 6.956 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.175 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 2.975 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.364 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 9.141 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 3.172 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 3.019 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.295 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 5.151 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 2.028 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 2.778 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.561 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 8.243 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.342 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 2.794 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.246 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.323 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 3.818 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1849) - Log - Timer Quad Overdraw - 1.323 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 2.729 ms RDOC 008344: [03:59:21] gl_overlay.cpp(1430) - Log - Timer Triangle Size - 0.227 ms RDOC 008344: [03:59:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 009988: [03:59:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009988: [03:59:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009988: [03:59:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009988: [03:59:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009988: [03:59:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5436 RDOC 005436: [03:59:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005436: [03:59:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005436: [03:59:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005436: [03:59:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005436: [03:59:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005436: [03:59:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005436: [03:59:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005436: [03:59:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005436: [03:59:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005436: [03:59:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005436: [03:59:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005436: [03:59:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005436: [03:59:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005436: [03:59:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009988: [03:59:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5436] RDOC 005436: [03:59:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005436: [03:59:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005436: [03:59:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EF9850C5A0 RDOC 005436: [03:59:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005436: [03:59:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005436: [03:59:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005436: [03:59:22] gl_driver.cpp(1116) - Log - Deleting shader group 000001EF9850C5A0 RDOC 005436: [03:59:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005436: [03:59:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EF9850CDE0 RDOC 005436: [03:59:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005436: [03:59:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005436: [03:59:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005436: [03:59:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000680194 RDOC 009988: [03:59:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005436: [03:59:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 005436: [03:59:22] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005436: [03:59:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009988: [03:59:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005436: [03:59:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 005436: [03:59:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005436: [03:59:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005436: [03:59:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31552 bytes to 3444 (10.92 %) RDOC 005436: [03:59:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030090 MB capture section in 0.080239 seconds RDOC 005436: [03:59:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 005436: [03:59:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005436: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009988: [03:59:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14186 bytes) (time 1695005962) 6102 byte thumbnail RDOC 009988: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009988: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009988: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009988: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009988: [03:59:23] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009988: [03:59:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009988: [03:59:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009988: [03:59:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009988: [03:59:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009988: [03:59:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009988: [03:59:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009988: [03:59:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009988: [03:59:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009988: [03:59:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009988: [03:59:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009988: [03:59:24] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009988: [03:59:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009988: [03:59:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009988: [03:59:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009988: [03:59:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 184.953 ms RDOC 009988: [03:59:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012168: [03:59:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012168: [03:59:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012168: [03:59:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012168: [03:59:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012168: [03:59:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4160 RDOC 004160: [03:59:25] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004160: [03:59:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004160: [03:59:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004160: [03:59:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004160: [03:59:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004160: [03:59:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004160: [03:59:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004160: [03:59:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004160: [03:59:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004160: [03:59:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004160: [03:59:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004160: [03:59:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004160: [03:59:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004160: [03:59:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004160: [03:59:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012168: [03:59:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4160] RDOC 004160: [03:59:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004160: [03:59:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E76628B920 RDOC 004160: [03:59:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004160: [03:59:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004160: [03:59:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004160: [03:59:25] gl_driver.cpp(1116) - Log - Deleting shader group 000001E76628B920 RDOC 004160: [03:59:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004160: [03:59:25] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E76628B220 RDOC 004160: [03:59:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004160: [03:59:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004160: [03:59:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004160: [03:59:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004160: [03:59:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012168: [03:59:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004160: [03:59:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A02B6 RDOC 004160: [03:59:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 004160: [03:59:25] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004160: [03:59:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004160: [03:59:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012168: [03:59:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004160: [03:59:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 004160: [03:59:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004160: [03:59:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3650 (12.34 %) RDOC 004160: [03:59:25] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.058106 seconds RDOC 004160: [03:59:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004160: [03:59:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004160: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 012168: [03:59:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14113 bytes) (time 1695005965) 5829 byte thumbnail RDOC 012168: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 012168: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012168: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012168: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012168: [03:59:26] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012168: [03:59:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012168: [03:59:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012168: [03:59:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012168: [03:59:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012168: [03:59:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012168: [03:59:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012168: [03:59:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012168: [03:59:26] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012168: [03:59:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012168: [03:59:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012168: [03:59:26] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012168: [03:59:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012168: [03:59:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012168: [03:59:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012168: [03:59:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012168: [03:59:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012168: [03:59:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012168: [03:59:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012168: [03:59:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 131.953 ms RDOC 012168: [03:59:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010484: [03:59:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010484: [03:59:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010484: [03:59:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010484: [03:59:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010484: [03:59:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1640 RDOC 001640: [03:59:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001640: [03:59:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001640: [03:59:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001640: [03:59:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001640: [03:59:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001640: [03:59:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001640: [03:59:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001640: [03:59:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001640: [03:59:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001640: [03:59:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001640: [03:59:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001640: [03:59:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001640: [03:59:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001640: [03:59:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001640: [03:59:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010484: [03:59:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1640] RDOC 001640: [03:59:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001640: [03:59:28] gl_driver.cpp(1217) - Log - Created new sharegroup 00000233798BB4D0 RDOC 001640: [03:59:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001640: [03:59:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001640: [03:59:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001640: [03:59:28] gl_driver.cpp(1116) - Log - Deleting shader group 00000233798BB4D0 RDOC 001640: [03:59:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001640: [03:59:28] gl_driver.cpp(1217) - Log - Created new sharegroup 00000233798BB850 RDOC 001640: [03:59:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001640: [03:59:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001640: [03:59:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001640: [03:59:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001640: [03:59:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010484: [03:59:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001640: [03:59:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000630016 RDOC 010484: [03:59:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001640: [03:59:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 001640: [03:59:28] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 001640: [03:59:28] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 001640: [03:59:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 001640: [03:59:36] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 001640: [03:59:36] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 001640: [03:59:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 542995 (0.75 %) RDOC 001640: [03:59:36] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 8.144935 seconds RDOC 001640: [03:59:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 001640: [03:59:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 001640: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010484: [03:59:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (567013 bytes) (time 1695005976) 9855 byte thumbnail RDOC 010484: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010484: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010484: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010484: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010484: [03:59:37] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010484: [03:59:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010484: [03:59:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010484: [03:59:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010484: [03:59:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010484: [03:59:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010484: [03:59:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010484: [03:59:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010484: [03:59:37] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010484: [03:59:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010484: [03:59:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010484: [03:59:38] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010484: [03:59:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010484: [03:59:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010484: [03:59:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010484: [03:59:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010484: [03:59:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010484: [03:59:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010484: [03:59:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010484: [03:59:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010484: [03:59:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010484: [03:59:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010484: [03:59:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010484: [03:59:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010484: [03:59:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010484: [03:59:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010484: [03:59:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010484: [03:59:40] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2527.086 ms RDOC 010484: [04:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010368: [04:01:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010368: [04:01:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010368: [04:01:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010368: [04:01:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010368: [04:01:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4284 RDOC 004284: [04:01:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004284: [04:01:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004284: [04:01:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004284: [04:01:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004284: [04:01:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004284: [04:01:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004284: [04:01:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004284: [04:01:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004284: [04:01:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004284: [04:01:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004284: [04:01:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004284: [04:01:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004284: [04:01:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004284: [04:01:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004284: [04:01:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010368: [04:01:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4284] RDOC 004284: [04:01:47] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004284: [04:01:47] gl_driver.cpp(1217) - Log - Created new sharegroup 000002C5768EB080 RDOC 004284: [04:01:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004284: [04:01:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004284: [04:01:47] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004284: [04:01:47] gl_driver.cpp(1116) - Log - Deleting shader group 000002C5768EB080 RDOC 004284: [04:01:47] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004284: [04:01:47] gl_driver.cpp(1217) - Log - Created new sharegroup 000002C5768EAE00 RDOC 004284: [04:01:47] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004284: [04:01:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004284: [04:01:47] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004284: [04:01:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004284: [04:01:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004284: [04:01:47] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E02B6 RDOC 010368: [04:01:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010368: [04:01:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004284: [04:01:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 004284: [04:01:47] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004284: [04:01:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004284: [04:01:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004284: [04:01:47] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 004284: [04:01:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004284: [04:01:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3985 (12.35 %) RDOC 004284: [04:01:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.077423 seconds RDOC 004284: [04:01:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004284: [04:01:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 004284: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010368: [04:01:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13735 bytes) (time 1695006107) 5116 byte thumbnail RDOC 010368: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010368: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010368: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010368: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010368: [04:01:48] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010368: [04:01:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010368: [04:01:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010368: [04:01:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010368: [04:01:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010368: [04:01:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010368: [04:01:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010368: [04:01:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010368: [04:01:49] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010368: [04:01:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010368: [04:01:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010368: [04:01:49] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010368: [04:01:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010368: [04:01:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010368: [04:01:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010368: [04:01:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010368: [04:01:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010368: [04:01:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010368: [04:01:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010368: [04:01:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 122.964 ms RDOC 010368: [04:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007784: [04:01:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007784: [04:01:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007784: [04:01:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007784: [04:01:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007784: [04:01:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9016 RDOC 009016: [04:01:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009016: [04:01:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009016: [04:01:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009016: [04:01:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009016: [04:01:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009016: [04:01:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009016: [04:01:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009016: [04:01:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009016: [04:01:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009016: [04:01:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009016: [04:01:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009016: [04:01:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009016: [04:01:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009016: [04:01:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009016: [04:01:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007784: [04:01:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9016] RDOC 009016: [04:01:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009016: [04:01:50] gl_driver.cpp(1217) - Log - Created new sharegroup 00000201B7D484C0 RDOC 009016: [04:01:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009016: [04:01:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009016: [04:01:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009016: [04:01:50] gl_driver.cpp(1116) - Log - Deleting shader group 00000201B7D484C0 RDOC 009016: [04:01:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009016: [04:01:50] gl_driver.cpp(1217) - Log - Created new sharegroup 00000201B7D48000 RDOC 009016: [04:01:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009016: [04:01:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009016: [04:01:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009016: [04:01:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009016: [04:01:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009016: [04:01:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008B0176 RDOC 007784: [04:01:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007784: [04:01:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009016: [04:01:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 009016: [04:01:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009016: [04:01:50] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009016: [04:01:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009016: [04:01:50] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009016: [04:01:50] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009016: [04:01:50] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 009016: [04:01:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4855 (14.26 %) RDOC 009016: [04:01:50] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.169129 seconds RDOC 009016: [04:01:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 009016: [04:01:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 009016: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 007784: [04:01:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28817 bytes) (time 1695006110) 9804 byte thumbnail RDOC 007784: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 007784: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007784: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007784: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007784: [04:01:51] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007784: [04:01:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007784: [04:01:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007784: [04:01:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007784: [04:01:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007784: [04:01:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007784: [04:01:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007784: [04:01:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007784: [04:01:51] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007784: [04:01:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007784: [04:01:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007784: [04:01:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007784: [04:01:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007784: [04:01:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007784: [04:01:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007784: [04:01:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007784: [04:01:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007784: [04:01:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007784: [04:01:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007784: [04:01:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 156.940 ms RDOC 007784: [04:01:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008744: [04:01:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008744: [04:01:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008744: [04:01:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008744: [04:01:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008744: [04:01:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5328 RDOC 005328: [04:01:53] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005328: [04:01:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005328: [04:01:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005328: [04:01:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005328: [04:01:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005328: [04:01:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005328: [04:01:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005328: [04:01:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005328: [04:01:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005328: [04:01:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005328: [04:01:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005328: [04:01:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005328: [04:01:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005328: [04:01:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005328: [04:01:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008744: [04:01:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5328] RDOC 005328: [04:01:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005328: [04:01:53] gl_driver.cpp(1217) - Log - Created new sharegroup 00000252BD069DD0 RDOC 005328: [04:01:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005328: [04:01:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005328: [04:01:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005328: [04:01:53] gl_driver.cpp(1116) - Log - Deleting shader group 00000252BD069DD0 RDOC 005328: [04:01:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005328: [04:01:53] gl_driver.cpp(1217) - Log - Created new sharegroup 00000252BD06A850 RDOC 005328: [04:01:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005328: [04:01:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005328: [04:01:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005328: [04:01:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005328: [04:01:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008744: [04:01:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005328: [04:01:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008D0176 RDOC 008744: [04:01:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005328: [04:01:54] gl_driver.cpp(2221) - Log - Starting capture RDOC 005328: [04:01:54] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 005328: [04:01:54] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005328: [04:01:54] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 005328: [04:01:54] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 005328: [04:01:54] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 005328: [04:01:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13255 (10.60 %) RDOC 005328: [04:01:54] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.057331 seconds RDOC 005328: [04:01:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005328: [04:01:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005328: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008744: [04:01:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26670 bytes) (time 1695006114) 7788 byte thumbnail RDOC 008744: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008744: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008744: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008744: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008744: [04:01:55] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008744: [04:01:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008744: [04:01:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008744: [04:01:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008744: [04:01:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008744: [04:01:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008744: [04:01:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008744: [04:01:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008744: [04:01:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008744: [04:01:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008744: [04:01:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008744: [04:01:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008744: [04:01:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008744: [04:01:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008744: [04:01:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008744: [04:01:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 212.660 ms RDOC 008744: [04:01:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004912: [04:01:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004912: [04:01:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004912: [04:01:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004912: [04:01:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004912: [04:01:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3660 RDOC 003660: [04:01:56] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003660: [04:01:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003660: [04:01:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003660: [04:01:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003660: [04:01:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003660: [04:01:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003660: [04:01:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003660: [04:01:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003660: [04:01:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003660: [04:01:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003660: [04:01:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003660: [04:01:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003660: [04:01:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003660: [04:01:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003660: [04:01:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004912: [04:01:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3660] RDOC 003660: [04:01:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003660: [04:01:56] gl_driver.cpp(1217) - Log - Created new sharegroup 00000233FA45A2A0 RDOC 003660: [04:01:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003660: [04:01:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003660: [04:01:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003660: [04:01:56] gl_driver.cpp(1116) - Log - Deleting shader group 00000233FA45A2A0 RDOC 003660: [04:01:56] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003660: [04:01:56] gl_driver.cpp(1217) - Log - Created new sharegroup 00000233FA45A060 RDOC 003660: [04:01:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003660: [04:01:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003660: [04:01:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003660: [04:01:56] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003660: [04:01:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003660: [04:01:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008F0176 RDOC 004912: [04:01:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004912: [04:01:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003660: [04:01:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 003660: [04:01:57] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003660: [04:01:57] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003660: [04:01:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003660: [04:01:57] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 003660: [04:01:57] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 003660: [04:01:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3767 (13.11 %) RDOC 003660: [04:01:57] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.062535 seconds RDOC 003660: [04:01:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 003660: [04:01:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 003660: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004912: [04:01:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18010 bytes) (time 1695006117) 8936 byte thumbnail RDOC 004912: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004912: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004912: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004912: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004912: [04:01:58] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004912: [04:01:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004912: [04:01:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004912: [04:01:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004912: [04:01:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004912: [04:01:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004912: [04:01:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004912: [04:01:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004912: [04:01:58] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 004912: [04:01:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004912: [04:01:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004912: [04:01:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 004912: [04:01:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004912: [04:01:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004912: [04:01:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004912: [04:01:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.998 ms RDOC 004912: [04:01:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010032: [04:01:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010032: [04:01:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [04:01:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010032: [04:01:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [04:01:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7600 RDOC 007600: [04:01:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007600: [04:01:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007600: [04:01:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007600: [04:01:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007600: [04:01:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007600: [04:01:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007600: [04:01:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007600: [04:01:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007600: [04:01:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007600: [04:01:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007600: [04:01:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007600: [04:01:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007600: [04:01:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007600: [04:01:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007600: [04:01:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010032: [04:01:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7600] RDOC 007600: [04:01:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007600: [04:01:59] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024326A7A870 RDOC 007600: [04:01:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007600: [04:01:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007600: [04:01:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007600: [04:01:59] gl_driver.cpp(1116) - Log - Deleting shader group 0000024326A7A870 RDOC 007600: [04:01:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007600: [04:01:59] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024326A7B170 RDOC 007600: [04:01:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007600: [04:01:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007600: [04:01:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007600: [04:01:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007600: [04:01:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007600: [04:01:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000710016 RDOC 010032: [04:01:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010032: [04:01:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007600: [04:01:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 007600: [04:01:59] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 007600: [04:01:59] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 007600: [04:01:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007600: [04:01:59] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 007600: [04:01:59] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 007600: [04:02:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16518 (0.85 %) RDOC 007600: [04:02:00] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.090467 seconds RDOC 007600: [04:02:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 007600: [04:02:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007600: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010032: [04:02:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28943 bytes) (time 1695006120) 7478 byte thumbnail RDOC 010032: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 010032: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010032: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010032: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010032: [04:02:01] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010032: [04:02:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [04:02:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010032: [04:02:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010032: [04:02:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010032: [04:02:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010032: [04:02:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010032: [04:02:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010032: [04:02:01] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010032: [04:02:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010032: [04:02:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010032: [04:02:01] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010032: [04:02:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010032: [04:02:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010032: [04:02:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010032: [04:02:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 147.640 ms RDOC 010032: [04:02:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008916: [04:02:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008916: [04:02:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008916: [04:02:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008916: [04:02:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008916: [04:02:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2724 RDOC 002724: [04:02:02] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002724: [04:02:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002724: [04:02:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002724: [04:02:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002724: [04:02:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002724: [04:02:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002724: [04:02:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002724: [04:02:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002724: [04:02:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002724: [04:02:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002724: [04:02:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002724: [04:02:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002724: [04:02:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002724: [04:02:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008916: [04:02:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2724] RDOC 002724: [04:02:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002724: [04:02:02] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002724: [04:02:02] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E588E2C690 RDOC 002724: [04:02:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002724: [04:02:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002724: [04:02:02] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002724: [04:02:02] gl_driver.cpp(1116) - Log - Deleting shader group 000001E588E2C690 RDOC 002724: [04:02:02] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002724: [04:02:02] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E588E2C0D0 RDOC 002724: [04:02:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002724: [04:02:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002724: [04:02:02] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002724: [04:02:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002724: [04:02:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002724: [04:02:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E028E RDOC 008916: [04:02:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002724: [04:02:02] gl_driver.cpp(2221) - Log - Starting capture RDOC 002724: [04:02:02] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002724: [04:02:02] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008916: [04:02:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002724: [04:02:02] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002724: [04:02:02] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 002724: [04:02:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002724: [04:02:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3310 (11.57 %) RDOC 002724: [04:02:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.056802 seconds RDOC 002724: [04:02:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002724: [04:02:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 002724: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008916: [04:02:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13060 bytes) (time 1695006122) 5116 byte thumbnail RDOC 008916: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008916: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008916: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008916: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008916: [04:02:03] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008916: [04:02:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008916: [04:02:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008916: [04:02:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008916: [04:02:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008916: [04:02:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008916: [04:02:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008916: [04:02:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008916: [04:02:04] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008916: [04:02:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008916: [04:02:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008916: [04:02:04] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008916: [04:02:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008916: [04:02:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008916: [04:02:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008916: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008916: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008916: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008916: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008916: [04:02:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 96.396 ms RDOC 008916: [04:02:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002288: [04:02:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002288: [04:02:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002288: [04:02:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002288: [04:02:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002288: [04:02:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5788 RDOC 005788: [04:02:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005788: [04:02:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [04:02:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [04:02:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005788: [04:02:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005788: [04:02:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005788: [04:02:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005788: [04:02:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005788: [04:02:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005788: [04:02:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005788: [04:02:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005788: [04:02:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005788: [04:02:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005788: [04:02:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005788: [04:02:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002288: [04:02:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5788] RDOC 005788: [04:02:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005788: [04:02:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022AF430C030 RDOC 005788: [04:02:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005788: [04:02:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005788: [04:02:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005788: [04:02:05] gl_driver.cpp(1116) - Log - Deleting shader group 0000022AF430C030 RDOC 005788: [04:02:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005788: [04:02:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022AF430B6F0 RDOC 005788: [04:02:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005788: [04:02:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005788: [04:02:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005788: [04:02:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005788: [04:02:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005788: [04:02:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000760016 RDOC 002288: [04:02:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005788: [04:02:05] gl_driver.cpp(2221) - Log - Starting capture RDOC 005788: [04:02:05] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005788: [04:02:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002288: [04:02:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005788: [04:02:05] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005788: [04:02:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005788: [04:02:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005788: [04:02:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3448 (11.29 %) RDOC 005788: [04:02:05] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.067422 seconds RDOC 005788: [04:02:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005788: [04:02:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 005788: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 002288: [04:02:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13198 bytes) (time 1695006125) 5116 byte thumbnail RDOC 002288: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 002288: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002288: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002288: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002288: [04:02:06] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002288: [04:02:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002288: [04:02:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002288: [04:02:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002288: [04:02:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002288: [04:02:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002288: [04:02:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002288: [04:02:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002288: [04:02:06] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 002288: [04:02:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002288: [04:02:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002288: [04:02:06] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 002288: [04:02:07] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002288: [04:02:07] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002288: [04:02:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002288: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002288: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002288: [04:02:07] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002288: [04:02:07] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002288: [04:02:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 93.526 ms RDOC 002288: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 002288: [04:02:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1477 (4.84 %) RDOC 002288: [04:02:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002288: [04:02:07] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.920 ms RDOC 002288: [04:02:07] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 002288: [04:02:07] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 002288: [04:02:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1477 (4.84 %) RDOC 002288: [04:02:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 002288: [04:02:07] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 002288: [04:02:07] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 002288: [04:02:07] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 002288: [04:02:07] gl_replay.cpp(2438) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 002288: [04:02:07] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 002288: [04:02:07] gl_replay.cpp(2464) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 002288: [04:02:07] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 002288: [04:02:07] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 002288: [04:02:07] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 002288: [04:02:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012096: [04:02:07] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012096: [04:02:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [04:02:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012096: [04:02:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [04:02:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2256 RDOC 002256: [04:02:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002256: [04:02:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002256: [04:02:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002256: [04:02:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002256: [04:02:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002256: [04:02:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002256: [04:02:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002256: [04:02:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002256: [04:02:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002256: [04:02:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002256: [04:02:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002256: [04:02:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002256: [04:02:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002256: [04:02:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012096: [04:02:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2256] RDOC 002256: [04:02:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002256: [04:02:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002256: [04:02:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E8E87AEFE0 RDOC 002256: [04:02:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002256: [04:02:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002256: [04:02:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002256: [04:02:08] gl_driver.cpp(1116) - Log - Deleting shader group 000001E8E87AEFE0 RDOC 002256: [04:02:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002256: [04:02:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E8E87AECA0 RDOC 002256: [04:02:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002256: [04:02:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002256: [04:02:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002256: [04:02:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002256: [04:02:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012096: [04:02:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002256: [04:02:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000022028E RDOC 002256: [04:02:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 002256: [04:02:08] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 012096: [04:02:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002256: [04:02:08] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 002256: [04:02:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002256: [04:02:08] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 002256: [04:02:08] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 002256: [04:02:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65301 (0.44 %) RDOC 002256: [04:02:08] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.112204 seconds RDOC 002256: [04:02:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 002256: [04:02:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 002256: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 012096: [04:02:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74830 bytes) (time 1695006128) 4886 byte thumbnail RDOC 012096: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 012096: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012096: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012096: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012096: [04:02:09] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012096: [04:02:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012096: [04:02:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012096: [04:02:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012096: [04:02:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012096: [04:02:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012096: [04:02:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012096: [04:02:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012096: [04:02:09] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 012096: [04:02:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012096: [04:02:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012096: [04:02:10] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 012096: [04:02:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012096: [04:02:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012096: [04:02:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012096: [04:02:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012096: [04:02:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012096: [04:02:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012096: [04:02:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012096: [04:02:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 194.551 ms RDOC 012096: [04:02:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005932: [04:02:10] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005932: [04:02:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005932: [04:02:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005932: [04:02:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005932: [04:02:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3140 RDOC 003140: [04:02:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003140: [04:02:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003140: [04:02:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003140: [04:02:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003140: [04:02:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003140: [04:02:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003140: [04:02:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003140: [04:02:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003140: [04:02:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003140: [04:02:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003140: [04:02:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003140: [04:02:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003140: [04:02:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003140: [04:02:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003140: [04:02:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005932: [04:02:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3140] RDOC 003140: [04:02:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003140: [04:02:11] gl_driver.cpp(1217) - Log - Created new sharegroup 00000274DEB0AEA0 RDOC 003140: [04:02:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003140: [04:02:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003140: [04:02:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003140: [04:02:11] gl_driver.cpp(1116) - Log - Deleting shader group 00000274DEB0AEA0 RDOC 003140: [04:02:11] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003140: [04:02:11] gl_driver.cpp(1217) - Log - Created new sharegroup 00000274DEB0B2A0 RDOC 003140: [04:02:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003140: [04:02:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003140: [04:02:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003140: [04:02:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003140: [04:02:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003140: [04:02:11] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 003140: [04:02:11] gl_driver.cpp(1217) - Log - Created new sharegroup 00000274DEB0D120 RDOC 003140: [04:02:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 003140: [04:02:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003140: [04:02:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005932: [04:02:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003140: [04:02:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000024028E RDOC 005932: [04:02:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003140: [04:02:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 003140: [04:02:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003140: [04:02:14] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 003140: [04:02:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003140: [04:02:14] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 003140: [04:02:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 003140: [04:02:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5764 (1.00 %) RDOC 003140: [04:02:14] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.093370 seconds RDOC 003140: [04:02:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 003140: [04:02:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003140: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005932: [04:02:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12422 bytes) (time 1695006134) 2530 byte thumbnail RDOC 005932: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 005932: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005932: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005932: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005932: [04:02:15] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005932: [04:02:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005932: [04:02:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005932: [04:02:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005932: [04:02:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005932: [04:02:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005932: [04:02:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005932: [04:02:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005932: [04:02:15] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005932: [04:02:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005932: [04:02:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005932: [04:02:15] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005932: [04:02:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005932: [04:02:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005932: [04:02:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005932: [04:02:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005932: [04:02:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005932: [04:02:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005932: [04:02:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005932: [04:02:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 147.418 ms RDOC 005932: [04:02:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008764: [04:02:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008764: [04:02:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008764: [04:02:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008764: [04:02:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008764: [04:02:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7720 RDOC 007720: [04:02:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007720: [04:02:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007720: [04:02:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007720: [04:02:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007720: [04:02:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007720: [04:02:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007720: [04:02:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007720: [04:02:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007720: [04:02:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007720: [04:02:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007720: [04:02:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007720: [04:02:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007720: [04:02:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007720: [04:02:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008764: [04:02:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7720] RDOC 007720: [04:02:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007720: [04:02:17] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020E66A9FC10 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007720: [04:02:17] gl_driver.cpp(1116) - Log - Deleting shader group 0000020E66A9FC10 RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007720: [04:02:17] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:17] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 007720: [04:02:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 007720: [04:02:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:17] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 007720: [04:02:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFF201083A - possibly stale. Using new DC 0000000019010833 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000063010842 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC FFFFFFFFF201083A to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 007720: [04:02:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000019010833 - possibly stale. Using new DC 0000000063010842 to ensure context is rebound properly RDOC 007720: [04:02:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 007720: [04:02:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020E66A9F990 RDOC 007720: [04:02:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 007720: [04:02:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007720: [04:02:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007720: [04:02:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 007720: [04:02:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 007720: [04:02:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000850194 RDOC 008764: [04:02:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007720: [04:02:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 007720: [04:02:19] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007720: [04:02:19] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008764: [04:02:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007720: [04:02:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007720: [04:02:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 007720: [04:02:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007720: [04:02:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5291 (13.80 %) RDOC 007720: [04:02:19] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.088651 seconds RDOC 007720: [04:02:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007720: [04:02:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 007720: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008764: [04:02:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22178 bytes) (time 1695006139) 12052 byte thumbnail RDOC 008764: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008764: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008764: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008764: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008764: [04:02:20] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008764: [04:02:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008764: [04:02:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008764: [04:02:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008764: [04:02:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008764: [04:02:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008764: [04:02:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008764: [04:02:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008764: [04:02:20] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 008764: [04:02:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008764: [04:02:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008764: [04:02:20] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 008764: [04:02:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008764: [04:02:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008764: [04:02:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008764: [04:02:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008764: [04:02:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008764: [04:02:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008764: [04:02:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008764: [04:02:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 171.584 ms RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 008764: [04:02:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 008764: [04:02:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005964: [04:02:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005964: [04:02:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005964: [04:02:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005964: [04:02:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005964: [04:02:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10696 RDOC 010696: [04:02:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010696: [04:02:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010696: [04:02:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010696: [04:02:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010696: [04:02:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010696: [04:02:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010696: [04:02:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010696: [04:02:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010696: [04:02:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010696: [04:02:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010696: [04:02:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010696: [04:02:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010696: [04:02:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010696: [04:02:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010696: [04:02:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005964: [04:02:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10696] RDOC 010696: [04:02:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010696: [04:02:21] gl_driver.cpp(1217) - Log - Created new sharegroup 00000125EB5A9710 RDOC 010696: [04:02:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010696: [04:02:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010696: [04:02:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010696: [04:02:21] gl_driver.cpp(1116) - Log - Deleting shader group 00000125EB5A9710 RDOC 010696: [04:02:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010696: [04:02:21] gl_driver.cpp(1217) - Log - Created new sharegroup 00000125EB5A9D10 RDOC 010696: [04:02:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010696: [04:02:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010696: [04:02:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010696: [04:02:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010696: [04:02:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010696: [04:02:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C02A0 RDOC 005964: [04:02:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010696: [04:02:22] gl_driver.cpp(2221) - Log - Starting capture RDOC 010696: [04:02:22] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010696: [04:02:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005964: [04:02:22] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010696: [04:02:22] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010696: [04:02:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010696: [04:02:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010696: [04:02:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5241 (16.58 %) RDOC 010696: [04:02:22] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.056682 seconds RDOC 010696: [04:02:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010696: [04:02:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010696: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005964: [04:02:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14452 bytes) (time 1695006142) 4687 byte thumbnail RDOC 005964: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005964: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005964: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005964: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005964: [04:02:23] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005964: [04:02:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005964: [04:02:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005964: [04:02:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005964: [04:02:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005964: [04:02:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005964: [04:02:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005964: [04:02:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005964: [04:02:23] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 005964: [04:02:23] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005964: [04:02:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005964: [04:02:23] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 005964: [04:02:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005964: [04:02:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005964: [04:02:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005964: [04:02:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 227.151 ms RDOC 005964: [04:02:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008376: [04:02:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008376: [04:02:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008376: [04:02:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008376: [04:02:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008376: [04:02:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2592 RDOC 002592: [04:02:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002592: [04:02:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002592: [04:02:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002592: [04:02:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002592: [04:02:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002592: [04:02:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002592: [04:02:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002592: [04:02:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002592: [04:02:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002592: [04:02:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002592: [04:02:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002592: [04:02:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002592: [04:02:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002592: [04:02:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008376: [04:02:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2592] RDOC 002592: [04:02:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024B9DA9D280 RDOC 002592: [04:02:25] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002592: [04:02:25] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002592: [04:02:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002592: [04:02:25] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 002592: [04:02:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002592: [04:02:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002592: [04:02:25] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 002592: [04:02:25] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000007B0268 RDOC 002592: [04:02:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024B9DA9D280 / 0x00000000007B0268 RDOC 002592: [04:02:26] vk_core.cpp(2058) - Log - Starting capture RDOC 002592: [04:02:26] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008376: [04:02:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002592: [04:02:26] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002592: [04:02:26] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 002592: [04:02:26] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 002592: [04:02:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002592: [04:02:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25335 (0.72 %) RDOC 002592: [04:02:26] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.063503 seconds RDOC 002592: [04:02:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002592: [04:02:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 002592: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008376: [04:02:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35085 bytes) (time 1695006146) 5116 byte thumbnail RDOC 008376: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008376: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008376: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008376: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008376: [04:02:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008376: [04:02:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008376: [04:02:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008376: [04:02:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008376: [04:02:27] vk_replay.cpp(4767) - Log - Created device. RDOC 008376: [04:02:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008376: [04:02:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008376: [04:02:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008376: [04:02:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008376: [04:02:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008376: [04:02:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008376: [04:02:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008376: [04:02:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008376: [04:02:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008376: [04:02:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008376: [04:02:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008376: [04:02:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008376: [04:02:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008376: [04:02:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008376: [04:02:27] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008376: [04:02:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008376: [04:02:27] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008376: [04:02:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008376: [04:02:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008376: [04:02:27] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008376: [04:02:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008376: [04:02:27] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008376: [04:02:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008376: [04:02:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008376: [04:02:27] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008376: [04:02:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008376: [04:02:27] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008376: [04:02:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008376: [04:02:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008376: [04:02:27] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008376: [04:02:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008376: [04:02:27] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008376: [04:02:27] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008376: [04:02:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008376: [04:02:27] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008376: [04:02:27] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008376: [04:02:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008376: [04:02:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008376: [04:02:27] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 008376: [04:02:28] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008376: [04:02:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008376: [04:02:28] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008376: [04:02:28] vk_core.cpp(2871) - Log - Timer chunk initialisation - 1116.934 ms RDOC 008376: [04:02:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011588: [04:02:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011588: [04:02:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [04:02:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011588: [04:02:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [04:02:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11900 RDOC 011900: [04:02:29] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011900: [04:02:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011900: [04:02:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011900: [04:02:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011900: [04:02:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011900: [04:02:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011900: [04:02:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011900: [04:02:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011900: [04:02:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011900: [04:02:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011900: [04:02:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011900: [04:02:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011900: [04:02:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011900: [04:02:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011588: [04:02:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11900] RDOC 011900: [04:02:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C2C094B1F0 RDOC 011900: [04:02:29] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011900: [04:02:29] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011900: [04:02:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011900: [04:02:29] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011900: [04:02:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011900: [04:02:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011900: [04:02:29] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000008C0194 RDOC 011900: [04:02:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C2C094B1F0 / 0x00000000008C0194 RDOC 011588: [04:02:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011900: [04:02:30] vk_core.cpp(2058) - Log - Starting capture RDOC 011900: [04:02:30] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011900: [04:02:30] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011900: [04:02:30] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 011900: [04:02:30] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011900: [04:02:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011900: [04:02:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31615 (0.58 %) RDOC 011900: [04:02:30] vk_core.cpp(2609) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.158504 seconds RDOC 011900: [04:02:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 011900: [04:02:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011900: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011588: [04:02:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42511 bytes) (time 1695006150) 6397 byte thumbnail RDOC 011588: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011588: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011588: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011588: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011588: [04:02:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011588: [04:02:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011588: [04:02:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011588: [04:02:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011588: [04:02:31] vk_replay.cpp(4767) - Log - Created device. RDOC 011588: [04:02:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011588: [04:02:31] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011588: [04:02:31] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011588: [04:02:31] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011588: [04:02:31] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011588: [04:02:31] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011588: [04:02:31] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011588: [04:02:31] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011588: [04:02:31] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011588: [04:02:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011588: [04:02:31] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011588: [04:02:31] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011588: [04:02:31] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011588: [04:02:31] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011588: [04:02:31] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011588: [04:02:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011588: [04:02:31] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011588: [04:02:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011588: [04:02:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011588: [04:02:31] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011588: [04:02:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011588: [04:02:31] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011588: [04:02:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011588: [04:02:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011588: [04:02:31] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011588: [04:02:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011588: [04:02:31] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011588: [04:02:31] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011588: [04:02:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011588: [04:02:31] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011588: [04:02:31] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011588: [04:02:31] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011588: [04:02:31] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011588: [04:02:31] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011588: [04:02:31] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011588: [04:02:31] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011588: [04:02:31] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011588: [04:02:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011588: [04:02:31] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011588: [04:02:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011588: [04:02:31] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011588: [04:02:31] vk_core.cpp(2871) - Log - Timer chunk initialisation - 137.255 ms RDOC 011588: [04:02:32] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 137.757 ms RDOC 011588: [04:02:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010392: [04:02:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010392: [04:02:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [04:02:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010392: [04:02:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [04:02:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11452 RDOC 011452: [04:02:32] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011452: [04:02:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011452: [04:02:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011452: [04:02:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011452: [04:02:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011452: [04:02:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011452: [04:02:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011452: [04:02:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011452: [04:02:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011452: [04:02:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011452: [04:02:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011452: [04:02:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011452: [04:02:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011452: [04:02:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010392: [04:02:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11452] RDOC 011452: [04:02:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000154167D77B0 RDOC 011452: [04:02:33] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011452: [04:02:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011452: [04:02:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011452: [04:02:33] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011452: [04:02:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011452: [04:02:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011452: [04:02:33] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000008D0194 RDOC 011452: [04:02:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000154167D77B0 / 0x00000000008D0194 RDOC 011452: [04:02:34] vk_core.cpp(2058) - Log - Starting capture RDOC 011452: [04:02:34] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011452: [04:02:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011452: [04:02:34] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 010392: [04:02:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011452: [04:02:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011452: [04:02:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011452: [04:02:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20552 (0.58 %) RDOC 011452: [04:02:34] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.059910 seconds RDOC 011452: [04:02:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 011452: [04:02:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011452: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010392: [04:02:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30051 bytes) (time 1695006154) 4844 byte thumbnail RDOC 010392: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010392: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010392: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010392: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010392: [04:02:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010392: [04:02:35] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010392: [04:02:35] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010392: [04:02:35] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010392: [04:02:35] vk_replay.cpp(4767) - Log - Created device. RDOC 010392: [04:02:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010392: [04:02:35] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010392: [04:02:35] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010392: [04:02:35] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010392: [04:02:35] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010392: [04:02:35] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010392: [04:02:35] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010392: [04:02:35] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010392: [04:02:35] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010392: [04:02:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010392: [04:02:35] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010392: [04:02:35] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010392: [04:02:35] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010392: [04:02:35] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010392: [04:02:35] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010392: [04:02:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010392: [04:02:35] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [04:02:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010392: [04:02:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010392: [04:02:35] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [04:02:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010392: [04:02:35] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [04:02:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010392: [04:02:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010392: [04:02:35] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [04:02:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010392: [04:02:35] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [04:02:35] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010392: [04:02:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010392: [04:02:35] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [04:02:35] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010392: [04:02:35] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010392: [04:02:35] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010392: [04:02:35] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010392: [04:02:35] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010392: [04:02:35] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010392: [04:02:35] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010392: [04:02:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010392: [04:02:35] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010392: [04:02:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010392: [04:02:35] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010392: [04:02:35] vk_core.cpp(2871) - Log - Timer chunk initialisation - 132.852 ms RDOC 010392: [04:02:36] vk_debug.cpp(1894) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010392: [04:02:36] vk_debug.cpp(1894) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010392: [04:02:36] vk_debug.cpp(1894) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 010392: [04:02:36] vk_debug.cpp(1894) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010392: [04:02:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010392: [04:02:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010732: [04:02:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010732: [04:02:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010732: [04:02:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010732: [04:02:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010732: [04:02:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11696 RDOC 011696: [04:02:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011696: [04:02:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011696: [04:02:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011696: [04:02:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011696: [04:02:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011696: [04:02:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011696: [04:02:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011696: [04:02:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011696: [04:02:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011696: [04:02:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011696: [04:02:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011696: [04:02:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011696: [04:02:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011696: [04:02:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010732: [04:02:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11696] RDOC 011696: [04:02:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027255D826B0 RDOC 011696: [04:02:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011696: [04:02:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011696: [04:02:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011696: [04:02:37] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011696: [04:02:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011696: [04:02:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011696: [04:02:37] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000890016 RDOC 011696: [04:02:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027255D826B0 / 0x0000000000890016 RDOC 010732: [04:02:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011696: [04:02:37] vk_core.cpp(2058) - Log - Starting capture RDOC 011696: [04:02:37] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011696: [04:02:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011696: [04:02:37] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 011696: [04:02:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011696: [04:02:37] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011696: [04:02:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 57991 (1.06 %) RDOC 011696: [04:02:38] vk_core.cpp(2609) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.072967 seconds RDOC 011696: [04:02:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011696: [04:02:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011696: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010732: [04:02:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67609 bytes) (time 1695006158) 4975 byte thumbnail RDOC 010732: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 010732: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010732: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010732: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010732: [04:02:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010732: [04:02:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010732: [04:02:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010732: [04:02:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010732: [04:02:39] vk_replay.cpp(4767) - Log - Created device. RDOC 010732: [04:02:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010732: [04:02:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010732: [04:02:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010732: [04:02:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010732: [04:02:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010732: [04:02:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010732: [04:02:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010732: [04:02:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010732: [04:02:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010732: [04:02:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010732: [04:02:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010732: [04:02:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010732: [04:02:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010732: [04:02:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010732: [04:02:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010732: [04:02:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010732: [04:02:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [04:02:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010732: [04:02:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010732: [04:02:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [04:02:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010732: [04:02:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [04:02:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010732: [04:02:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010732: [04:02:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [04:02:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010732: [04:02:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [04:02:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010732: [04:02:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010732: [04:02:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010732: [04:02:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010732: [04:02:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010732: [04:02:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010732: [04:02:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010732: [04:02:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010732: [04:02:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010732: [04:02:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010732: [04:02:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010732: [04:02:39] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010732: [04:02:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010732: [04:02:39] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010732: [04:02:39] vk_core.cpp(2871) - Log - Timer chunk initialisation - 143.481 ms RDOC 010732: [04:02:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007624: [04:02:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007624: [04:02:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007624: [04:02:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007624: [04:02:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007624: [04:02:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8444 RDOC 008444: [04:02:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008444: [04:02:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008444: [04:02:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008444: [04:02:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008444: [04:02:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008444: [04:02:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008444: [04:02:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008444: [04:02:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008444: [04:02:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008444: [04:02:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008444: [04:02:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008444: [04:02:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008444: [04:02:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008444: [04:02:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007624: [04:02:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8444] RDOC 008444: [04:02:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019B0A44D690 RDOC 008444: [04:02:40] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008444: [04:02:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008444: [04:02:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008444: [04:02:40] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 008444: [04:02:40] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008444: [04:02:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008444: [04:02:41] vk_core.cpp(2058) - Log - Starting capture RDOC 008444: [04:02:41] vk_core.cpp(2062) - Log - Creating desired queue as none was obtained by the application RDOC 008444: [04:02:41] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008444: [04:02:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008444: [04:02:41] vk_core.cpp(2201) - Log - Finished capture, Frame 4294967295 RDOC 008444: [04:02:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 008444: [04:02:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007624: [04:02:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008444: [04:02:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19628 (0.56 %) RDOC 008444: [04:02:41] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.042811 seconds RDOC 008444: [04:02:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 008444: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 007624: [04:02:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19776 bytes) (time 1695006161) 0 byte thumbnail RDOC 007624: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 007624: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007624: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007624: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007624: [04:02:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007624: [04:02:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007624: [04:02:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007624: [04:02:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007624: [04:02:42] vk_replay.cpp(4767) - Log - Created device. RDOC 007624: [04:02:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007624: [04:02:42] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007624: [04:02:42] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007624: [04:02:42] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007624: [04:02:42] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007624: [04:02:42] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007624: [04:02:42] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007624: [04:02:42] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007624: [04:02:42] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007624: [04:02:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007624: [04:02:42] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007624: [04:02:42] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007624: [04:02:42] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007624: [04:02:42] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007624: [04:02:42] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007624: [04:02:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007624: [04:02:42] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007624: [04:02:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007624: [04:02:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007624: [04:02:42] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007624: [04:02:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007624: [04:02:42] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007624: [04:02:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007624: [04:02:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007624: [04:02:42] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007624: [04:02:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007624: [04:02:42] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007624: [04:02:42] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007624: [04:02:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007624: [04:02:42] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007624: [04:02:42] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007624: [04:02:42] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007624: [04:02:42] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007624: [04:02:42] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007624: [04:02:42] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007624: [04:02:42] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007624: [04:02:42] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007624: [04:02:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007624: [04:02:42] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007624: [04:02:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007624: [04:02:42] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007624: [04:02:42] vk_core.cpp(2871) - Log - Timer chunk initialisation - 149.631 ms RDOC 007624: [04:02:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002300: [04:02:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002300: [04:02:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002300: [04:02:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002300: [04:02:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002300: [04:02:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12092 RDOC 012092: [04:02:43] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012092: [04:02:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012092: [04:02:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012092: [04:02:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012092: [04:02:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012092: [04:02:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012092: [04:02:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012092: [04:02:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012092: [04:02:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012092: [04:02:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012092: [04:02:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012092: [04:02:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012092: [04:02:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012092: [04:02:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002300: [04:02:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12092] RDOC 012092: [04:02:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002D7AC168770 RDOC 012092: [04:02:43] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012092: [04:02:43] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012092: [04:02:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012092: [04:02:43] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 012092: [04:02:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012092: [04:02:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012092: [04:02:43] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000003402A0 RDOC 012092: [04:02:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002D7AC168770 / 0x00000000003402A0 RDOC 012092: [04:02:44] vk_core.cpp(2058) - Log - Starting capture RDOC 012092: [04:02:44] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002300: [04:02:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012092: [04:02:44] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012092: [04:02:44] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 012092: [04:02:44] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 012092: [04:02:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012092: [04:02:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21031 (0.60 %) RDOC 012092: [04:02:44] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.067330 seconds RDOC 012092: [04:02:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012092: [04:02:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 012092: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002300: [04:02:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30781 bytes) (time 1695006164) 5116 byte thumbnail RDOC 002300: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002300: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002300: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002300: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002300: [04:02:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002300: [04:02:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002300: [04:02:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002300: [04:02:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002300: [04:02:45] vk_replay.cpp(4767) - Log - Created device. RDOC 002300: [04:02:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002300: [04:02:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002300: [04:02:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002300: [04:02:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002300: [04:02:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002300: [04:02:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002300: [04:02:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002300: [04:02:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002300: [04:02:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002300: [04:02:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002300: [04:02:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002300: [04:02:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002300: [04:02:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002300: [04:02:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002300: [04:02:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002300: [04:02:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002300: [04:02:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [04:02:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002300: [04:02:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002300: [04:02:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [04:02:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002300: [04:02:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [04:02:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002300: [04:02:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002300: [04:02:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [04:02:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002300: [04:02:45] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [04:02:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002300: [04:02:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002300: [04:02:45] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002300: [04:02:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002300: [04:02:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002300: [04:02:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002300: [04:02:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002300: [04:02:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002300: [04:02:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002300: [04:02:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002300: [04:02:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002300: [04:02:45] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002300: [04:02:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002300: [04:02:45] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002300: [04:02:45] vk_core.cpp(2871) - Log - Timer chunk initialisation - 136.389 ms RDOC 002300: [04:02:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001528: [04:02:46] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001528: [04:02:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001528: [04:02:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001528: [04:02:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001528: [04:02:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11744 RDOC 011744: [04:02:46] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011744: [04:02:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [04:02:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [04:02:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011744: [04:02:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011744: [04:02:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011744: [04:02:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011744: [04:02:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011744: [04:02:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011744: [04:02:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011744: [04:02:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011744: [04:02:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011744: [04:02:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011744: [04:02:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001528: [04:02:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11744] RDOC 011744: [04:02:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027C3AFF9200 RDOC 011744: [04:02:47] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011744: [04:02:47] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011744: [04:02:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [04:02:47] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011744: [04:02:47] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011744: [04:02:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011744: [04:02:47] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000910194 RDOC 011744: [04:02:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027C3AFF9200 / 0x0000000000910194 RDOC 011744: [04:02:47] vk_core.cpp(2058) - Log - Starting capture RDOC 011744: [04:02:47] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011744: [04:02:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011744: [04:02:47] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 001528: [04:02:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011744: [04:02:47] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 011744: [04:02:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011744: [04:02:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9024 (37.60 %) RDOC 011744: [04:02:47] vk_core.cpp(2609) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.055031 seconds RDOC 011744: [04:02:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 011744: [04:02:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 011744: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001528: [04:02:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27349 bytes) (time 1695006167) 11541 byte thumbnail RDOC 001528: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001528: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001528: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001528: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001528: [04:02:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001528: [04:02:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001528: [04:02:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001528: [04:02:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001528: [04:02:49] vk_replay.cpp(4767) - Log - Created device. RDOC 001528: [04:02:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001528: [04:02:49] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001528: [04:02:49] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001528: [04:02:49] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001528: [04:02:49] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001528: [04:02:49] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001528: [04:02:49] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001528: [04:02:49] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001528: [04:02:49] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001528: [04:02:49] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001528: [04:02:49] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001528: [04:02:49] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001528: [04:02:49] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001528: [04:02:49] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001528: [04:02:49] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001528: [04:02:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001528: [04:02:49] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [04:02:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [04:02:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001528: [04:02:49] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [04:02:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001528: [04:02:49] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [04:02:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [04:02:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001528: [04:02:49] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [04:02:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001528: [04:02:49] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [04:02:49] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [04:02:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001528: [04:02:49] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001528: [04:02:49] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001528: [04:02:49] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001528: [04:02:49] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001528: [04:02:49] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001528: [04:02:49] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001528: [04:02:49] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001528: [04:02:49] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001528: [04:02:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001528: [04:02:49] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001528: [04:02:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001528: [04:02:49] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001528: [04:02:49] vk_core.cpp(2871) - Log - Timer chunk initialisation - 144.269 ms RDOC 001528: [04:02:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001548: [04:02:49] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001548: [04:02:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001548: [04:02:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001548: [04:02:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001548: [04:02:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4208 RDOC 004208: [04:02:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 004208: [04:02:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004208: [04:02:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004208: [04:02:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004208: [04:02:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004208: [04:02:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004208: [04:02:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004208: [04:02:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004208: [04:02:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004208: [04:02:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004208: [04:02:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004208: [04:02:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004208: [04:02:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004208: [04:02:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001548: [04:02:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4208] RDOC 004208: [04:02:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020CED4A27E0 RDOC 004208: [04:02:50] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 004208: [04:02:50] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004208: [04:02:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004208: [04:02:50] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 004208: [04:02:50] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004208: [04:02:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004208: [04:02:50] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000003702A0 RDOC 004208: [04:02:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020CED4A27E0 / 0x00000000003702A0 RDOC 004208: [04:02:52] vk_core.cpp(2058) - Log - Starting capture RDOC 004208: [04:02:52] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 001548: [04:02:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004208: [04:02:52] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 004208: [04:02:52] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 004208: [04:02:52] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 004208: [04:02:52] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 004208: [04:02:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37214016 bytes to 164921 (0.44 %) RDOC 004208: [04:02:52] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.490051 MB capture section in 0.087430 seconds RDOC 004208: [04:02:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 004208: [04:02:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 004208: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001548: [04:02:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (195314 bytes) (time 1695006172) 6074 byte thumbnail RDOC 001548: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001548: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001548: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001548: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001548: [04:02:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001548: [04:02:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001548: [04:02:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001548: [04:02:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001548: [04:02:53] vk_replay.cpp(4767) - Log - Created device. RDOC 001548: [04:02:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001548: [04:02:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001548: [04:02:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001548: [04:02:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001548: [04:02:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001548: [04:02:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001548: [04:02:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001548: [04:02:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001548: [04:02:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001548: [04:02:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001548: [04:02:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001548: [04:02:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001548: [04:02:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001548: [04:02:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001548: [04:02:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001548: [04:02:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001548: [04:02:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001548: [04:02:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001548: [04:02:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001548: [04:02:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001548: [04:02:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001548: [04:02:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001548: [04:02:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001548: [04:02:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001548: [04:02:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001548: [04:02:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001548: [04:02:53] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001548: [04:02:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001548: [04:02:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001548: [04:02:53] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001548: [04:02:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001548: [04:02:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001548: [04:02:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001548: [04:02:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001548: [04:02:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001548: [04:02:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001548: [04:02:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001548: [04:02:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001548: [04:02:53] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001548: [04:02:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001548: [04:02:53] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001548: [04:02:54] vk_core.cpp(2871) - Log - Timer chunk initialisation - 753.428 ms RDOC 001548: [04:02:54] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 001548: [04:02:54] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 001548: [04:02:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 001548: [04:02:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_descriptor_reuse.cpp:508 Log: 102 frames in 1082.886000 ms = 10.616529 average frametime
RDOC 008664: [04:02:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008664: [04:02:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008664: [04:02:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008664: [04:02:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008664: [04:02:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9308 RDOC 009308: [04:02:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009308: [04:02:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009308: [04:02:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009308: [04:02:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009308: [04:02:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009308: [04:02:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009308: [04:02:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009308: [04:02:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009308: [04:02:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009308: [04:02:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009308: [04:02:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009308: [04:02:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009308: [04:02:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009308: [04:02:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008664: [04:02:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9308] RDOC 009308: [04:02:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024E4E287EA0 RDOC 009308: [04:02:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009308: [04:02:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009308: [04:02:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009308: [04:02:56] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 009308: [04:02:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009308: [04:02:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009308: [04:02:56] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000940194 RDOC 009308: [04:02:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024E4E287EA0 / 0x0000000000940194 RDOC 008664: [04:02:56] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008664: [04:02:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009308: [04:02:57] vk_core.cpp(2058) - Log - Starting capture RDOC 009308: [04:02:57] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 009308: [04:02:57] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 009308: [04:02:57] vk_core.cpp(2201) - Log - Finished capture, Frame 100 RDOC 009308: [04:02:57] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 009308: [04:02:57] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 009308: [04:02:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1653047 (3.91 %) RDOC 009308: [04:02:57] vk_core.cpp(2609) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.511577 seconds RDOC 009308: [04:02:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009308: [04:02:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009308: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008664: [04:02:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1659702 bytes) (time 1695006177) 2526 byte thumbnail RDOC 008664: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008664: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008664: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008664: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008664: [04:02:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008664: [04:02:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008664: [04:02:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008664: [04:02:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008664: [04:02:58] vk_replay.cpp(4767) - Log - Created device. RDOC 008664: [04:02:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008664: [04:02:58] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008664: [04:02:58] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008664: [04:02:58] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008664: [04:02:58] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008664: [04:02:58] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008664: [04:02:58] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008664: [04:02:58] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008664: [04:02:58] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008664: [04:02:58] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008664: [04:02:58] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008664: [04:02:58] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008664: [04:02:58] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008664: [04:02:58] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008664: [04:02:58] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008664: [04:02:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008664: [04:02:58] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008664: [04:02:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008664: [04:02:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008664: [04:02:58] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008664: [04:02:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008664: [04:02:58] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008664: [04:02:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008664: [04:02:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008664: [04:02:58] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008664: [04:02:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008664: [04:02:58] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008664: [04:02:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008664: [04:02:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008664: [04:02:58] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008664: [04:02:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008664: [04:02:58] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008664: [04:02:58] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008664: [04:02:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008664: [04:02:58] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008664: [04:02:58] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008664: [04:02:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008664: [04:02:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008664: [04:02:59] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008664: [04:02:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008664: [04:02:59] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008664: [04:02:59] vk_core.cpp(2871) - Log - Timer chunk initialisation - 675.399 ms RDOC 008664: [04:03:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011064: [04:03:00] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011064: [04:03:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [04:03:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011064: [04:03:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [04:03:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 132 RDOC 000132: [04:03:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 000132: [04:03:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000132: [04:03:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000132: [04:03:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000132: [04:03:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000132: [04:03:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000132: [04:03:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000132: [04:03:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000132: [04:03:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000132: [04:03:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000132: [04:03:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000132: [04:03:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000132: [04:03:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000132: [04:03:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011064: [04:03:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [132] RDOC 000132: [04:03:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C38A619C80 RDOC 000132: [04:03:01] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 000132: [04:03:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000132: [04:03:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000132: [04:03:01] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 000132: [04:03:01] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000132: [04:03:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000132: [04:03:01] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000003A02A0 RDOC 000132: [04:03:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C38A619C80 / 0x00000000003A02A0 RDOC 011064: [04:03:02] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011064: [04:03:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000132: [04:03:02] vk_core.cpp(2058) - Log - Starting capture RDOC 000132: [04:03:02] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 000132: [04:03:02] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 000132: [04:03:02] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 000132: [04:03:02] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 000132: [04:03:02] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 000132: [04:03:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 612191 (5.30 %) RDOC 000132: [04:03:02] vk_core.cpp(2609) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.166755 seconds RDOC 000132: [04:03:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000132: [04:03:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 000132: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011064: [04:03:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (621941 bytes) (time 1695006182) 5116 byte thumbnail RDOC 011064: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011064: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011064: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011064: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011064: [04:03:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011064: [04:03:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011064: [04:03:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011064: [04:03:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011064: [04:03:03] vk_replay.cpp(4767) - Log - Created device. RDOC 011064: [04:03:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011064: [04:03:03] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011064: [04:03:03] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [04:03:03] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011064: [04:03:03] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011064: [04:03:03] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [04:03:03] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011064: [04:03:03] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011064: [04:03:03] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011064: [04:03:03] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011064: [04:03:03] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011064: [04:03:03] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011064: [04:03:03] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011064: [04:03:03] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011064: [04:03:03] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011064: [04:03:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011064: [04:03:03] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [04:03:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011064: [04:03:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011064: [04:03:03] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [04:03:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011064: [04:03:03] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [04:03:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011064: [04:03:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011064: [04:03:03] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [04:03:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011064: [04:03:03] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [04:03:03] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011064: [04:03:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011064: [04:03:03] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [04:03:03] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011064: [04:03:03] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011064: [04:03:03] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011064: [04:03:03] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011064: [04:03:03] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011064: [04:03:03] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011064: [04:03:03] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [04:03:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [04:03:03] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011064: [04:03:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011064: [04:03:03] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011064: [04:03:04] vk_core.cpp(2871) - Log - Timer chunk initialisation - 511.071 ms RDOC 011064: [04:03:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011848: [04:03:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011848: [04:03:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [04:03:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011848: [04:03:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [04:03:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2636 RDOC 002636: [04:03:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002636: [04:03:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002636: [04:03:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002636: [04:03:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002636: [04:03:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002636: [04:03:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002636: [04:03:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002636: [04:03:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002636: [04:03:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002636: [04:03:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002636: [04:03:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002636: [04:03:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002636: [04:03:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002636: [04:03:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011848: [04:03:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2636] RDOC 002636: [04:03:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002117718B2A0 RDOC 002636: [04:03:05] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002636: [04:03:05] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002636: [04:03:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002636: [04:03:05] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 002636: [04:03:05] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002636: [04:03:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002636: [04:03:05] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000940016 RDOC 002636: [04:03:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002117718B2A0 / 0x0000000000940016 RDOC 011848: [04:03:06] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011848: [04:03:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002636: [04:03:06] vk_core.cpp(2058) - Log - Starting capture RDOC 002636: [04:03:06] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 002636: [04:03:07] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 002636: [04:03:07] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 002636: [04:03:07] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 002636: [04:03:07] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 002636: [04:03:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752014 (0.40 %) RDOC 002636: [04:03:07] vk_core.cpp(2609) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.117767 seconds RDOC 002636: [04:03:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002636: [04:03:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002636: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011848: [04:03:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758669 bytes) (time 1695006187) 2526 byte thumbnail RDOC 011848: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 011848: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011848: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011848: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011848: [04:03:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011848: [04:03:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011848: [04:03:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011848: [04:03:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011848: [04:03:08] vk_replay.cpp(4767) - Log - Created device. RDOC 011848: [04:03:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011848: [04:03:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011848: [04:03:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011848: [04:03:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011848: [04:03:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011848: [04:03:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011848: [04:03:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011848: [04:03:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011848: [04:03:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011848: [04:03:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011848: [04:03:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011848: [04:03:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011848: [04:03:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011848: [04:03:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011848: [04:03:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011848: [04:03:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011848: [04:03:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [04:03:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [04:03:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011848: [04:03:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [04:03:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011848: [04:03:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [04:03:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [04:03:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011848: [04:03:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [04:03:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011848: [04:03:08] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [04:03:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [04:03:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011848: [04:03:08] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011848: [04:03:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011848: [04:03:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011848: [04:03:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011848: [04:03:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011848: [04:03:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011848: [04:03:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011848: [04:03:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011848: [04:03:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011848: [04:03:08] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011848: [04:03:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011848: [04:03:08] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011848: [04:03:09] vk_core.cpp(2871) - Log - Timer chunk initialisation - 832.607 ms RDOC 011848: [04:03:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005632: [04:03:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005632: [04:03:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005632: [04:03:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005632: [04:03:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005632: [04:03:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5384 RDOC 005384: [04:03:18] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005384: [04:03:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005384: [04:03:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005384: [04:03:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005384: [04:03:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005384: [04:03:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005384: [04:03:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005384: [04:03:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005384: [04:03:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005384: [04:03:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005384: [04:03:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005384: [04:03:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005384: [04:03:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005384: [04:03:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005632: [04:03:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5384] RDOC 005384: [04:03:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027FCE67E520 RDOC 005384: [04:03:19] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005384: [04:03:19] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005384: [04:03:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005384: [04:03:19] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 005384: [04:03:19] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005384: [04:03:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005384: [04:03:19] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000950016 RDOC 005384: [04:03:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027FCE67E520 / 0x0000000000950016 RDOC 005384: [04:03:20] vk_core.cpp(2058) - Log - Starting capture RDOC 005384: [04:03:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005384: [04:03:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005384: [04:03:20] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 005632: [04:03:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005384: [04:03:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 005384: [04:03:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005384: [04:03:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67482 (1.24 %) RDOC 005384: [04:03:20] vk_core.cpp(2609) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.056515 seconds RDOC 005384: [04:03:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 005384: [04:03:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005384: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005632: [04:03:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82794 bytes) (time 1695006200) 9645 byte thumbnail RDOC 005632: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005632: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005632: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005632: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005632: [04:03:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005632: [04:03:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005632: [04:03:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005632: [04:03:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005632: [04:03:21] vk_replay.cpp(4767) - Log - Created device. RDOC 005632: [04:03:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005632: [04:03:21] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005632: [04:03:21] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005632: [04:03:21] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005632: [04:03:21] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005632: [04:03:21] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005632: [04:03:21] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005632: [04:03:21] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005632: [04:03:21] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005632: [04:03:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005632: [04:03:21] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005632: [04:03:21] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005632: [04:03:21] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005632: [04:03:21] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005632: [04:03:21] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005632: [04:03:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005632: [04:03:21] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005632: [04:03:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005632: [04:03:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005632: [04:03:21] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005632: [04:03:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005632: [04:03:21] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005632: [04:03:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005632: [04:03:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005632: [04:03:21] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005632: [04:03:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005632: [04:03:21] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005632: [04:03:21] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005632: [04:03:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005632: [04:03:21] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005632: [04:03:21] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005632: [04:03:21] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005632: [04:03:21] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005632: [04:03:21] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005632: [04:03:21] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005632: [04:03:21] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005632: [04:03:21] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005632: [04:03:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005632: [04:03:21] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005632: [04:03:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005632: [04:03:21] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005632: [04:03:21] vk_core.cpp(2871) - Log - Timer chunk initialisation - 144.768 ms RDOC 005632: [04:03:22] vk_debug.cpp(1894) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005632: [04:03:22] vk_debug.cpp(1894) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 005632: [04:03:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003564: [04:03:22] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003564: [04:03:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003564: [04:03:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003564: [04:03:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003564: [04:03:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1800 RDOC 001800: [04:03:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001800: [04:03:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001800: [04:03:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001800: [04:03:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001800: [04:03:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001800: [04:03:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001800: [04:03:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001800: [04:03:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001800: [04:03:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001800: [04:03:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001800: [04:03:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001800: [04:03:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001800: [04:03:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001800: [04:03:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003564: [04:03:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1800] RDOC 001800: [04:03:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001489583B3E0 RDOC 001800: [04:03:23] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001800: [04:03:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001800: [04:03:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001800: [04:03:23] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001800: [04:03:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001800: [04:03:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001800: [04:03:23] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000009A0194 RDOC 001800: [04:03:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001489583B3E0 / 0x00000000009A0194 RDOC 001800: [04:03:24] vk_core.cpp(2058) - Log - Starting capture RDOC 001800: [04:03:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001800: [04:03:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001800: [04:03:24] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 003564: [04:03:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001800: [04:03:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 001800: [04:03:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001800: [04:03:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24696 (0.70 %) RDOC 001800: [04:03:24] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.058012 seconds RDOC 001800: [04:03:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 001800: [04:03:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001800: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 003564: [04:03:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35652 bytes) (time 1695006204) 6118 byte thumbnail RDOC 003564: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 003564: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003564: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003564: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003564: [04:03:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003564: [04:03:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003564: [04:03:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003564: [04:03:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003564: [04:03:25] vk_replay.cpp(4767) - Log - Created device. RDOC 003564: [04:03:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003564: [04:03:25] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003564: [04:03:25] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003564: [04:03:25] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003564: [04:03:25] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003564: [04:03:25] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003564: [04:03:25] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003564: [04:03:25] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003564: [04:03:25] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003564: [04:03:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003564: [04:03:25] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003564: [04:03:25] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003564: [04:03:25] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003564: [04:03:25] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003564: [04:03:25] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003564: [04:03:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003564: [04:03:25] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003564: [04:03:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003564: [04:03:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003564: [04:03:25] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003564: [04:03:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003564: [04:03:25] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003564: [04:03:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003564: [04:03:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003564: [04:03:25] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003564: [04:03:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003564: [04:03:25] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003564: [04:03:25] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003564: [04:03:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003564: [04:03:25] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003564: [04:03:25] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003564: [04:03:25] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003564: [04:03:25] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003564: [04:03:25] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003564: [04:03:25] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003564: [04:03:25] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003564: [04:03:25] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003564: [04:03:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003564: [04:03:26] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003564: [04:03:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003564: [04:03:26] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003564: [04:03:26] vk_core.cpp(2871) - Log - Timer chunk initialisation - 155.544 ms RDOC 003564: [04:03:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002296: [04:03:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002296: [04:03:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002296: [04:03:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002296: [04:03:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002296: [04:03:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6496 RDOC 006496: [04:03:26] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006496: [04:03:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006496: [04:03:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006496: [04:03:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006496: [04:03:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006496: [04:03:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006496: [04:03:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006496: [04:03:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006496: [04:03:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006496: [04:03:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006496: [04:03:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006496: [04:03:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006496: [04:03:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006496: [04:03:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002296: [04:03:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6496] RDOC 006496: [04:03:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018E967499A0 RDOC 006496: [04:03:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006496: [04:03:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006496: [04:03:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006496: [04:03:27] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006496: [04:03:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006496: [04:03:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006496: [04:03:27] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000980016 RDOC 006496: [04:03:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018E967499A0 / 0x0000000000980016 RDOC 006496: [04:03:27] vk_core.cpp(2058) - Log - Starting capture RDOC 006496: [04:03:27] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006496: [04:03:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006496: [04:03:27] vk_core.cpp(2201) - Log - Finished capture, Frame 4294967295 RDOC 002296: [04:03:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006496: [04:03:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 006496: [04:03:27] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 006496: [04:03:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1794 (42.47 %) RDOC 006496: [04:03:27] vk_core.cpp(2609) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.057915 seconds RDOC 006496: [04:03:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 15297 bytes to 15297 (100.00 %) RDOC 006496: [04:03:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006496: [04:03:28] vk_core.cpp(2058) - Log - Starting capture RDOC 006496: [04:03:28] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006496: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 006496: [04:03:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006496: [04:03:28] vk_core.cpp(2201) - Log - Finished capture, Frame 4294967295 RDOC 006496: [04:03:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 006496: [04:03:28] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 002296: [04:03:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (25936 bytes) (time 1695006208) 8630 byte thumbnail RDOC 002296: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002296: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002296: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002296: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002296: [04:03:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002296: [04:03:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002296: [04:03:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002296: [04:03:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002296: [04:03:29] vk_replay.cpp(4767) - Log - Created device. RDOC 002296: [04:03:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002296: [04:03:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002296: [04:03:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002296: [04:03:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002296: [04:03:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002296: [04:03:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002296: [04:03:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002296: [04:03:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002296: [04:03:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002296: [04:03:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002296: [04:03:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002296: [04:03:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002296: [04:03:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002296: [04:03:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002296: [04:03:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002296: [04:03:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002296: [04:03:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:03:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:03:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002296: [04:03:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:03:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002296: [04:03:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:03:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:03:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002296: [04:03:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:03:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002296: [04:03:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:03:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:03:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002296: [04:03:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:03:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002296: [04:03:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002296: [04:03:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:03:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002296: [04:03:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002296: [04:03:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002296: [04:03:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002296: [04:03:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002296: [04:03:29] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002296: [04:03:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002296: [04:03:29] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002296: [04:03:29] vk_core.cpp(2871) - Log - Timer chunk initialisation - 120.458 ms RDOC 002296: [04:03:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012044: [04:03:29] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012044: [04:03:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012044: [04:03:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012044: [04:03:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012044: [04:03:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6408 RDOC 006408: [04:03:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006408: [04:03:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006408: [04:03:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006408: [04:03:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006408: [04:03:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006408: [04:03:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006408: [04:03:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006408: [04:03:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006408: [04:03:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006408: [04:03:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006408: [04:03:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006408: [04:03:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006408: [04:03:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006408: [04:03:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012044: [04:03:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6408] RDOC 006408: [04:03:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015F8FAD8590 RDOC 006408: [04:03:30] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006408: [04:03:30] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006408: [04:03:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006408: [04:03:30] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006408: [04:03:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006408: [04:03:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006408: [04:03:30] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000990016 RDOC 006408: [04:03:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015F8FAD8590 / 0x0000000000990016 RDOC 006408: [04:03:31] vk_core.cpp(2058) - Log - Starting capture RDOC 006408: [04:03:31] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006408: [04:03:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006408: [04:03:31] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 012044: [04:03:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006408: [04:03:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 006408: [04:03:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006408: [04:03:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29058 (0.71 %) RDOC 006408: [04:03:31] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.053219 seconds RDOC 006408: [04:03:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 006408: [04:03:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 006408: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 012044: [04:03:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41882 bytes) (time 1695006211) 7918 byte thumbnail RDOC 012044: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 012044: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012044: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012044: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012044: [04:03:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012044: [04:03:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012044: [04:03:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012044: [04:03:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012044: [04:03:32] vk_replay.cpp(4767) - Log - Created device. RDOC 012044: [04:03:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012044: [04:03:32] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012044: [04:03:32] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012044: [04:03:32] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012044: [04:03:32] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012044: [04:03:32] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012044: [04:03:32] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012044: [04:03:32] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012044: [04:03:32] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012044: [04:03:32] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012044: [04:03:32] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012044: [04:03:32] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012044: [04:03:32] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012044: [04:03:32] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012044: [04:03:32] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012044: [04:03:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012044: [04:03:32] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012044: [04:03:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012044: [04:03:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012044: [04:03:32] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012044: [04:03:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012044: [04:03:32] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012044: [04:03:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012044: [04:03:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012044: [04:03:32] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012044: [04:03:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012044: [04:03:32] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012044: [04:03:32] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012044: [04:03:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012044: [04:03:32] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012044: [04:03:32] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012044: [04:03:32] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012044: [04:03:32] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012044: [04:03:32] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012044: [04:03:32] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012044: [04:03:32] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012044: [04:03:32] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012044: [04:03:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012044: [04:03:32] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012044: [04:03:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012044: [04:03:32] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012044: [04:03:32] vk_core.cpp(2871) - Log - Timer chunk initialisation - 131.568 ms RDOC 012044: [04:03:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003340: [04:03:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003340: [04:03:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003340: [04:03:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003340: [04:03:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003340: [04:03:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12068 RDOC 012068: [04:03:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 012068: [04:03:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [04:03:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [04:03:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012068: [04:03:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012068: [04:03:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012068: [04:03:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012068: [04:03:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012068: [04:03:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012068: [04:03:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012068: [04:03:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012068: [04:03:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012068: [04:03:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012068: [04:03:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003340: [04:03:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12068] RDOC 012068: [04:03:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000189E6AC38A0 RDOC 012068: [04:03:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 012068: [04:03:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012068: [04:03:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012068: [04:03:34] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 012068: [04:03:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012068: [04:03:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012068: [04:03:34] vk_core.cpp(2058) - Log - Starting capture RDOC 012068: [04:03:34] vk_core.cpp(2062) - Log - Creating desired queue as none was obtained by the application RDOC 012068: [04:03:34] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 012068: [04:03:34] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 012068: [04:03:34] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000009E0194 RDOC 012068: [04:03:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000189E6AC38A0 / 0x00000000009E0194 RDOC 012068: [04:03:34] vk_core.cpp(2201) - Log - Finished capture, Frame 0 RDOC 003340: [04:03:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012068: [04:03:34] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 012068: [04:03:34] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 012068: [04:03:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34962 (0.50 %) RDOC 012068: [04:03:34] vk_core.cpp(2609) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.763915 seconds RDOC 012068: [04:03:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012068: [04:03:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 012068: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003340: [04:03:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44712 bytes) (time 1695006214) 5116 byte thumbnail RDOC 003340: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003340: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003340: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003340: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003340: [04:03:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003340: [04:03:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003340: [04:03:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003340: [04:03:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003340: [04:03:36] vk_replay.cpp(4767) - Log - Created device. RDOC 003340: [04:03:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003340: [04:03:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003340: [04:03:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003340: [04:03:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003340: [04:03:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003340: [04:03:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003340: [04:03:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003340: [04:03:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003340: [04:03:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003340: [04:03:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003340: [04:03:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003340: [04:03:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003340: [04:03:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003340: [04:03:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003340: [04:03:36] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003340: [04:03:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003340: [04:03:36] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003340: [04:03:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003340: [04:03:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003340: [04:03:36] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003340: [04:03:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003340: [04:03:36] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003340: [04:03:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003340: [04:03:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003340: [04:03:36] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003340: [04:03:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003340: [04:03:36] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003340: [04:03:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003340: [04:03:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003340: [04:03:36] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003340: [04:03:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003340: [04:03:36] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003340: [04:03:36] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003340: [04:03:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003340: [04:03:36] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003340: [04:03:36] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003340: [04:03:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003340: [04:03:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003340: [04:03:36] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003340: [04:03:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003340: [04:03:36] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003340: [04:03:36] vk_core.cpp(2871) - Log - Timer chunk initialisation - 130.500 ms RDOC 003340: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003340: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4532 (0.06 %) RDOC 003340: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003340: [04:03:36] vk_core.cpp(2871) - Log - Timer chunk initialisation - 13.435 ms RDOC 003340: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4532 (0.06 %) RDOC 003340: [04:03:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000453! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000454! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000454! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 003340: [04:03:36] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 003340: [04:03:36] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000461! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000464! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000464! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000477! RDOC 003340: [04:03:36] vk_debug.cpp(1841) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000479! RDOC 003340: [04:03:36] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000609! RDOC 003340: [04:03:36] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000609! RDOC 003340: [04:03:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009736: [04:03:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009736: [04:03:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009736: [04:03:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009736: [04:03:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009736: [04:03:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1524 RDOC 001524: [04:03:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001524: [04:03:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001524: [04:03:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001524: [04:03:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001524: [04:03:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001524: [04:03:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001524: [04:03:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001524: [04:03:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001524: [04:03:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001524: [04:03:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001524: [04:03:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001524: [04:03:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001524: [04:03:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001524: [04:03:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009736: [04:03:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1524] RDOC 001524: [04:03:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000133476B7020 RDOC 001524: [04:03:38] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001524: [04:03:38] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001524: [04:03:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001524: [04:03:38] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001524: [04:03:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001524: [04:03:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001524: [04:03:38] vk_core.cpp(4039) - Log - RegisterSurface() window 000000000029028A RDOC 001524: [04:03:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000133476B7020 / 0x000000000029028A RDOC 001524: [04:03:38] vk_core.cpp(2058) - Log - Starting capture RDOC 001524: [04:03:38] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 001524: [04:03:38] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 001524: [04:03:38] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 009736: [04:03:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001524: [04:03:38] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 001524: [04:03:38] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 001524: [04:03:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 38667 (0.64 %) RDOC 001524: [04:03:38] vk_core.cpp(2609) - Log - Captured Vulkan frame with 5.776489 MB capture section in 0.058473 seconds RDOC 001524: [04:03:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001524: [04:03:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001524: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009736: [04:03:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48637 bytes) (time 1695006218) 5333 byte thumbnail RDOC 009736: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009736: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:03:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009736: [04:03:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009736: [04:03:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009736: [04:03:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009736: [04:03:39] vk_replay.cpp(4767) - Log - Created device. RDOC 009736: [04:03:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009736: [04:03:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009736: [04:03:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009736: [04:03:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009736: [04:03:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009736: [04:03:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009736: [04:03:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009736: [04:03:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009736: [04:03:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009736: [04:03:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009736: [04:03:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009736: [04:03:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009736: [04:03:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009736: [04:03:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009736: [04:03:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009736: [04:03:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009736: [04:03:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009736: [04:03:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009736: [04:03:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009736: [04:03:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009736: [04:03:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009736: [04:03:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009736: [04:03:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009736: [04:03:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009736: [04:03:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009736: [04:03:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009736: [04:03:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009736: [04:03:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009736: [04:03:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009736: [04:03:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009736: [04:03:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009736: [04:03:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009736: [04:03:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009736: [04:03:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009736: [04:03:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009736: [04:03:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009736: [04:03:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009736: [04:03:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009736: [04:03:40] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009736: [04:03:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009736: [04:03:40] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009736: [04:03:40] vk_core.cpp(2871) - Log - Timer chunk initialisation - 153.016 ms RDOC 009736: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009736: [04:03:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8335 (0.14 %) RDOC 009736: [04:03:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009736: [04:03:40] vk_core.cpp(2871) - Log - Timer chunk initialisation - 12.766 ms RDOC 009736: [04:03:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057088 bytes to 8335 (0.14 %) RDOC 009736: [04:03:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009736: [04:03:40] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 40.613 ms RDOC 009736: [04:03:40] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009736: [04:03:40] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009736: [04:03:40] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 15.160 ms RDOC 009736: [04:03:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003760: [04:03:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003760: [04:03:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003760: [04:03:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003760: [04:03:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003760: [04:03:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6488 RDOC 006488: [04:03:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006488: [04:03:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006488: [04:03:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006488: [04:03:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006488: [04:03:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006488: [04:03:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006488: [04:03:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006488: [04:03:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006488: [04:03:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006488: [04:03:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006488: [04:03:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006488: [04:03:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006488: [04:03:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006488: [04:03:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003760: [04:03:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6488] RDOC 006488: [04:03:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BCA4738E90 RDOC 006488: [04:03:41] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006488: [04:03:41] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006488: [04:03:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006488: [04:03:42] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006488: [04:03:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006488: [04:03:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006488: [04:03:42] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A10194 RDOC 006488: [04:03:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BCA4738E90 / 0x0000000000A10194 RDOC 003760: [04:03:42] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006488: [04:03:42] vk_core.cpp(2058) - Log - Starting capture RDOC 006488: [04:03:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006488: [04:03:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006488: [04:03:42] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 003760: [04:03:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006488: [04:03:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006488: [04:03:42] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006488: [04:03:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22541 (0.64 %) RDOC 006488: [04:03:42] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.057896 seconds RDOC 006488: [04:03:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006488: [04:03:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006488: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 003760: [04:03:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32291 bytes) (time 1695006222) 5116 byte thumbnail RDOC 003760: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 003760: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003760: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003760: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003760: [04:03:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003760: [04:03:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003760: [04:03:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003760: [04:03:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003760: [04:03:43] vk_replay.cpp(4767) - Log - Created device. RDOC 003760: [04:03:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003760: [04:03:43] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003760: [04:03:43] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003760: [04:03:43] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003760: [04:03:43] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003760: [04:03:43] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003760: [04:03:43] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003760: [04:03:43] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003760: [04:03:43] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003760: [04:03:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003760: [04:03:43] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003760: [04:03:43] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003760: [04:03:43] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003760: [04:03:43] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003760: [04:03:43] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003760: [04:03:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003760: [04:03:43] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:03:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:03:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003760: [04:03:43] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:03:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003760: [04:03:43] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:03:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:03:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003760: [04:03:43] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:03:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003760: [04:03:43] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:03:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:03:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003760: [04:03:43] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:03:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003760: [04:03:43] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003760: [04:03:43] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:03:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003760: [04:03:43] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003760: [04:03:43] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003760: [04:03:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003760: [04:03:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003760: [04:03:44] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003760: [04:03:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003760: [04:03:44] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003760: [04:03:44] vk_core.cpp(2871) - Log - Timer chunk initialisation - 136.697 ms RDOC 003760: [04:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010628: [04:03:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010628: [04:03:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010628: [04:03:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010628: [04:03:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010628: [04:03:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2712 RDOC 002712: [04:03:44] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002712: [04:03:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002712: [04:03:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002712: [04:03:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002712: [04:03:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002712: [04:03:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002712: [04:03:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002712: [04:03:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002712: [04:03:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002712: [04:03:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002712: [04:03:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002712: [04:03:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002712: [04:03:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002712: [04:03:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010628: [04:03:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2712] RDOC 002712: [04:03:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000265E51B72F0 RDOC 002712: [04:03:45] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002712: [04:03:45] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002712: [04:03:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002712: [04:03:45] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 002712: [04:03:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002712: [04:03:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002712: [04:03:45] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A00016 RDOC 002712: [04:03:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000265E51B72F0 / 0x0000000000A00016 RDOC 002712: [04:03:46] vk_core.cpp(2058) - Log - Starting capture RDOC 002712: [04:03:46] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002712: [04:03:46] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010628: [04:03:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002712: [04:03:46] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 002712: [04:03:46] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002712: [04:03:46] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002712: [04:03:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21348 (0.61 %) RDOC 002712: [04:03:46] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.053189 seconds RDOC 002712: [04:03:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 002712: [04:03:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 002712: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010628: [04:03:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32304 bytes) (time 1695006226) 6118 byte thumbnail RDOC 010628: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 010628: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010628: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010628: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010628: [04:03:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010628: [04:03:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010628: [04:03:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010628: [04:03:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010628: [04:03:47] vk_replay.cpp(4767) - Log - Created device. RDOC 010628: [04:03:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010628: [04:03:47] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010628: [04:03:47] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010628: [04:03:47] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010628: [04:03:47] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010628: [04:03:47] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010628: [04:03:47] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010628: [04:03:47] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010628: [04:03:47] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010628: [04:03:47] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010628: [04:03:47] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010628: [04:03:47] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010628: [04:03:47] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010628: [04:03:47] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010628: [04:03:47] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010628: [04:03:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010628: [04:03:47] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010628: [04:03:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010628: [04:03:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010628: [04:03:47] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010628: [04:03:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010628: [04:03:47] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010628: [04:03:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010628: [04:03:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010628: [04:03:47] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010628: [04:03:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010628: [04:03:47] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010628: [04:03:47] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010628: [04:03:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010628: [04:03:47] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010628: [04:03:47] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010628: [04:03:47] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010628: [04:03:47] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010628: [04:03:47] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010628: [04:03:47] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010628: [04:03:47] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010628: [04:03:47] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010628: [04:03:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010628: [04:03:47] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010628: [04:03:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010628: [04:03:47] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010628: [04:03:47] vk_core.cpp(2871) - Log - Timer chunk initialisation - 129.454 ms RDOC 010628: [04:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007932: [04:03:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007932: [04:03:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007932: [04:03:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007932: [04:03:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007932: [04:03:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7612 RDOC 007612: [04:03:48] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007612: [04:03:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007612: [04:03:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007612: [04:03:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007612: [04:03:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007612: [04:03:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007612: [04:03:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007612: [04:03:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007612: [04:03:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007612: [04:03:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007612: [04:03:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007612: [04:03:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007612: [04:03:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007612: [04:03:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007932: [04:03:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7612] RDOC 007612: [04:03:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002DAA19C2690 RDOC 007612: [04:03:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007612: [04:03:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007612: [04:03:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007612: [04:03:48] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 007612: [04:03:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007612: [04:03:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007612: [04:03:49] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A10016 RDOC 007612: [04:03:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002DAA19C2690 / 0x0000000000A10016 RDOC 007932: [04:03:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007612: [04:03:49] vk_core.cpp(2058) - Log - Starting capture RDOC 007612: [04:03:49] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007612: [04:03:49] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007612: [04:03:49] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 007612: [04:03:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 007612: [04:03:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007612: [04:03:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162236 (0.44 %) RDOC 007612: [04:03:49] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.090722 seconds RDOC 007612: [04:03:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 007612: [04:03:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007612: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007932: [04:03:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177243 bytes) (time 1695006229) 9596 byte thumbnail RDOC 007932: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 007932: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007932: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007932: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007932: [04:03:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007932: [04:03:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007932: [04:03:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007932: [04:03:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007932: [04:03:51] vk_replay.cpp(4767) - Log - Created device. RDOC 007932: [04:03:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007932: [04:03:51] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007932: [04:03:51] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007932: [04:03:51] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007932: [04:03:51] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007932: [04:03:51] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007932: [04:03:51] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007932: [04:03:51] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007932: [04:03:51] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007932: [04:03:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007932: [04:03:51] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007932: [04:03:51] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007932: [04:03:51] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007932: [04:03:51] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007932: [04:03:51] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007932: [04:03:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007932: [04:03:51] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007932: [04:03:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007932: [04:03:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007932: [04:03:51] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007932: [04:03:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007932: [04:03:51] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007932: [04:03:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007932: [04:03:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007932: [04:03:51] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007932: [04:03:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007932: [04:03:51] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007932: [04:03:51] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007932: [04:03:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007932: [04:03:51] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007932: [04:03:51] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007932: [04:03:51] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007932: [04:03:51] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007932: [04:03:51] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007932: [04:03:51] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007932: [04:03:51] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007932: [04:03:51] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007932: [04:03:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007932: [04:03:51] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007932: [04:03:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007932: [04:03:51] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007932: [04:03:51] vk_core.cpp(2871) - Log - Timer chunk initialisation - 166.091 ms RDOC 007932: [04:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007004: [04:03:52] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007004: [04:03:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007004: [04:03:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007004: [04:03:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007004: [04:03:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9704 RDOC 009704: [04:03:52] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009704: [04:03:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009704: [04:03:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009704: [04:03:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009704: [04:03:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009704: [04:03:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009704: [04:03:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009704: [04:03:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009704: [04:03:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009704: [04:03:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009704: [04:03:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009704: [04:03:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009704: [04:03:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009704: [04:03:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007004: [04:03:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9704] RDOC 009704: [04:03:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AEA85FF300 RDOC 009704: [04:03:52] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009704: [04:03:52] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009704: [04:03:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009704: [04:03:53] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 009704: [04:03:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009704: [04:03:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009704: [04:03:53] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A20016 RDOC 009704: [04:03:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AEA85FF300 / 0x0000000000A20016 RDOC 009704: [04:03:53] vk_core.cpp(2058) - Log - Starting capture RDOC 009704: [04:03:53] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007004: [04:03:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009704: [04:03:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009704: [04:03:53] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 009704: [04:03:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 009704: [04:03:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009704: [04:03:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21114 (0.60 %) RDOC 009704: [04:03:53] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.052256 seconds RDOC 009704: [04:03:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 009704: [04:03:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 009704: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007004: [04:03:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31024 bytes) (time 1695006233) 5744 byte thumbnail RDOC 007004: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007004: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007004: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007004: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007004: [04:03:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007004: [04:03:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007004: [04:03:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007004: [04:03:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007004: [04:03:54] vk_replay.cpp(4767) - Log - Created device. RDOC 007004: [04:03:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007004: [04:03:54] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007004: [04:03:54] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007004: [04:03:54] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007004: [04:03:54] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007004: [04:03:54] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007004: [04:03:54] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007004: [04:03:54] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007004: [04:03:54] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007004: [04:03:54] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007004: [04:03:54] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007004: [04:03:54] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007004: [04:03:54] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007004: [04:03:54] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007004: [04:03:54] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007004: [04:03:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007004: [04:03:54] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007004: [04:03:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007004: [04:03:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007004: [04:03:54] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007004: [04:03:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007004: [04:03:54] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007004: [04:03:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007004: [04:03:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007004: [04:03:54] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007004: [04:03:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007004: [04:03:54] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007004: [04:03:54] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007004: [04:03:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007004: [04:03:54] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007004: [04:03:54] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007004: [04:03:54] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007004: [04:03:54] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007004: [04:03:54] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007004: [04:03:54] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007004: [04:03:54] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007004: [04:03:54] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007004: [04:03:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007004: [04:03:54] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007004: [04:03:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007004: [04:03:54] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007004: [04:03:55] vk_core.cpp(2871) - Log - Timer chunk initialisation - 126.483 ms RDOC 007004: [04:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005556: [04:03:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005556: [04:03:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005556: [04:03:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005556: [04:03:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005556: [04:03:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10184 RDOC 010184: [04:03:55] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010184: [04:03:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010184: [04:03:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010184: [04:03:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010184: [04:03:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010184: [04:03:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010184: [04:03:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010184: [04:03:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010184: [04:03:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010184: [04:03:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010184: [04:03:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010184: [04:03:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010184: [04:03:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010184: [04:03:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005556: [04:03:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10184] RDOC 010184: [04:03:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023BE0CFC0C0 RDOC 010184: [04:03:56] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010184: [04:03:56] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010184: [04:03:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010184: [04:03:56] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 010184: [04:03:56] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010184: [04:03:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010184: [04:03:56] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000004A02A0 RDOC 010184: [04:03:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023BE0CFC0C0 / 0x00000000004A02A0 RDOC 005556: [04:03:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010184: [04:03:57] vk_core.cpp(2058) - Log - Starting capture RDOC 010184: [04:03:57] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010184: [04:03:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010184: [04:03:57] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 010184: [04:03:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 010184: [04:03:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010184: [04:03:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549682 (0.40 %) RDOC 010184: [04:03:57] vk_core.cpp(2609) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.155823 seconds RDOC 010184: [04:03:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010184: [04:03:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010184: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005556: [04:03:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559432 bytes) (time 1695006237) 5116 byte thumbnail RDOC 005556: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005556: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005556: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005556: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005556: [04:03:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005556: [04:03:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005556: [04:03:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005556: [04:03:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005556: [04:03:58] vk_replay.cpp(4767) - Log - Created device. RDOC 005556: [04:03:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005556: [04:03:58] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005556: [04:03:58] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005556: [04:03:58] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005556: [04:03:58] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005556: [04:03:58] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005556: [04:03:58] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005556: [04:03:58] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005556: [04:03:58] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005556: [04:03:58] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005556: [04:03:58] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005556: [04:03:58] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005556: [04:03:58] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005556: [04:03:58] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005556: [04:03:58] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005556: [04:03:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005556: [04:03:58] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005556: [04:03:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005556: [04:03:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005556: [04:03:58] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005556: [04:03:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005556: [04:03:58] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005556: [04:03:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005556: [04:03:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005556: [04:03:58] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005556: [04:03:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005556: [04:03:58] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005556: [04:03:58] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005556: [04:03:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005556: [04:03:58] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005556: [04:03:58] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005556: [04:03:58] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005556: [04:03:58] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005556: [04:03:58] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005556: [04:03:58] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005556: [04:03:58] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005556: [04:03:58] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005556: [04:03:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005556: [04:03:58] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005556: [04:03:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005556: [04:03:58] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005556: [04:03:58] vk_core.cpp(2871) - Log - Timer chunk initialisation - 278.081 ms RDOC 005556: [04:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010308: [04:03:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010308: [04:03:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010308: [04:03:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010308: [04:03:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010308: [04:03:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7084 RDOC 007084: [04:03:59] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007084: [04:03:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007084: [04:03:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007084: [04:03:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007084: [04:03:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007084: [04:03:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007084: [04:03:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007084: [04:03:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007084: [04:03:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007084: [04:03:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007084: [04:03:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007084: [04:03:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007084: [04:03:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007084: [04:03:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010308: [04:03:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7084] RDOC 007084: [04:04:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001731E51F5C0 RDOC 007084: [04:04:00] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007084: [04:04:00] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007084: [04:04:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007084: [04:04:00] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 007084: [04:04:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007084: [04:04:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007084: [04:04:00] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A70194 RDOC 007084: [04:04:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001731E51F5C0 / 0x0000000000A70194 RDOC 010308: [04:04:01] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007084: [04:04:01] vk_core.cpp(2058) - Log - Starting capture RDOC 007084: [04:04:01] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 010308: [04:04:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007084: [04:04:01] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007084: [04:04:01] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 007084: [04:04:01] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 007084: [04:04:01] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007084: [04:04:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654439 (0.40 %) RDOC 007084: [04:04:01] vk_core.cpp(2609) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.263058 seconds RDOC 007084: [04:04:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 007084: [04:04:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007084: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010308: [04:04:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670389 bytes) (time 1695006241) 9775 byte thumbnail RDOC 010308: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 010308: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010308: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010308: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010308: [04:04:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010308: [04:04:02] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010308: [04:04:02] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010308: [04:04:02] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010308: [04:04:02] vk_replay.cpp(4767) - Log - Created device. RDOC 010308: [04:04:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010308: [04:04:02] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010308: [04:04:02] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010308: [04:04:02] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010308: [04:04:02] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010308: [04:04:02] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010308: [04:04:02] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010308: [04:04:02] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010308: [04:04:02] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010308: [04:04:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010308: [04:04:02] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010308: [04:04:02] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010308: [04:04:02] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010308: [04:04:02] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010308: [04:04:02] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010308: [04:04:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010308: [04:04:02] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010308: [04:04:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010308: [04:04:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010308: [04:04:02] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010308: [04:04:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010308: [04:04:02] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010308: [04:04:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010308: [04:04:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010308: [04:04:02] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010308: [04:04:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010308: [04:04:02] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010308: [04:04:02] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010308: [04:04:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010308: [04:04:02] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010308: [04:04:02] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010308: [04:04:02] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010308: [04:04:02] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010308: [04:04:02] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010308: [04:04:02] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010308: [04:04:02] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010308: [04:04:02] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010308: [04:04:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010308: [04:04:02] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010308: [04:04:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010308: [04:04:02] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010308: [04:04:03] vk_core.cpp(5045) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 010308: [04:04:03] vk_core.cpp(2871) - Log - Timer chunk initialisation - 430.187 ms RDOC 010308: [04:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010188: [04:04:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010188: [04:04:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [04:04:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010188: [04:04:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [04:04:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9072 RDOC 009072: [04:04:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009072: [04:04:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009072: [04:04:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009072: [04:04:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009072: [04:04:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009072: [04:04:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009072: [04:04:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009072: [04:04:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009072: [04:04:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009072: [04:04:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009072: [04:04:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009072: [04:04:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009072: [04:04:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009072: [04:04:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010188: [04:04:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9072] RDOC 009072: [04:04:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024C559499D0 RDOC 009072: [04:04:04] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009072: [04:04:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009072: [04:04:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009072: [04:04:04] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 009072: [04:04:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009072: [04:04:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009072: [04:04:04] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000004D02A0 RDOC 009072: [04:04:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024C559499D0 / 0x00000000004D02A0 RDOC 010188: [04:04:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009072: [04:04:20] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009072: [04:04:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:20] vk_core.cpp(2201) - Log - Finished capture, Frame 50000 RDOC 009072: [04:04:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21306 (0.61 %) RDOC 009072: [04:04:20] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.063201 seconds RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009072: [04:04:20] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:20] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009072: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009072: [04:04:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:20] vk_core.cpp(2201) - Log - Finished capture, Frame 50001 RDOC 010188: [04:04:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (31056 bytes) (time 1695006260) 5116 byte thumbnail RDOC 009072: [04:04:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153397 (0.41 %) RDOC 009072: [04:04:20] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123464 seconds RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009072: [04:04:20] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 010188: [04:04:20] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163147 bytes) (time 1695006260) 5116 byte thumbnail RDOC 009072: [04:04:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:20] vk_core.cpp(2201) - Log - Finished capture, Frame 50002 RDOC 009072: [04:04:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153380 (0.41 %) RDOC 009072: [04:04:20] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123122 seconds RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009072: [04:04:20] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010188: [04:04:20] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163130 bytes) (time 1695006260) 5116 byte thumbnail RDOC 009072: [04:04:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:20] vk_core.cpp(2201) - Log - Finished capture, Frame 50003 RDOC 009072: [04:04:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153357 (0.41 %) RDOC 009072: [04:04:20] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.138925 seconds RDOC 009072: [04:04:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009072: [04:04:20] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:20] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 010188: [04:04:20] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163107 bytes) (time 1695006260) 5116 byte thumbnail RDOC 009072: [04:04:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:20] vk_core.cpp(2201) - Log - Finished capture, Frame 50004 RDOC 009072: [04:04:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153398 (0.41 %) RDOC 009072: [04:04:21] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.170050 seconds RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009072: [04:04:21] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010188: [04:04:21] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163148 bytes) (time 1695006261) 5116 byte thumbnail RDOC 009072: [04:04:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:21] vk_core.cpp(2201) - Log - Finished capture, Frame 50005 RDOC 009072: [04:04:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153364 (0.41 %) RDOC 009072: [04:04:21] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.154011 seconds RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009072: [04:04:21] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 010188: [04:04:21] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163114 bytes) (time 1695006261) 5116 byte thumbnail RDOC 009072: [04:04:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:21] vk_core.cpp(2201) - Log - Finished capture, Frame 50006 RDOC 009072: [04:04:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153400 (0.41 %) RDOC 009072: [04:04:21] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.154173 seconds RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009072: [04:04:21] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 010188: [04:04:21] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163150 bytes) (time 1695006261) 5116 byte thumbnail RDOC 009072: [04:04:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:21] vk_core.cpp(2201) - Log - Finished capture, Frame 50007 RDOC 009072: [04:04:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153447 (0.41 %) RDOC 009072: [04:04:21] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.154599 seconds RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009072: [04:04:21] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010188: [04:04:21] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163197 bytes) (time 1695006261) 5116 byte thumbnail RDOC 009072: [04:04:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:21] vk_core.cpp(2201) - Log - Finished capture, Frame 50008 RDOC 009072: [04:04:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153371 (0.41 %) RDOC 009072: [04:04:21] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.120670 seconds RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009072: [04:04:21] vk_core.cpp(2058) - Log - Starting capture RDOC 009072: [04:04:21] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009072: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010188: [04:04:21] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163121 bytes) (time 1695006261) 5116 byte thumbnail RDOC 009072: [04:04:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009072: [04:04:21] vk_core.cpp(2201) - Log - Finished capture, Frame 50009 RDOC 009072: [04:04:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009072: [04:04:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153420 (0.41 %) RDOC 009072: [04:04:21] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109639 seconds RDOC 009072: [04:04:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009072: [04:04:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009072: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 010188: [04:04:21] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163170 bytes) (time 1695006261) 5116 byte thumbnail RDOC 010188: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010188: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010188: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010188: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010188: [04:04:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010188: [04:04:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010188: [04:04:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010188: [04:04:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010188: [04:04:23] vk_replay.cpp(4767) - Log - Created device. RDOC 010188: [04:04:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010188: [04:04:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010188: [04:04:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010188: [04:04:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010188: [04:04:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010188: [04:04:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010188: [04:04:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010188: [04:04:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010188: [04:04:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010188: [04:04:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010188: [04:04:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010188: [04:04:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010188: [04:04:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010188: [04:04:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010188: [04:04:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010188: [04:04:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010188: [04:04:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [04:04:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010188: [04:04:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010188: [04:04:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [04:04:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010188: [04:04:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [04:04:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010188: [04:04:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010188: [04:04:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [04:04:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010188: [04:04:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [04:04:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010188: [04:04:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010188: [04:04:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [04:04:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010188: [04:04:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010188: [04:04:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010188: [04:04:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010188: [04:04:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010188: [04:04:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010188: [04:04:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010188: [04:04:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010188: [04:04:23] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010188: [04:04:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010188: [04:04:23] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010188: [04:04:23] vk_core.cpp(2871) - Log - Timer chunk initialisation - 133.517 ms RDOC 010188: [04:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007164: [04:04:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007164: [04:04:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007164: [04:04:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007164: [04:04:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007164: [04:04:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3148 RDOC 003148: [04:04:23] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003148: [04:04:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003148: [04:04:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003148: [04:04:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003148: [04:04:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003148: [04:04:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003148: [04:04:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003148: [04:04:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003148: [04:04:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003148: [04:04:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003148: [04:04:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003148: [04:04:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003148: [04:04:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003148: [04:04:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007164: [04:04:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3148] RDOC 003148: [04:04:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002129408E090 RDOC 003148: [04:04:24] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003148: [04:04:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003148: [04:04:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003148: [04:04:24] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 003148: [04:04:24] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003148: [04:04:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003148: [04:04:24] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A90016 RDOC 003148: [04:04:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002129408E090 / 0x0000000000A90016 RDOC 003148: [04:04:25] vk_core.cpp(2058) - Log - Starting capture RDOC 003148: [04:04:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003148: [04:04:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003148: [04:04:25] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 003148: [04:04:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 007164: [04:04:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003148: [04:04:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003148: [04:04:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 19975 (0.57 %) RDOC 003148: [04:04:25] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.063784 seconds RDOC 003148: [04:04:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 003148: [04:04:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 003148: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007164: [04:04:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36565 bytes) (time 1695006265) 10965 byte thumbnail RDOC 007164: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 007164: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007164: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007164: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007164: [04:04:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007164: [04:04:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007164: [04:04:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007164: [04:04:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007164: [04:04:26] vk_replay.cpp(4767) - Log - Created device. RDOC 007164: [04:04:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007164: [04:04:26] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007164: [04:04:26] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007164: [04:04:26] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007164: [04:04:26] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007164: [04:04:26] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007164: [04:04:26] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007164: [04:04:26] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007164: [04:04:26] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007164: [04:04:26] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007164: [04:04:26] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007164: [04:04:26] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007164: [04:04:26] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007164: [04:04:26] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007164: [04:04:26] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007164: [04:04:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007164: [04:04:26] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [04:04:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007164: [04:04:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007164: [04:04:26] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [04:04:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007164: [04:04:26] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [04:04:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007164: [04:04:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007164: [04:04:26] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [04:04:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007164: [04:04:26] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [04:04:26] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007164: [04:04:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007164: [04:04:26] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007164: [04:04:26] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007164: [04:04:26] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007164: [04:04:26] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007164: [04:04:26] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007164: [04:04:26] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007164: [04:04:26] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007164: [04:04:26] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007164: [04:04:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007164: [04:04:26] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007164: [04:04:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007164: [04:04:26] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007164: [04:04:26] vk_core.cpp(2871) - Log - Timer chunk initialisation - 136.676 ms RDOC 007164: [04:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010160: [04:04:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010160: [04:04:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010160: [04:04:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010160: [04:04:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010160: [04:04:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3564 RDOC 003564: [04:04:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 003564: [04:04:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003564: [04:04:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003564: [04:04:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003564: [04:04:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003564: [04:04:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003564: [04:04:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003564: [04:04:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003564: [04:04:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003564: [04:04:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003564: [04:04:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003564: [04:04:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003564: [04:04:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003564: [04:04:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010160: [04:04:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3564] RDOC 003564: [04:04:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AC0D9E9550 RDOC 003564: [04:04:27] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 003564: [04:04:27] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003564: [04:04:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003564: [04:04:28] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 003564: [04:04:28] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003564: [04:04:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003564: [04:04:28] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000AA0016 RDOC 003564: [04:04:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AC0D9E9550 / 0x0000000000AA0016 RDOC 003564: [04:04:28] vk_core.cpp(2058) - Log - Starting capture RDOC 003564: [04:04:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010160: [04:04:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003564: [04:04:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003564: [04:04:28] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 003564: [04:04:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 003564: [04:04:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003564: [04:04:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38984 (0.53 %) RDOC 003564: [04:04:28] vk_core.cpp(2609) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.064588 seconds RDOC 003564: [04:04:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 003564: [04:04:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 003564: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010160: [04:04:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46573 bytes) (time 1695006268) 3444 byte thumbnail RDOC 010160: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 010160: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010160: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010160: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010160: [04:04:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010160: [04:04:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010160: [04:04:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010160: [04:04:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010160: [04:04:29] vk_replay.cpp(4767) - Log - Created device. RDOC 010160: [04:04:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010160: [04:04:29] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010160: [04:04:29] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010160: [04:04:29] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010160: [04:04:29] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010160: [04:04:29] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010160: [04:04:29] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010160: [04:04:29] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010160: [04:04:29] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010160: [04:04:29] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010160: [04:04:29] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010160: [04:04:29] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010160: [04:04:29] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010160: [04:04:29] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010160: [04:04:29] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010160: [04:04:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010160: [04:04:29] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:04:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010160: [04:04:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010160: [04:04:29] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:04:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010160: [04:04:29] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:04:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010160: [04:04:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010160: [04:04:29] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:04:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010160: [04:04:29] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:04:29] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010160: [04:04:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010160: [04:04:29] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010160: [04:04:29] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010160: [04:04:29] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010160: [04:04:29] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010160: [04:04:29] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010160: [04:04:29] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010160: [04:04:29] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010160: [04:04:29] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010160: [04:04:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010160: [04:04:29] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010160: [04:04:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010160: [04:04:29] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010160: [04:04:30] vk_core.cpp(2871) - Log - Timer chunk initialisation - 135.472 ms RDOC 010160: [04:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001128: [04:04:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001128: [04:04:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001128: [04:04:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001128: [04:04:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001128: [04:04:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8900 RDOC 008900: [04:04:30] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008900: [04:04:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [04:04:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [04:04:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008900: [04:04:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008900: [04:04:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008900: [04:04:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008900: [04:04:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008900: [04:04:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008900: [04:04:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008900: [04:04:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008900: [04:04:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008900: [04:04:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008900: [04:04:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001128: [04:04:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8900] RDOC 008900: [04:04:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000187E45621F0 RDOC 008900: [04:04:31] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008900: [04:04:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008900: [04:04:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008900: [04:04:31] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 008900: [04:04:31] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008900: [04:04:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008900: [04:04:31] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000AD0194 RDOC 008900: [04:04:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000187E45621F0 / 0x0000000000AD0194 RDOC 001128: [04:04:32] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008900: [04:04:32] vk_core.cpp(2058) - Log - Starting capture RDOC 008900: [04:04:32] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008900: [04:04:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 008900: [04:04:32] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 001128: [04:04:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008900: [04:04:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 008900: [04:04:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008900: [04:04:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164859 (0.44 %) RDOC 008900: [04:04:32] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.075486 seconds RDOC 008900: [04:04:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 008900: [04:04:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008900: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 001128: [04:04:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177866 bytes) (time 1695006272) 8518 byte thumbnail RDOC 001128: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 001128: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001128: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001128: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001128: [04:04:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001128: [04:04:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001128: [04:04:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001128: [04:04:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001128: [04:04:33] vk_replay.cpp(4767) - Log - Created device. RDOC 001128: [04:04:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001128: [04:04:33] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001128: [04:04:33] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001128: [04:04:33] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001128: [04:04:33] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001128: [04:04:33] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001128: [04:04:33] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001128: [04:04:33] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001128: [04:04:33] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001128: [04:04:33] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001128: [04:04:33] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001128: [04:04:33] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001128: [04:04:33] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001128: [04:04:33] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001128: [04:04:33] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001128: [04:04:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001128: [04:04:33] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001128: [04:04:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001128: [04:04:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001128: [04:04:33] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001128: [04:04:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001128: [04:04:33] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001128: [04:04:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001128: [04:04:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001128: [04:04:33] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001128: [04:04:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001128: [04:04:33] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001128: [04:04:33] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001128: [04:04:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001128: [04:04:33] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001128: [04:04:33] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001128: [04:04:33] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001128: [04:04:33] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001128: [04:04:33] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001128: [04:04:33] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001128: [04:04:33] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001128: [04:04:33] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001128: [04:04:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001128: [04:04:33] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001128: [04:04:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001128: [04:04:33] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001128: [04:04:34] vk_core.cpp(2871) - Log - Timer chunk initialisation - 162.153 ms RDOC 001128: [04:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012148: [04:04:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012148: [04:04:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012148: [04:04:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012148: [04:04:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012148: [04:04:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10732 RDOC 010732: [04:04:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010732: [04:04:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010732: [04:04:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010732: [04:04:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010732: [04:04:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010732: [04:04:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010732: [04:04:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010732: [04:04:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010732: [04:04:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010732: [04:04:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010732: [04:04:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010732: [04:04:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010732: [04:04:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010732: [04:04:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012148: [04:04:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10732] RDOC 010732: [04:04:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F2CC17DDA0 RDOC 010732: [04:04:35] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010732: [04:04:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010732: [04:04:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010732: [04:04:35] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 010732: [04:04:35] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010732: [04:04:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010732: [04:04:36] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000AD0016 RDOC 010732: [04:04:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F2CC17DDA0 / 0x0000000000AD0016 RDOC 010732: [04:04:36] vk_core.cpp(2058) - Log - Starting capture RDOC 010732: [04:04:36] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012148: [04:04:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010732: [04:04:36] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010732: [04:04:36] vk_debug.cpp(2512) - Log - Allocating readback window of 4096 bytes RDOC 010732: [04:04:36] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 010732: [04:04:36] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 010732: [04:04:36] vk_queue_funcs.cpp(1222) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 010732: [04:04:36] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 010732: [04:04:36] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 010732: [04:04:36] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010732: [04:04:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21876 (0.62 %) RDOC 010732: [04:04:36] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.051550 seconds RDOC 010732: [04:04:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010732: [04:04:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010732: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012148: [04:04:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32850 bytes) (time 1695006276) 6206 byte thumbnail RDOC 012148: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012148: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012148: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012148: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012148: [04:04:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012148: [04:04:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012148: [04:04:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012148: [04:04:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012148: [04:04:37] vk_replay.cpp(4767) - Log - Created device. RDOC 012148: [04:04:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012148: [04:04:37] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012148: [04:04:37] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012148: [04:04:37] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012148: [04:04:37] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012148: [04:04:37] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012148: [04:04:37] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012148: [04:04:37] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012148: [04:04:37] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012148: [04:04:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012148: [04:04:37] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012148: [04:04:37] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012148: [04:04:37] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012148: [04:04:37] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012148: [04:04:37] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012148: [04:04:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012148: [04:04:37] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012148: [04:04:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012148: [04:04:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012148: [04:04:37] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012148: [04:04:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012148: [04:04:37] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012148: [04:04:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012148: [04:04:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012148: [04:04:37] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012148: [04:04:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012148: [04:04:37] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012148: [04:04:37] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012148: [04:04:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012148: [04:04:37] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012148: [04:04:37] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012148: [04:04:37] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012148: [04:04:37] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012148: [04:04:37] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012148: [04:04:37] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012148: [04:04:37] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012148: [04:04:37] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012148: [04:04:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012148: [04:04:37] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012148: [04:04:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012148: [04:04:37] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012148: [04:04:37] vk_core.cpp(2871) - Log - Timer chunk initialisation - 120.542 ms RDOC 012148: [04:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008696: [04:04:38] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 008696: [04:04:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008696: [04:04:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008696: [04:04:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008696: [04:04:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5368 RDOC 005368: [04:04:38] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005368: [04:04:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005368: [04:04:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005368: [04:04:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005368: [04:04:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005368: [04:04:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005368: [04:04:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005368: [04:04:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005368: [04:04:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005368: [04:04:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005368: [04:04:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005368: [04:04:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005368: [04:04:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005368: [04:04:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008696: [04:04:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5368] RDOC 005368: [04:04:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002B80FC1F540 RDOC 005368: [04:04:39] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005368: [04:04:39] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005368: [04:04:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005368: [04:04:39] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 005368: [04:04:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005368: [04:04:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005368: [04:04:39] vk_core.cpp(4039) - Log - RegisterSurface() window 000000000039028A RDOC 005368: [04:04:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002B80FC1F540 / 0x000000000039028A RDOC 005368: [04:04:39] vk_core.cpp(2058) - Log - Starting capture RDOC 005368: [04:04:39] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005368: [04:04:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005368: [04:04:39] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 008696: [04:04:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005368: [04:04:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005368: [04:04:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005368: [04:04:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20336 (0.58 %) RDOC 005368: [04:04:39] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.067023 seconds RDOC 005368: [04:04:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005368: [04:04:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 005368: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 008696: [04:04:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30086 bytes) (time 1695006279) 5116 byte thumbnail RDOC 008696: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 008696: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008696: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008696: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008696: [04:04:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008696: [04:04:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008696: [04:04:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008696: [04:04:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008696: [04:04:41] vk_replay.cpp(4767) - Log - Created device. RDOC 008696: [04:04:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 008696: [04:04:41] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 008696: [04:04:41] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008696: [04:04:41] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008696: [04:04:41] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 008696: [04:04:41] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008696: [04:04:41] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008696: [04:04:41] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 008696: [04:04:41] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 008696: [04:04:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008696: [04:04:41] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 008696: [04:04:41] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008696: [04:04:41] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008696: [04:04:41] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008696: [04:04:41] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 008696: [04:04:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 008696: [04:04:41] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008696: [04:04:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008696: [04:04:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 008696: [04:04:41] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008696: [04:04:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 008696: [04:04:41] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008696: [04:04:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008696: [04:04:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 008696: [04:04:41] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008696: [04:04:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 008696: [04:04:41] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008696: [04:04:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008696: [04:04:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 008696: [04:04:41] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008696: [04:04:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 008696: [04:04:41] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008696: [04:04:41] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 008696: [04:04:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 008696: [04:04:41] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008696: [04:04:41] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008696: [04:04:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008696: [04:04:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008696: [04:04:41] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008696: [04:04:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008696: [04:04:41] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008696: [04:04:41] vk_core.cpp(2871) - Log - Timer chunk initialisation - 140.748 ms RDOC 008696: [04:04:41] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 28.444 ms RDOC 008696: [04:04:41] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 15000 total instances RDOC 008696: [04:04:41] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 008696: [04:04:41] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 1.626 ms RDOC 008696: [04:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011872: [04:04:41] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011872: [04:04:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011872: [04:04:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011872: [04:04:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011872: [04:04:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8408 RDOC 008408: [04:04:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008408: [04:04:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008408: [04:04:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008408: [04:04:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008408: [04:04:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008408: [04:04:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008408: [04:04:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008408: [04:04:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008408: [04:04:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008408: [04:04:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008408: [04:04:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008408: [04:04:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008408: [04:04:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008408: [04:04:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011872: [04:04:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8408] RDOC 008408: [04:04:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000275DAE47180 RDOC 008408: [04:04:42] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008408: [04:04:42] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008408: [04:04:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008408: [04:04:42] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 008408: [04:04:42] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008408: [04:04:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008408: [04:04:42] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000B00016 RDOC 008408: [04:04:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000275DAE47180 / 0x0000000000B00016 RDOC 008408: [04:04:43] vk_core.cpp(2058) - Log - Starting capture RDOC 008408: [04:04:43] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011872: [04:04:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008408: [04:04:43] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 008408: [04:04:43] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 008408: [04:04:43] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 116 referenced resources RDOC 008408: [04:04:43] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 008408: [04:04:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29345152 bytes to 371293 (1.27 %) RDOC 008408: [04:04:43] vk_core.cpp(2609) - Log - Captured Vulkan frame with 27.985718 MB capture section in 0.162867 seconds RDOC 008408: [04:04:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 008408: [04:04:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008408: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011872: [04:04:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (387138 bytes) (time 1695006283) 9376 byte thumbnail RDOC 011872: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011872: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011872: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011872: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011872: [04:04:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011872: [04:04:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011872: [04:04:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011872: [04:04:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011872: [04:04:44] vk_replay.cpp(4767) - Log - Created device. RDOC 011872: [04:04:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011872: [04:04:44] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011872: [04:04:44] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011872: [04:04:44] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011872: [04:04:44] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011872: [04:04:44] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011872: [04:04:44] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011872: [04:04:44] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011872: [04:04:44] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011872: [04:04:44] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011872: [04:04:44] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011872: [04:04:44] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011872: [04:04:44] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011872: [04:04:44] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011872: [04:04:44] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011872: [04:04:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011872: [04:04:44] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011872: [04:04:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011872: [04:04:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011872: [04:04:44] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011872: [04:04:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011872: [04:04:44] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011872: [04:04:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011872: [04:04:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011872: [04:04:44] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011872: [04:04:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011872: [04:04:44] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011872: [04:04:44] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011872: [04:04:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011872: [04:04:44] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011872: [04:04:44] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011872: [04:04:44] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011872: [04:04:44] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011872: [04:04:44] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011872: [04:04:44] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011872: [04:04:44] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011872: [04:04:44] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011872: [04:04:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011872: [04:04:44] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011872: [04:04:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011872: [04:04:44] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011872: [04:04:45] vk_core.cpp(2871) - Log - Timer chunk initialisation - 235.046 ms RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:45] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:46] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 140.455 ms RDOC 011872: [04:04:46] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 117.200 ms RDOC 011872: [04:04:47] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 75.936 ms RDOC 011872: [04:04:47] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 50.732 ms RDOC 011872: [04:04:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:47] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:48] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 115.463 ms RDOC 011872: [04:04:48] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 113.993 ms RDOC 011872: [04:04:48] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 58.813 ms RDOC 011872: [04:04:48] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 55.943 ms RDOC 011872: [04:04:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:48] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:49] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 116.319 ms RDOC 011872: [04:04:49] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 120.155 ms RDOC 011872: [04:04:50] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 63.414 ms RDOC 011872: [04:04:50] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 55.524 ms RDOC 011872: [04:04:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:50] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:51] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:51] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:51] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 116.444 ms RDOC 011872: [04:04:52] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 114.624 ms RDOC 011872: [04:04:52] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 61.400 ms RDOC 011872: [04:04:52] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 57.485 ms RDOC 011872: [04:04:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:52] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:53] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 116.949 ms RDOC 011872: [04:04:53] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 116.700 ms RDOC 011872: [04:04:53] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 61.521 ms RDOC 011872: [04:04:53] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 57.530 ms RDOC 011872: [04:04:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:54] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:54] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.571 ms RDOC 011872: [04:04:55] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 114.943 ms RDOC 011872: [04:04:55] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 52.535 ms RDOC 011872: [04:04:55] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 56.115 ms RDOC 011872: [04:04:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:55] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:56] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:56] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:57] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 123.182 ms RDOC 011872: [04:04:57] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 115.921 ms RDOC 011872: [04:04:57] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 62.302 ms RDOC 011872: [04:04:57] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 56.459 ms RDOC 011872: [04:04:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:57] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:04:58] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 117.240 ms RDOC 011872: [04:04:58] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 115.103 ms RDOC 011872: [04:04:58] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 62.276 ms RDOC 011872: [04:04:59] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 54.343 ms RDOC 011872: [04:04:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:04:59] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:00] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 118.800 ms RDOC 011872: [04:05:00] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 120.013 ms RDOC 011872: [04:05:00] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 65.718 ms RDOC 011872: [04:05:00] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 57.825 ms RDOC 011872: [04:05:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:00] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:01] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:02] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 125.890 ms RDOC 011872: [04:05:02] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.660 ms RDOC 011872: [04:05:02] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 62.371 ms RDOC 011872: [04:05:03] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 56.966 ms RDOC 011872: [04:05:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:03] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:03] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 103.239 ms RDOC 011872: [04:05:03] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 124.608 ms RDOC 011872: [04:05:04] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 62.684 ms RDOC 011872: [04:05:04] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 56.673 ms RDOC 011872: [04:05:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:04] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:05] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.964 ms RDOC 011872: [04:05:05] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 120.248 ms RDOC 011872: [04:05:05] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 64.963 ms RDOC 011872: [04:05:06] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 52.258 ms RDOC 011872: [04:05:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:06] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:07] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.034 ms RDOC 011872: [04:05:07] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 115.075 ms RDOC 011872: [04:05:08] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 62.084 ms RDOC 011872: [04:05:08] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 57.174 ms RDOC 011872: [04:05:08] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:08] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:08] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 114.320 ms RDOC 011872: [04:05:09] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 115.207 ms RDOC 011872: [04:05:09] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 64.449 ms RDOC 011872: [04:05:09] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 58.665 ms RDOC 011872: [04:05:09] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:09] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:10] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 124.310 ms RDOC 011872: [04:05:10] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 118.869 ms RDOC 011872: [04:05:11] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 66.020 ms RDOC 011872: [04:05:11] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 59.446 ms RDOC 011872: [04:05:11] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:11] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:11] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:11] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:12] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:12] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.831 ms RDOC 011872: [04:05:13] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.369 ms RDOC 011872: [04:05:13] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 58.464 ms RDOC 011872: [04:05:13] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 56.038 ms RDOC 011872: [04:05:13] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 54.341 ms RDOC 011872: [04:05:13] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:13] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 1 RDOC 011872: [04:05:14] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 119.259 ms RDOC 011872: [04:05:14] vk_overlay.cpp(2067) - Log - Timer Quad Overdraw - 116.168 ms RDOC 011872: [04:05:14] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 60.642 ms RDOC 011872: [04:05:14] vk_overlay.cpp(2328) - Log - Timer Triangle Size - 58.806 ms RDOC 011872: [04:05:15] vk_replay.cpp(1274) - Warning - Couldn't find offset for spec ID 2 RDOC 011872: [04:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:358 Log: 1 tools available: vk\vk_parameter_zoo.cpp:360 Log: - RenderDoc vk\vk_parameter_zoo.cpp:375 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 006504: [04:05:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006504: [04:05:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006504: [04:05:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006504: [04:05:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006504: [04:05:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5312 RDOC 005312: [04:05:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005312: [04:05:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005312: [04:05:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005312: [04:05:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005312: [04:05:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005312: [04:05:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005312: [04:05:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005312: [04:05:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005312: [04:05:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005312: [04:05:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005312: [04:05:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005312: [04:05:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005312: [04:05:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005312: [04:05:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006504: [04:05:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5312] RDOC 005312: [04:05:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023FF438DC90 RDOC 005312: [04:05:16] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005312: [04:05:16] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005312: [04:05:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005312: [04:05:17] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 005312: [04:05:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005312: [04:05:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005312: [04:05:17] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000100290 RDOC 005312: [04:05:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023FF438DC90 / 0x0000000000100290 RDOC 006504: [04:05:18] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006504: [04:05:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005312: [04:05:18] vk_core.cpp(2058) - Log - Starting capture RDOC 005312: [04:05:18] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 005312: [04:05:18] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 005312: [04:05:18] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 005312: [04:05:18] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 005312: [04:05:18] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 005312: [04:05:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39058560 bytes to 175194 (0.45 %) RDOC 005312: [04:05:18] vk_core.cpp(2609) - Log - Captured Vulkan frame with 37.249146 MB capture section in 0.086019 seconds RDOC 005312: [04:05:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005312: [04:05:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005312: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 006504: [04:05:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184944 bytes) (time 1695006319) 5116 byte thumbnail RDOC 006504: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 006504: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [04:05:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006504: [04:05:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006504: [04:05:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006504: [04:05:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006504: [04:05:20] vk_replay.cpp(4767) - Log - Created device. RDOC 006504: [04:05:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006504: [04:05:20] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006504: [04:05:20] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006504: [04:05:20] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006504: [04:05:20] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006504: [04:05:20] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006504: [04:05:20] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006504: [04:05:20] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006504: [04:05:20] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006504: [04:05:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006504: [04:05:20] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006504: [04:05:20] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006504: [04:05:20] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006504: [04:05:20] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006504: [04:05:20] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006504: [04:05:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006504: [04:05:20] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [04:05:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006504: [04:05:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006504: [04:05:20] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [04:05:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006504: [04:05:20] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [04:05:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006504: [04:05:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006504: [04:05:20] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [04:05:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006504: [04:05:20] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [04:05:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006504: [04:05:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006504: [04:05:20] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [04:05:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006504: [04:05:20] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006504: [04:05:20] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006504: [04:05:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006504: [04:05:20] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006504: [04:05:20] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006504: [04:05:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006504: [04:05:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006504: [04:05:20] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006504: [04:05:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006504: [04:05:20] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] vk_core.cpp(2871) - Log - Timer chunk initialisation - 186.336 ms RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::309). RDOC 006504: [04:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011404: [04:05:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011404: [04:05:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011404: [04:05:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011404: [04:05:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011404: [04:05:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11532 RDOC 011532: [04:05:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011532: [04:05:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [04:05:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [04:05:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011532: [04:05:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011532: [04:05:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011532: [04:05:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011532: [04:05:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011532: [04:05:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011532: [04:05:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011532: [04:05:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011532: [04:05:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011532: [04:05:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011532: [04:05:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011404: [04:05:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11532] RDOC 011532: [04:05:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F6C3ECFD50 RDOC 011532: [04:05:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011532: [04:05:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011532: [04:05:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011532: [04:05:21] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011532: [04:05:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011532: [04:05:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011532: [04:05:21] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000B40194 RDOC 011532: [04:05:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F6C3ECFD50 / 0x0000000000B40194 RDOC 011532: [04:05:22] vk_core.cpp(2058) - Log - Starting capture RDOC 011532: [04:05:22] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011404: [04:05:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011532: [04:05:22] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011532: [04:05:22] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 011532: [04:05:22] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 011532: [04:05:22] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 011532: [04:05:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128731 (0.57 %) RDOC 011532: [04:05:22] vk_core.cpp(2609) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.064839 seconds RDOC 011532: [04:05:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 011532: [04:05:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011532: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011404: [04:05:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151367 bytes) (time 1695006322) 15389 byte thumbnail RDOC 011404: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011404: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011404: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011404: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011404: [04:05:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011404: [04:05:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011404: [04:05:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011404: [04:05:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011404: [04:05:23] vk_replay.cpp(4767) - Log - Created device. RDOC 011404: [04:05:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011404: [04:05:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011404: [04:05:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011404: [04:05:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011404: [04:05:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011404: [04:05:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011404: [04:05:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011404: [04:05:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011404: [04:05:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011404: [04:05:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011404: [04:05:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011404: [04:05:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011404: [04:05:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011404: [04:05:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011404: [04:05:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011404: [04:05:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011404: [04:05:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [04:05:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011404: [04:05:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011404: [04:05:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [04:05:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011404: [04:05:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [04:05:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011404: [04:05:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011404: [04:05:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [04:05:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011404: [04:05:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [04:05:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011404: [04:05:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011404: [04:05:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [04:05:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011404: [04:05:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011404: [04:05:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011404: [04:05:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011404: [04:05:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011404: [04:05:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011404: [04:05:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011404: [04:05:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011404: [04:05:23] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011404: [04:05:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011404: [04:05:23] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011404: [04:05:24] vk_core.cpp(2871) - Log - Timer chunk initialisation - 277.356 ms RDOC 011404: [04:05:24] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 450.193 ms RDOC 011404: [04:05:25] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 355.357 ms RDOC 011404: [04:05:25] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 357.604 ms RDOC 011404: [04:05:26] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 447.080 ms RDOC 011404: [04:05:26] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 350.777 ms RDOC 011404: [04:05:26] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 266.424 ms RDOC 011404: [04:05:27] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 353.308 ms RDOC 011404: [04:05:27] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 359.372 ms RDOC 011404: [04:05:28] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 357.435 ms RDOC 011404: [04:05:28] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 354.059 ms RDOC 011404: [04:05:29] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 343.347 ms RDOC 011404: [04:05:29] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 391.262 ms RDOC 011404: [04:05:30] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 376.712 ms RDOC 011404: [04:05:30] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 291.076 ms RDOC 011404: [04:05:31] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 278.686 ms RDOC 011404: [04:05:31] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 278.831 ms RDOC 011404: [04:05:32] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 368.022 ms RDOC 011404: [04:05:32] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 377.769 ms RDOC 011404: [04:05:33] vk_pixelhistory.cpp(3902) - Log - Timer VkDebugManager::PixelHistory - 381.505 ms RDOC 011404: [04:05:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004676: [04:05:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004676: [04:05:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004676: [04:05:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004676: [04:05:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004676: [04:05:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8332 RDOC 008332: [04:05:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 008332: [04:05:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008332: [04:05:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008332: [04:05:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008332: [04:05:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008332: [04:05:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008332: [04:05:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008332: [04:05:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008332: [04:05:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008332: [04:05:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008332: [04:05:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008332: [04:05:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008332: [04:05:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008332: [04:05:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004676: [04:05:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8332] RDOC 008332: [04:05:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025C5DDC1CB0 RDOC 008332: [04:05:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 008332: [04:05:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008332: [04:05:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008332: [04:05:34] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 008332: [04:05:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008332: [04:05:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008332: [04:05:34] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000130290 RDOC 008332: [04:05:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025C5DDC1CB0 / 0x0000000000130290 RDOC 004676: [04:05:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008332: [04:05:40] vk_core.cpp(2058) - Log - Starting capture RDOC 008332: [04:05:40] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008332: [04:05:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 008332: [04:05:40] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 008332: [04:05:40] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 008332: [04:05:40] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 008332: [04:05:40] vk_core.cpp(2201) - Log - Finished capture, Frame 505 RDOC 008332: [04:05:40] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 008332: [04:05:40] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 008332: [04:05:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8758 (38.55 %) RDOC 008332: [04:05:40] vk_core.cpp(2609) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.048183 seconds RDOC 008332: [04:05:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 008332: [04:05:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 008332: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004676: [04:05:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20833 bytes) (time 1695006340) 7241 byte thumbnail RDOC 004676: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004676: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004676: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004676: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004676: [04:05:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004676: [04:05:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004676: [04:05:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004676: [04:05:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004676: [04:05:41] vk_replay.cpp(4767) - Log - Created device. RDOC 004676: [04:05:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004676: [04:05:41] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004676: [04:05:41] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004676: [04:05:41] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004676: [04:05:41] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004676: [04:05:41] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004676: [04:05:41] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004676: [04:05:41] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004676: [04:05:41] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004676: [04:05:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004676: [04:05:41] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004676: [04:05:41] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004676: [04:05:41] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004676: [04:05:41] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004676: [04:05:41] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004676: [04:05:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004676: [04:05:41] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004676: [04:05:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004676: [04:05:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004676: [04:05:41] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004676: [04:05:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004676: [04:05:41] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004676: [04:05:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004676: [04:05:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004676: [04:05:41] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004676: [04:05:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004676: [04:05:41] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004676: [04:05:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004676: [04:05:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004676: [04:05:41] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004676: [04:05:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004676: [04:05:41] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004676: [04:05:41] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004676: [04:05:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004676: [04:05:41] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004676: [04:05:41] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004676: [04:05:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004676: [04:05:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004676: [04:05:42] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004676: [04:05:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004676: [04:05:42] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004676: [04:05:42] vk_core.cpp(2871) - Log - Timer chunk initialisation - 134.074 ms RDOC 004676: [04:05:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001392: [04:05:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001392: [04:05:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001392: [04:05:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001392: [04:05:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001392: [04:05:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6160 RDOC 006160: [04:05:42] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006160: [04:05:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006160: [04:05:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006160: [04:05:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006160: [04:05:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006160: [04:05:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006160: [04:05:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006160: [04:05:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006160: [04:05:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006160: [04:05:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006160: [04:05:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006160: [04:05:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006160: [04:05:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006160: [04:05:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001392: [04:05:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6160] RDOC 006160: [04:05:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000243D6E2D8A0 RDOC 006160: [04:05:43] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006160: [04:05:43] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006160: [04:05:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006160: [04:05:43] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006160: [04:05:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006160: [04:05:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006160: [04:05:43] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A40268 RDOC 006160: [04:05:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000243D6E2D8A0 / 0x0000000000A40268 RDOC 001392: [04:05:44] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006160: [04:05:44] vk_core.cpp(2058) - Log - Starting capture RDOC 006160: [04:05:44] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006160: [04:05:44] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006160: [04:05:44] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 001392: [04:05:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006160: [04:05:44] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006160: [04:05:44] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006160: [04:05:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21057 (0.60 %) RDOC 006160: [04:05:44] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.071556 seconds RDOC 006160: [04:05:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006160: [04:05:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006160: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001392: [04:05:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30807 bytes) (time 1695006344) 5116 byte thumbnail RDOC 001392: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 001392: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001392: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001392: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001392: [04:05:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001392: [04:05:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001392: [04:05:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001392: [04:05:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001392: [04:05:45] vk_replay.cpp(4767) - Log - Created device. RDOC 001392: [04:05:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001392: [04:05:45] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001392: [04:05:45] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001392: [04:05:45] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001392: [04:05:45] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001392: [04:05:45] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001392: [04:05:45] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001392: [04:05:45] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001392: [04:05:45] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001392: [04:05:45] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001392: [04:05:45] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001392: [04:05:45] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001392: [04:05:45] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001392: [04:05:45] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001392: [04:05:45] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001392: [04:05:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001392: [04:05:45] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001392: [04:05:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001392: [04:05:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001392: [04:05:45] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001392: [04:05:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001392: [04:05:45] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001392: [04:05:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001392: [04:05:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001392: [04:05:45] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001392: [04:05:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001392: [04:05:45] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001392: [04:05:45] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001392: [04:05:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001392: [04:05:45] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001392: [04:05:45] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001392: [04:05:45] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001392: [04:05:45] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001392: [04:05:45] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001392: [04:05:45] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001392: [04:05:45] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001392: [04:05:45] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001392: [04:05:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001392: [04:05:45] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001392: [04:05:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001392: [04:05:45] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001392: [04:06:09] vk_core.cpp(2871) - Log - Timer chunk initialisation - 23564.302 ms RDOC 001392: [04:06:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011576: [04:06:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011576: [04:06:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [04:06:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011576: [04:06:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [04:06:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6904 RDOC 006904: [04:06:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006904: [04:06:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006904: [04:06:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006904: [04:06:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006904: [04:06:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006904: [04:06:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006904: [04:06:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006904: [04:06:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006904: [04:06:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006904: [04:06:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006904: [04:06:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006904: [04:06:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006904: [04:06:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006904: [04:06:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011576: [04:06:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6904] RDOC 006904: [04:06:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000231F67ED530 RDOC 006904: [04:06:10] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006904: [04:06:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006904: [04:06:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006904: [04:06:10] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006904: [04:06:10] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006904: [04:06:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006904: [04:06:10] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000160290 RDOC 006904: [04:06:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000231F67ED530 / 0x0000000000160290 RDOC 006904: [04:06:11] vk_core.cpp(2058) - Log - Starting capture RDOC 006904: [04:06:11] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006904: [04:06:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006904: [04:06:11] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 011576: [04:06:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006904: [04:06:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 006904: [04:06:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006904: [04:06:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21394 (0.61 %) RDOC 006904: [04:06:11] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.058455 seconds RDOC 006904: [04:06:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006904: [04:06:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006904: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011576: [04:06:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31144 bytes) (time 1695006371) 5116 byte thumbnail RDOC 011576: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011576: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011576: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011576: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011576: [04:06:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011576: [04:06:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011576: [04:06:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011576: [04:06:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011576: [04:06:12] vk_replay.cpp(4767) - Log - Created device. RDOC 011576: [04:06:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011576: [04:06:12] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011576: [04:06:12] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011576: [04:06:12] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011576: [04:06:12] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011576: [04:06:12] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011576: [04:06:12] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011576: [04:06:12] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011576: [04:06:12] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011576: [04:06:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011576: [04:06:12] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011576: [04:06:12] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011576: [04:06:12] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011576: [04:06:12] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011576: [04:06:12] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011576: [04:06:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011576: [04:06:12] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [04:06:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011576: [04:06:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011576: [04:06:12] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [04:06:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011576: [04:06:12] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [04:06:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011576: [04:06:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011576: [04:06:12] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [04:06:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011576: [04:06:12] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [04:06:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011576: [04:06:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011576: [04:06:12] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [04:06:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011576: [04:06:12] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011576: [04:06:12] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011576: [04:06:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011576: [04:06:12] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011576: [04:06:12] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011576: [04:06:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011576: [04:06:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011576: [04:06:12] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011576: [04:06:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011576: [04:06:12] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011576: [04:06:12] vk_core.cpp(2871) - Log - Timer chunk initialisation - 132.063 ms RDOC 011576: [04:06:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004164: [04:06:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 004164: [04:06:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004164: [04:06:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004164: [04:06:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004164: [04:06:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2560 RDOC 002560: [04:06:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002560: [04:06:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002560: [04:06:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002560: [04:06:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002560: [04:06:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002560: [04:06:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002560: [04:06:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002560: [04:06:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002560: [04:06:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002560: [04:06:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002560: [04:06:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002560: [04:06:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002560: [04:06:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002560: [04:06:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004164: [04:06:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2560] RDOC 002560: [04:06:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025C80488840 RDOC 002560: [04:06:13] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002560: [04:06:13] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002560: [04:06:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002560: [04:06:13] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 002560: [04:06:13] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002560: [04:06:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002560: [04:06:13] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000A70268 RDOC 002560: [04:06:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025C80488840 / 0x0000000000A70268 RDOC 004164: [04:06:14] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002560: [04:06:14] vk_core.cpp(2058) - Log - Starting capture RDOC 002560: [04:06:14] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 004164: [04:06:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002560: [04:06:14] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 002560: [04:06:14] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 002560: [04:06:14] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 002560: [04:06:14] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 002560: [04:06:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146947 (0.44 %) RDOC 002560: [04:06:14] vk_core.cpp(2609) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.076004 seconds RDOC 002560: [04:06:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002560: [04:06:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 002560: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 004164: [04:06:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157213 bytes) (time 1695006374) 5798 byte thumbnail RDOC 004164: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 004164: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004164: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004164: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004164: [04:06:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004164: [04:06:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004164: [04:06:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004164: [04:06:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004164: [04:06:15] vk_replay.cpp(4767) - Log - Created device. RDOC 004164: [04:06:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 004164: [04:06:15] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 004164: [04:06:15] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004164: [04:06:15] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004164: [04:06:15] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 004164: [04:06:15] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004164: [04:06:15] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004164: [04:06:15] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 004164: [04:06:15] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 004164: [04:06:15] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004164: [04:06:15] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 004164: [04:06:15] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004164: [04:06:15] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004164: [04:06:15] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004164: [04:06:15] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 004164: [04:06:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 004164: [04:06:15] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004164: [04:06:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004164: [04:06:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 004164: [04:06:15] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004164: [04:06:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 004164: [04:06:15] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004164: [04:06:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004164: [04:06:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 004164: [04:06:15] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004164: [04:06:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 004164: [04:06:15] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004164: [04:06:15] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004164: [04:06:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 004164: [04:06:15] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004164: [04:06:15] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 004164: [04:06:15] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004164: [04:06:15] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 004164: [04:06:15] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 004164: [04:06:15] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004164: [04:06:15] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004164: [04:06:15] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004164: [04:06:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004164: [04:06:16] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004164: [04:06:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004164: [04:06:16] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004164: [04:06:16] vk_core.cpp(2871) - Log - Timer chunk initialisation - 164.074 ms RDOC 004164: [04:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002296: [04:06:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002296: [04:06:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002296: [04:06:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002296: [04:06:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002296: [04:06:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1504 RDOC 001504: [04:06:16] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001504: [04:06:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001504: [04:06:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001504: [04:06:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001504: [04:06:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001504: [04:06:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001504: [04:06:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001504: [04:06:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001504: [04:06:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001504: [04:06:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001504: [04:06:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001504: [04:06:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001504: [04:06:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001504: [04:06:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002296: [04:06:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1504] RDOC 001504: [04:06:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E9013A1600 RDOC 001504: [04:06:17] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001504: [04:06:17] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001504: [04:06:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001504: [04:06:17] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001504: [04:06:17] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001504: [04:06:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001504: [04:06:17] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000BD0194 RDOC 001504: [04:06:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E9013A1600 / 0x0000000000BD0194 RDOC 002296: [04:06:18] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002296: [04:06:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001504: [04:06:18] vk_core.cpp(2058) - Log - Starting capture RDOC 001504: [04:06:18] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 001504: [04:06:18] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 001504: [04:06:18] vk_core.cpp(2201) - Log - Finished capture, Frame 200 RDOC 001504: [04:06:18] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 001504: [04:06:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 001504: [04:06:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60225 (0.57 %) RDOC 001504: [04:06:18] vk_core.cpp(2609) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.219928 seconds RDOC 001504: [04:06:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001504: [04:06:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 001504: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002296: [04:06:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73640 bytes) (time 1695006379) 7788 byte thumbnail RDOC 002296: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002296: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002296: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002296: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002296: [04:06:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002296: [04:06:20] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002296: [04:06:20] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002296: [04:06:20] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002296: [04:06:20] vk_replay.cpp(4767) - Log - Created device. RDOC 002296: [04:06:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002296: [04:06:20] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002296: [04:06:20] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002296: [04:06:20] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002296: [04:06:20] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002296: [04:06:20] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002296: [04:06:20] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002296: [04:06:20] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002296: [04:06:20] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002296: [04:06:20] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002296: [04:06:20] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002296: [04:06:20] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002296: [04:06:20] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002296: [04:06:20] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002296: [04:06:20] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002296: [04:06:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002296: [04:06:20] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:06:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:06:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002296: [04:06:20] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:06:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002296: [04:06:20] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:06:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:06:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002296: [04:06:20] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:06:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002296: [04:06:20] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:06:20] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:06:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002296: [04:06:20] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002296: [04:06:20] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002296: [04:06:20] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002296: [04:06:20] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002296: [04:06:20] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002296: [04:06:20] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002296: [04:06:20] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002296: [04:06:20] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002296: [04:06:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002296: [04:06:20] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002296: [04:06:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002296: [04:06:20] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002296: [04:06:20] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 002296: [04:06:20] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 002296: [04:06:20] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 002296: [04:06:20] vk_core.cpp(2871) - Log - Timer chunk initialisation - 174.141 ms RDOC 002296: [04:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005528: [04:06:20] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 005528: [04:06:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005528: [04:06:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005528: [04:06:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005528: [04:06:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1700 RDOC 001700: [04:06:21] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001700: [04:06:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001700: [04:06:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001700: [04:06:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001700: [04:06:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001700: [04:06:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001700: [04:06:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001700: [04:06:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001700: [04:06:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001700: [04:06:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001700: [04:06:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001700: [04:06:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001700: [04:06:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001700: [04:06:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005528: [04:06:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1700] RDOC 001700: [04:06:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015191F6B230 RDOC 001700: [04:06:21] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001700: [04:06:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001700: [04:06:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001700: [04:06:21] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001700: [04:06:21] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001700: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001700: [04:06:21] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000BE0194 RDOC 001700: [04:06:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015191F6B230 / 0x0000000000BE0194 RDOC 001700: [04:06:22] vk_core.cpp(2058) - Log - Starting capture RDOC 001700: [04:06:22] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001700: [04:06:22] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001700: [04:06:22] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 005528: [04:06:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001700: [04:06:22] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 001700: [04:06:22] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 001700: [04:06:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 157144 (0.42 %) RDOC 001700: [04:06:22] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.072708 seconds RDOC 001700: [04:06:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001700: [04:06:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 001700: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 005528: [04:06:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166894 bytes) (time 1695006382) 5116 byte thumbnail RDOC 005528: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 005528: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005528: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005528: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005528: [04:06:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005528: [04:06:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005528: [04:06:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005528: [04:06:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005528: [04:06:23] vk_replay.cpp(4767) - Log - Created device. RDOC 005528: [04:06:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 005528: [04:06:23] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 005528: [04:06:23] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005528: [04:06:23] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005528: [04:06:23] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 005528: [04:06:23] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005528: [04:06:23] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005528: [04:06:23] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 005528: [04:06:23] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 005528: [04:06:23] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005528: [04:06:23] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 005528: [04:06:23] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005528: [04:06:23] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005528: [04:06:23] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005528: [04:06:23] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 005528: [04:06:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 005528: [04:06:23] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [04:06:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005528: [04:06:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 005528: [04:06:23] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [04:06:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 005528: [04:06:23] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [04:06:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005528: [04:06:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 005528: [04:06:23] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [04:06:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 005528: [04:06:23] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [04:06:23] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005528: [04:06:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 005528: [04:06:23] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005528: [04:06:23] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 005528: [04:06:23] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005528: [04:06:23] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 005528: [04:06:23] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 005528: [04:06:23] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005528: [04:06:23] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005528: [04:06:23] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005528: [04:06:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005528: [04:06:23] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005528: [04:06:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005528: [04:06:23] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005528: [04:06:23] vk_core.cpp(2871) - Log - Timer chunk initialisation - 155.818 ms RDOC 005528: [04:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012236: [04:06:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012236: [04:06:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [04:06:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012236: [04:06:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [04:06:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1108 RDOC 001108: [04:06:24] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001108: [04:06:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001108: [04:06:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001108: [04:06:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001108: [04:06:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001108: [04:06:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001108: [04:06:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001108: [04:06:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001108: [04:06:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001108: [04:06:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001108: [04:06:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001108: [04:06:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001108: [04:06:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001108: [04:06:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012236: [04:06:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1108] RDOC 001108: [04:06:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A58048B930 RDOC 001108: [04:06:25] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001108: [04:06:25] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001108: [04:06:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001108: [04:06:25] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001108: [04:06:25] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001108: [04:06:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001108: [04:06:25] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000BF0194 RDOC 001108: [04:06:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A58048B930 / 0x0000000000BF0194 RDOC 012236: [04:06:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001108: [04:06:25] vk_core.cpp(2058) - Log - Starting capture RDOC 001108: [04:06:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 001108: [04:06:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001108: [04:06:25] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 001108: [04:06:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 001108: [04:06:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001108: [04:06:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19697 (0.56 %) RDOC 001108: [04:06:25] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.076601 seconds RDOC 001108: [04:06:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001108: [04:06:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 001108: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 012236: [04:06:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29447 bytes) (time 1695006386) 5116 byte thumbnail RDOC 012236: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 012236: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012236: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012236: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012236: [04:06:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012236: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012236: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012236: [04:06:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012236: [04:06:27] vk_replay.cpp(4767) - Log - Created device. RDOC 012236: [04:06:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012236: [04:06:27] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012236: [04:06:27] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012236: [04:06:27] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012236: [04:06:27] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012236: [04:06:27] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012236: [04:06:27] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012236: [04:06:27] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012236: [04:06:27] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012236: [04:06:27] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012236: [04:06:27] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012236: [04:06:27] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012236: [04:06:27] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012236: [04:06:27] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012236: [04:06:27] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012236: [04:06:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012236: [04:06:27] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [04:06:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012236: [04:06:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012236: [04:06:27] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [04:06:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012236: [04:06:27] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [04:06:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012236: [04:06:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012236: [04:06:27] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [04:06:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012236: [04:06:27] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [04:06:27] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012236: [04:06:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012236: [04:06:27] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [04:06:27] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012236: [04:06:27] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012236: [04:06:27] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012236: [04:06:27] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012236: [04:06:27] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012236: [04:06:27] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012236: [04:06:27] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012236: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012236: [04:06:27] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012236: [04:06:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012236: [04:06:27] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012236: [04:06:27] vk_core.cpp(2871) - Log - Timer chunk initialisation - 135.083 ms RDOC 012236: [04:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010276: [04:06:27] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010276: [04:06:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [04:06:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010276: [04:06:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [04:06:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5436 RDOC 005436: [04:06:28] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005436: [04:06:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005436: [04:06:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005436: [04:06:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005436: [04:06:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005436: [04:06:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005436: [04:06:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005436: [04:06:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005436: [04:06:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005436: [04:06:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005436: [04:06:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005436: [04:06:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005436: [04:06:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005436: [04:06:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010276: [04:06:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5436] RDOC 005436: [04:06:28] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021C041B63F0 RDOC 005436: [04:06:28] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005436: [04:06:28] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005436: [04:06:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005436: [04:06:28] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 005436: [04:06:28] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005436: [04:06:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005436: [04:06:28] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000001E0290 RDOC 005436: [04:06:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021C041B63F0 / 0x00000000001E0290 RDOC 005436: [04:06:29] vk_core.cpp(2058) - Log - Starting capture RDOC 005436: [04:06:29] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010276: [04:06:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005436: [04:06:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005436: [04:06:29] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 005436: [04:06:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 005436: [04:06:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005436: [04:06:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35650 (0.66 %) RDOC 005436: [04:06:29] vk_core.cpp(2609) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.050324 seconds RDOC 005436: [04:06:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 005436: [04:06:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 005436: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010276: [04:06:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48628 bytes) (time 1695006389) 7826 byte thumbnail RDOC 010276: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010276: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010276: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010276: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010276: [04:06:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010276: [04:06:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010276: [04:06:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010276: [04:06:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010276: [04:06:30] vk_replay.cpp(4767) - Log - Created device. RDOC 010276: [04:06:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010276: [04:06:30] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010276: [04:06:30] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [04:06:30] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010276: [04:06:30] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010276: [04:06:30] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010276: [04:06:30] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010276: [04:06:30] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010276: [04:06:30] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010276: [04:06:30] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010276: [04:06:30] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010276: [04:06:30] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010276: [04:06:30] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010276: [04:06:30] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010276: [04:06:30] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010276: [04:06:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010276: [04:06:30] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [04:06:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [04:06:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010276: [04:06:30] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [04:06:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010276: [04:06:30] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [04:06:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [04:06:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010276: [04:06:30] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [04:06:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010276: [04:06:30] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [04:06:30] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [04:06:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010276: [04:06:30] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [04:06:30] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010276: [04:06:30] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010276: [04:06:30] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010276: [04:06:30] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010276: [04:06:30] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010276: [04:06:30] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010276: [04:06:30] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010276: [04:06:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010276: [04:06:30] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010276: [04:06:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010276: [04:06:30] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010276: [04:06:30] vk_core.cpp(2871) - Log - Timer chunk initialisation - 135.105 ms RDOC 010276: [04:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003760: [04:06:33] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003760: [04:06:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003760: [04:06:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003760: [04:06:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003760: [04:06:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11992 RDOC 011992: [04:06:34] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011992: [04:06:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011992: [04:06:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011992: [04:06:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011992: [04:06:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011992: [04:06:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011992: [04:06:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011992: [04:06:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011992: [04:06:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011992: [04:06:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011992: [04:06:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011992: [04:06:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011992: [04:06:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011992: [04:06:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003760: [04:06:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11992] RDOC 011992: [04:06:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E243817BE0 RDOC 011992: [04:06:34] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011992: [04:06:34] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011992: [04:06:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011992: [04:06:34] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011992: [04:06:34] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011992: [04:06:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011992: [04:06:35] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000BE0016 RDOC 011992: [04:06:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E243817BE0 / 0x0000000000BE0016 RDOC 011992: [04:06:35] vk_core.cpp(2058) - Log - Starting capture RDOC 011992: [04:06:35] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011992: [04:06:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011992: [04:06:35] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 003760: [04:06:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011992: [04:06:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011992: [04:06:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011992: [04:06:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26391 (0.66 %) RDOC 011992: [04:06:35] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.053375 seconds RDOC 011992: [04:06:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011992: [04:06:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011992: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 003760: [04:06:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37532 bytes) (time 1695006395) 6656 byte thumbnail RDOC 003760: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 003760: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003760: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003760: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003760: [04:06:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003760: [04:06:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003760: [04:06:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003760: [04:06:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003760: [04:06:36] vk_replay.cpp(4767) - Log - Created device. RDOC 003760: [04:06:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003760: [04:06:36] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 003760: [04:06:36] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003760: [04:06:36] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003760: [04:06:36] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 003760: [04:06:36] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003760: [04:06:36] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003760: [04:06:36] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 003760: [04:06:36] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 003760: [04:06:36] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003760: [04:06:36] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 003760: [04:06:36] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003760: [04:06:36] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003760: [04:06:36] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003760: [04:06:36] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 003760: [04:06:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 003760: [04:06:36] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:06:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:06:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 003760: [04:06:36] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:06:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 003760: [04:06:36] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:06:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:06:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 003760: [04:06:36] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:06:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 003760: [04:06:36] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:06:36] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:06:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 003760: [04:06:36] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003760: [04:06:36] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 003760: [04:06:36] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003760: [04:06:36] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 003760: [04:06:36] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 003760: [04:06:36] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003760: [04:06:36] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003760: [04:06:36] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003760: [04:06:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003760: [04:06:36] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003760: [04:06:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003760: [04:06:36] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003760: [04:06:36] vk_core.cpp(2871) - Log - Timer chunk initialisation - 134.183 ms RDOC 003760: [04:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3547 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3550 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3553 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3556 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3559 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3562 Log: Running tests on int16 arithmetic
RDOC 000964: [04:06:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000964: [04:06:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000964: [04:06:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000964: [04:06:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000964: [04:06:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1312 RDOC 001312: [04:06:37] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001312: [04:06:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001312: [04:06:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001312: [04:06:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001312: [04:06:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001312: [04:06:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001312: [04:06:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001312: [04:06:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001312: [04:06:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001312: [04:06:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001312: [04:06:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001312: [04:06:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001312: [04:06:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001312: [04:06:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000964: [04:06:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1312] RDOC 001312: [04:06:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000018DEC913450 RDOC 001312: [04:06:38] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001312: [04:06:38] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001312: [04:06:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001312: [04:06:38] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001312: [04:06:38] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001312: [04:06:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001312: [04:06:38] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000BF0016 RDOC 001312: [04:06:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000018DEC913450 / 0x0000000000BF0016 RDOC 000964: [04:06:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001312: [04:06:40] vk_core.cpp(2058) - Log - Starting capture RDOC 001312: [04:06:40] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 001312: [04:06:40] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 001312: [04:06:40] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 001312: [04:06:40] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 001312: [04:06:40] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 001312: [04:06:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43936768 bytes to 348008 (0.79 %) RDOC 001312: [04:06:40] vk_core.cpp(2609) - Log - Captured Vulkan frame with 41.901367 MB capture section in 0.107855 seconds RDOC 001312: [04:06:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001312: [04:06:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001312: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000964: [04:06:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (354663 bytes) (time 1695006400) 2526 byte thumbnail RDOC 000964: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000964: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000964: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000964: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000964: [04:06:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000964: [04:06:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000964: [04:06:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000964: [04:06:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000964: [04:06:41] vk_replay.cpp(4767) - Log - Created device. RDOC 000964: [04:06:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000964: [04:06:41] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 000964: [04:06:41] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000964: [04:06:41] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000964: [04:06:41] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 000964: [04:06:41] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000964: [04:06:41] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000964: [04:06:41] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 000964: [04:06:41] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 000964: [04:06:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000964: [04:06:41] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 000964: [04:06:41] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000964: [04:06:41] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000964: [04:06:41] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000964: [04:06:41] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 000964: [04:06:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 000964: [04:06:41] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000964: [04:06:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000964: [04:06:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 000964: [04:06:41] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000964: [04:06:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 000964: [04:06:41] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000964: [04:06:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000964: [04:06:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 000964: [04:06:41] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000964: [04:06:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 000964: [04:06:41] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000964: [04:06:41] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000964: [04:06:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 000964: [04:06:41] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000964: [04:06:41] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 000964: [04:06:41] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000964: [04:06:41] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 000964: [04:06:41] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 000964: [04:06:41] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000964: [04:06:41] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000964: [04:06:41] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000964: [04:06:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000964: [04:06:41] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000964: [04:06:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000964: [04:06:41] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000964: [04:06:42] vk_core.cpp(2871) - Log - Timer chunk initialisation - 687.933 ms RDOC 000964: [04:06:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:42] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:43] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:44] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:44] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:06:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:45] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:46] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:47] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:47] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:06:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:48] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:06:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:48] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 000964: [04:06:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:48] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:49] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:50] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:51] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:52] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:53] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:54] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:55] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:56] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:57] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:58] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:06:59] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:00] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:00] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:01] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:01] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 000964: [04:07:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:01] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 000964: [04:07:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:01] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:01] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:02] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:03] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:04] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:04] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:04] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:05] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:06] vk_shaderdebug.cpp(1839) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:07] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:08] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:09] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1056 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:10] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:11] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 120 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:12] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:13] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:14] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:15] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:16] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:17] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:18] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:19] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:20] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:21] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:22] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:23] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:24] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:25] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:26] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:27] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 1536 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:28] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:29] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:30] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:31] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:32] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:33] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:34] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:35] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] vk_shaderdebug.cpp(4584) - Log - Got 1 hit candidates out of 816 total instances RDOC 000964: [04:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007016: [04:07:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007016: [04:07:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007016: [04:07:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007016: [04:07:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007016: [04:07:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6516 RDOC 006516: [04:07:36] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006516: [04:07:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006516: [04:07:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006516: [04:07:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006516: [04:07:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006516: [04:07:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006516: [04:07:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006516: [04:07:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006516: [04:07:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006516: [04:07:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006516: [04:07:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006516: [04:07:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006516: [04:07:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006516: [04:07:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007016: [04:07:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6516] RDOC 006516: [04:07:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002CF43848E40 RDOC 006516: [04:07:37] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006516: [04:07:37] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006516: [04:07:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006516: [04:07:37] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006516: [04:07:37] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006516: [04:07:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006516: [04:07:37] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000460288 RDOC 006516: [04:07:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002CF43848E40 / 0x0000000000460288 RDOC 006516: [04:07:38] vk_core.cpp(2058) - Log - Starting capture RDOC 006516: [04:07:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007016: [04:07:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006516: [04:07:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006516: [04:07:38] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 006516: [04:07:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 006516: [04:07:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006516: [04:07:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32415 (0.60 %) RDOC 006516: [04:07:38] vk_core.cpp(2609) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.066858 seconds RDOC 006516: [04:07:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 006516: [04:07:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006516: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007016: [04:07:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43333 bytes) (time 1695006458) 6438 byte thumbnail RDOC 007016: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007016: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007016: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007016: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007016: [04:07:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007016: [04:07:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007016: [04:07:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007016: [04:07:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007016: [04:07:39] vk_replay.cpp(4767) - Log - Created device. RDOC 007016: [04:07:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007016: [04:07:39] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007016: [04:07:39] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007016: [04:07:39] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007016: [04:07:39] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007016: [04:07:39] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007016: [04:07:39] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007016: [04:07:39] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007016: [04:07:39] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007016: [04:07:39] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007016: [04:07:39] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007016: [04:07:39] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007016: [04:07:39] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007016: [04:07:39] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007016: [04:07:39] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007016: [04:07:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007016: [04:07:39] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007016: [04:07:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007016: [04:07:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007016: [04:07:39] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007016: [04:07:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007016: [04:07:39] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007016: [04:07:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007016: [04:07:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007016: [04:07:39] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007016: [04:07:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007016: [04:07:39] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007016: [04:07:39] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007016: [04:07:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007016: [04:07:39] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007016: [04:07:39] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007016: [04:07:39] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007016: [04:07:39] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007016: [04:07:39] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007016: [04:07:39] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007016: [04:07:39] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007016: [04:07:39] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007016: [04:07:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007016: [04:07:39] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007016: [04:07:39] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007016: [04:07:39] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007016: [04:07:39] vk_core.cpp(2871) - Log - Timer chunk initialisation - 186.423 ms RDOC 007016: [04:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012096: [04:07:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012096: [04:07:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012096: [04:07:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012096: [04:07:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012096: [04:07:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7140 RDOC 007140: [04:07:40] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007140: [04:07:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007140: [04:07:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007140: [04:07:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007140: [04:07:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007140: [04:07:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007140: [04:07:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007140: [04:07:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007140: [04:07:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007140: [04:07:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007140: [04:07:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007140: [04:07:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007140: [04:07:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007140: [04:07:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012096: [04:07:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7140] RDOC 007140: [04:07:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000260034F9B60 RDOC 007140: [04:07:41] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007140: [04:07:41] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007140: [04:07:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007140: [04:07:41] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 007140: [04:07:41] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007140: [04:07:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007140: [04:07:41] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000C20016 RDOC 007140: [04:07:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000260034F9B60 / 0x0000000000C20016 RDOC 007140: [04:07:42] vk_core.cpp(2058) - Log - Starting capture RDOC 007140: [04:07:42] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007140: [04:07:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012096: [04:07:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007140: [04:07:42] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 007140: [04:07:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007140: [04:07:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007140: [04:07:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21266 (0.60 %) RDOC 007140: [04:07:42] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.052011 seconds RDOC 007140: [04:07:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007140: [04:07:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007140: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 012096: [04:07:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31016 bytes) (time 1695006462) 5116 byte thumbnail RDOC 012096: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 012096: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012096: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012096: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012096: [04:07:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012096: [04:07:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012096: [04:07:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012096: [04:07:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012096: [04:07:43] vk_replay.cpp(4767) - Log - Created device. RDOC 012096: [04:07:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012096: [04:07:43] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012096: [04:07:43] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012096: [04:07:43] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012096: [04:07:43] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012096: [04:07:43] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012096: [04:07:43] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012096: [04:07:43] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012096: [04:07:43] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012096: [04:07:43] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012096: [04:07:43] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012096: [04:07:43] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012096: [04:07:43] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012096: [04:07:43] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012096: [04:07:43] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012096: [04:07:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012096: [04:07:43] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [04:07:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012096: [04:07:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012096: [04:07:43] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [04:07:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012096: [04:07:43] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [04:07:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012096: [04:07:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012096: [04:07:43] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [04:07:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012096: [04:07:43] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [04:07:43] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012096: [04:07:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012096: [04:07:43] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012096: [04:07:43] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012096: [04:07:43] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012096: [04:07:43] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012096: [04:07:43] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012096: [04:07:43] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012096: [04:07:43] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012096: [04:07:43] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012096: [04:07:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012096: [04:07:43] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012096: [04:07:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012096: [04:07:43] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012096: [04:07:43] vk_core.cpp(2871) - Log - Timer chunk initialisation - 131.194 ms RDOC 012096: [04:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006324: [04:07:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 006324: [04:07:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006324: [04:07:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006324: [04:07:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006324: [04:07:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9080 RDOC 009080: [04:07:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 009080: [04:07:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009080: [04:07:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009080: [04:07:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009080: [04:07:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009080: [04:07:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009080: [04:07:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009080: [04:07:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009080: [04:07:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009080: [04:07:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009080: [04:07:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009080: [04:07:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009080: [04:07:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009080: [04:07:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006324: [04:07:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9080] RDOC 009080: [04:07:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001934A39FF50 RDOC 009080: [04:07:48] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 009080: [04:07:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009080: [04:07:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009080: [04:07:48] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 009080: [04:07:48] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009080: [04:07:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009080: [04:07:48] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000C80194 RDOC 009080: [04:07:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001934A39FF50 / 0x0000000000C80194 RDOC 006324: [04:07:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009080: [04:07:49] vk_core.cpp(2058) - Log - Starting capture RDOC 009080: [04:07:49] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009080: [04:07:49] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009080: [04:07:49] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 009080: [04:07:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 009080: [04:07:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009080: [04:07:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156345 (0.42 %) RDOC 009080: [04:07:49] vk_core.cpp(2609) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.077030 seconds RDOC 009080: [04:07:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009080: [04:07:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 009080: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 006324: [04:07:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166095 bytes) (time 1695006469) 5116 byte thumbnail RDOC 006324: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 006324: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006324: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006324: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006324: [04:07:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006324: [04:07:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006324: [04:07:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006324: [04:07:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006324: [04:07:50] vk_replay.cpp(4767) - Log - Created device. RDOC 006324: [04:07:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 006324: [04:07:50] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 006324: [04:07:50] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006324: [04:07:50] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006324: [04:07:50] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 006324: [04:07:50] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006324: [04:07:50] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006324: [04:07:50] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 006324: [04:07:50] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 006324: [04:07:50] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006324: [04:07:50] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 006324: [04:07:50] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006324: [04:07:50] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006324: [04:07:50] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006324: [04:07:50] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 006324: [04:07:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 006324: [04:07:50] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [04:07:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006324: [04:07:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 006324: [04:07:50] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [04:07:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 006324: [04:07:50] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [04:07:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006324: [04:07:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 006324: [04:07:50] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [04:07:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 006324: [04:07:50] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [04:07:50] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006324: [04:07:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 006324: [04:07:50] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006324: [04:07:50] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 006324: [04:07:50] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006324: [04:07:50] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 006324: [04:07:50] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 006324: [04:07:50] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006324: [04:07:50] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006324: [04:07:50] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006324: [04:07:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006324: [04:07:50] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006324: [04:07:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006324: [04:07:50] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006324: [04:07:50] vk_core.cpp(2871) - Log - Timer chunk initialisation - 149.415 ms RDOC 006324: [04:07:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012268: [04:07:50] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 012268: [04:07:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012268: [04:07:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012268: [04:07:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012268: [04:07:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2196 RDOC 002196: [04:07:51] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002196: [04:07:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002196: [04:07:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002196: [04:07:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002196: [04:07:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002196: [04:07:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002196: [04:07:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002196: [04:07:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002196: [04:07:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002196: [04:07:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002196: [04:07:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002196: [04:07:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002196: [04:07:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002196: [04:07:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012268: [04:07:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2196] RDOC 002196: [04:07:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002827005C560 RDOC 002196: [04:07:51] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 002196: [04:07:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002196: [04:07:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002196: [04:07:51] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 002196: [04:07:51] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002196: [04:07:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002196: [04:07:51] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000B30268 RDOC 002196: [04:07:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002827005C560 / 0x0000000000B30268 RDOC 002196: [04:07:52] vk_core.cpp(2058) - Log - Starting capture RDOC 002196: [04:07:52] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002196: [04:07:52] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002196: [04:07:52] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 012268: [04:07:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002196: [04:07:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 002196: [04:07:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002196: [04:07:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21372 (0.61 %) RDOC 002196: [04:07:52] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.055102 seconds RDOC 002196: [04:07:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002196: [04:07:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 002196: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012268: [04:07:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31122 bytes) (time 1695006472) 5116 byte thumbnail RDOC 012268: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012268: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012268: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012268: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012268: [04:07:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012268: [04:07:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012268: [04:07:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012268: [04:07:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012268: [04:07:53] vk_replay.cpp(4767) - Log - Created device. RDOC 012268: [04:07:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 012268: [04:07:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 012268: [04:07:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012268: [04:07:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012268: [04:07:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 012268: [04:07:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012268: [04:07:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012268: [04:07:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 012268: [04:07:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 012268: [04:07:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012268: [04:07:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 012268: [04:07:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012268: [04:07:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012268: [04:07:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012268: [04:07:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 012268: [04:07:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 012268: [04:07:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012268: [04:07:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012268: [04:07:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 012268: [04:07:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012268: [04:07:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 012268: [04:07:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012268: [04:07:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012268: [04:07:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 012268: [04:07:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012268: [04:07:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 012268: [04:07:53] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012268: [04:07:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012268: [04:07:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 012268: [04:07:53] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012268: [04:07:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 012268: [04:07:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012268: [04:07:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 012268: [04:07:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 012268: [04:07:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012268: [04:07:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012268: [04:07:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012268: [04:07:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012268: [04:07:53] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012268: [04:07:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012268: [04:07:53] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012268: [04:07:53] vk_core.cpp(2871) - Log - Timer chunk initialisation - 160.100 ms RDOC 012268: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012268: [04:07:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3847 (0.11 %) RDOC 012268: [04:07:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012268: [04:07:54] vk_core.cpp(2871) - Log - Timer chunk initialisation - 3.680 ms RDOC 012268: [04:07:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3847 (0.11 %) RDOC 012268: [04:07:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000453! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000453! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000454! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000454! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000455! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000455! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000456! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000456! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 012268: [04:07:54] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 012268: [04:07:54] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000457! RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000459! RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000461! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000461! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000463! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000463! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000464! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000464! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000466! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000468! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000468! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000469! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000469! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000475! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000477! RDOC 012268: [04:07:54] vk_debug.cpp(1841) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 012268: [04:07:54] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000479! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000479! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000480! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] vk_debug.cpp(1876) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000680! RDOC 012268: [04:07:54] vk_replay.cpp(3298) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000680! RDOC 012268: [04:07:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012268: [04:07:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007736: [04:07:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007736: [04:07:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007736: [04:07:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007736: [04:07:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007736: [04:07:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1076 RDOC 001076: [04:07:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 001076: [04:07:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001076: [04:07:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001076: [04:07:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001076: [04:07:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001076: [04:07:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001076: [04:07:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001076: [04:07:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001076: [04:07:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001076: [04:07:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001076: [04:07:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001076: [04:07:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001076: [04:07:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001076: [04:07:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007736: [04:07:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1076] RDOC 001076: [04:07:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002C08A05A670 RDOC 001076: [04:07:55] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 001076: [04:07:55] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001076: [04:07:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001076: [04:07:55] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 001076: [04:07:55] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001076: [04:07:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001076: [04:07:55] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000C70016 RDOC 001076: [04:07:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002C08A05A670 / 0x0000000000C70016 RDOC 001076: [04:07:56] vk_core.cpp(2058) - Log - Starting capture RDOC 001076: [04:07:56] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001076: [04:07:56] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007736: [04:07:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001076: [04:07:56] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 001076: [04:07:56] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 001076: [04:07:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001076: [04:07:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21551 (0.61 %) RDOC 001076: [04:07:56] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.067538 seconds RDOC 001076: [04:07:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 001076: [04:07:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 001076: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 007736: [04:07:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35303 bytes) (time 1695006476) 9075 byte thumbnail RDOC 007736: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 007736: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007736: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007736: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007736: [04:07:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007736: [04:07:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007736: [04:07:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007736: [04:07:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007736: [04:07:57] vk_replay.cpp(4767) - Log - Created device. RDOC 007736: [04:07:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007736: [04:07:57] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 007736: [04:07:57] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007736: [04:07:57] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007736: [04:07:57] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 007736: [04:07:57] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007736: [04:07:57] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007736: [04:07:57] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 007736: [04:07:57] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 007736: [04:07:57] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007736: [04:07:57] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 007736: [04:07:57] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007736: [04:07:57] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007736: [04:07:57] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007736: [04:07:57] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 007736: [04:07:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 007736: [04:07:57] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007736: [04:07:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007736: [04:07:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 007736: [04:07:57] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007736: [04:07:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 007736: [04:07:57] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007736: [04:07:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007736: [04:07:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 007736: [04:07:57] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007736: [04:07:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 007736: [04:07:57] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007736: [04:07:57] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007736: [04:07:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 007736: [04:07:57] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007736: [04:07:57] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 007736: [04:07:57] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007736: [04:07:57] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 007736: [04:07:57] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 007736: [04:07:57] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007736: [04:07:57] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007736: [04:07:57] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007736: [04:07:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007736: [04:07:57] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007736: [04:07:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007736: [04:07:57] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007736: [04:07:57] vk_core.cpp(2871) - Log - Timer chunk initialisation - 142.360 ms RDOC 007736: [04:07:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001728: [04:07:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 001728: [04:07:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001728: [04:07:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001728: [04:07:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001728: [04:07:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5536 RDOC 005536: [04:07:58] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 005536: [04:07:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005536: [04:07:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005536: [04:07:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005536: [04:07:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005536: [04:07:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005536: [04:07:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005536: [04:07:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005536: [04:07:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005536: [04:07:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005536: [04:07:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005536: [04:07:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005536: [04:07:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005536: [04:07:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001728: [04:07:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5536] RDOC 005536: [04:07:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000251DA74F210 RDOC 005536: [04:07:58] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 005536: [04:07:58] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005536: [04:07:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005536: [04:07:59] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 005536: [04:07:59] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005536: [04:07:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005536: [04:07:59] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000C80016 RDOC 005536: [04:07:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000251DA74F210 / 0x0000000000C80016 RDOC 005536: [04:07:59] vk_core.cpp(2058) - Log - Starting capture RDOC 005536: [04:07:59] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001728: [04:07:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005536: [04:07:59] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005536: [04:07:59] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 005536: [04:07:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005536: [04:07:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005536: [04:07:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23016 (0.65 %) RDOC 005536: [04:07:59] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.063801 seconds RDOC 005536: [04:07:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005536: [04:07:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 005536: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001728: [04:07:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32766 bytes) (time 1695006479) 5116 byte thumbnail RDOC 001728: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001728: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001728: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001728: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001728: [04:08:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001728: [04:08:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001728: [04:08:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001728: [04:08:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001728: [04:08:00] vk_replay.cpp(4767) - Log - Created device. RDOC 001728: [04:08:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 001728: [04:08:00] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 001728: [04:08:00] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001728: [04:08:00] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001728: [04:08:00] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 001728: [04:08:00] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001728: [04:08:00] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001728: [04:08:00] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 001728: [04:08:00] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 001728: [04:08:00] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001728: [04:08:00] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 001728: [04:08:00] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001728: [04:08:00] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001728: [04:08:00] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001728: [04:08:00] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 001728: [04:08:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 001728: [04:08:00] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [04:08:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001728: [04:08:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 001728: [04:08:00] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [04:08:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 001728: [04:08:00] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [04:08:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001728: [04:08:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 001728: [04:08:00] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [04:08:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 001728: [04:08:00] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [04:08:00] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001728: [04:08:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 001728: [04:08:00] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001728: [04:08:00] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 001728: [04:08:00] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001728: [04:08:00] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 001728: [04:08:00] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 001728: [04:08:00] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001728: [04:08:00] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001728: [04:08:00] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001728: [04:08:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001728: [04:08:01] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001728: [04:08:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001728: [04:08:01] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001728: [04:08:01] vk_core.cpp(2871) - Log - Timer chunk initialisation - 140.400 ms RDOC 001728: [04:08:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009300: [04:08:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009300: [04:08:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009300: [04:08:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009300: [04:08:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009300: [04:08:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11648 RDOC 011648: [04:08:01] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011648: [04:08:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011648: [04:08:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011648: [04:08:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011648: [04:08:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011648: [04:08:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011648: [04:08:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011648: [04:08:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011648: [04:08:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011648: [04:08:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011648: [04:08:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011648: [04:08:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011648: [04:08:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011648: [04:08:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009300: [04:08:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11648] RDOC 011648: [04:08:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001AF1A7A77D0 RDOC 011648: [04:08:02] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 011648: [04:08:02] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011648: [04:08:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011648: [04:08:02] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 011648: [04:08:02] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011648: [04:08:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011648: [04:08:02] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000C90016 RDOC 011648: [04:08:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001AF1A7A77D0 / 0x0000000000C90016 RDOC 011648: [04:08:03] vk_core.cpp(2058) - Log - Starting capture RDOC 011648: [04:08:03] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011648: [04:08:03] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011648: [04:08:03] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 009300: [04:08:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011648: [04:08:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 011648: [04:08:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 011648: [04:08:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25715 (0.73 %) RDOC 011648: [04:08:03] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.054184 seconds RDOC 011648: [04:08:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 011648: [04:08:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011648: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009300: [04:08:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35425 bytes) (time 1695006483) 5074 byte thumbnail RDOC 009300: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 009300: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009300: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009300: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009300: [04:08:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009300: [04:08:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009300: [04:08:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009300: [04:08:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009300: [04:08:04] vk_replay.cpp(4767) - Log - Created device. RDOC 009300: [04:08:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009300: [04:08:04] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 009300: [04:08:04] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009300: [04:08:04] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009300: [04:08:04] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 009300: [04:08:04] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009300: [04:08:04] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009300: [04:08:04] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 009300: [04:08:04] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 009300: [04:08:04] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009300: [04:08:04] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 009300: [04:08:04] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009300: [04:08:04] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009300: [04:08:04] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009300: [04:08:04] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 009300: [04:08:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 009300: [04:08:04] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [04:08:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009300: [04:08:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 009300: [04:08:04] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [04:08:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 009300: [04:08:04] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [04:08:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009300: [04:08:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 009300: [04:08:04] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [04:08:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 009300: [04:08:04] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [04:08:04] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009300: [04:08:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 009300: [04:08:04] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [04:08:04] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 009300: [04:08:04] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009300: [04:08:04] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 009300: [04:08:04] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 009300: [04:08:04] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009300: [04:08:04] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009300: [04:08:04] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009300: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009300: [04:08:04] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009300: [04:08:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009300: [04:08:04] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009300: [04:08:04] vk_core.cpp(2871) - Log - Timer chunk initialisation - 157.758 ms RDOC 009300: [04:08:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011328: [04:08:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011328: [04:08:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011328: [04:08:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011328: [04:08:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011328: [04:08:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6076 RDOC 006076: [04:08:05] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 006076: [04:08:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006076: [04:08:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006076: [04:08:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006076: [04:08:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006076: [04:08:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006076: [04:08:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006076: [04:08:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006076: [04:08:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006076: [04:08:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006076: [04:08:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006076: [04:08:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006076: [04:08:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006076: [04:08:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011328: [04:08:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6076] RDOC 006076: [04:08:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000010651E798F0 RDOC 006076: [04:08:06] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 006076: [04:08:06] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006076: [04:08:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006076: [04:08:06] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 006076: [04:08:06] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006076: [04:08:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006076: [04:08:06] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000006E02A0 RDOC 006076: [04:08:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000010651E798F0 / 0x00000000006E02A0 RDOC 011328: [04:08:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006076: [04:08:06] vk_core.cpp(2058) - Log - Starting capture RDOC 006076: [04:08:06] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006076: [04:08:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006076: [04:08:06] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 006076: [04:08:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006076: [04:08:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006076: [04:08:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21402 (0.61 %) RDOC 006076: [04:08:07] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.062497 seconds RDOC 006076: [04:08:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006076: [04:08:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 006076: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011328: [04:08:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31152 bytes) (time 1695006487) 5116 byte thumbnail RDOC 011328: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011328: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011328: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011328: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011328: [04:08:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011328: [04:08:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011328: [04:08:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011328: [04:08:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011328: [04:08:08] vk_replay.cpp(4767) - Log - Created device. RDOC 011328: [04:08:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011328: [04:08:08] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 011328: [04:08:08] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011328: [04:08:08] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011328: [04:08:08] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 011328: [04:08:08] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011328: [04:08:08] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011328: [04:08:08] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 011328: [04:08:08] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 011328: [04:08:08] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011328: [04:08:08] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 011328: [04:08:08] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011328: [04:08:08] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011328: [04:08:08] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011328: [04:08:08] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 011328: [04:08:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 011328: [04:08:08] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011328: [04:08:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011328: [04:08:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 011328: [04:08:08] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011328: [04:08:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 011328: [04:08:08] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011328: [04:08:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011328: [04:08:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 011328: [04:08:08] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011328: [04:08:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 011328: [04:08:08] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011328: [04:08:08] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011328: [04:08:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 011328: [04:08:08] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011328: [04:08:08] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 011328: [04:08:08] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011328: [04:08:08] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 011328: [04:08:08] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 011328: [04:08:08] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011328: [04:08:08] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011328: [04:08:08] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011328: [04:08:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011328: [04:08:08] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011328: [04:08:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011328: [04:08:08] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011328: [04:08:08] vk_core.cpp(2871) - Log - Timer chunk initialisation - 131.469 ms RDOC 011328: [04:08:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002736: [04:08:08] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 002736: [04:08:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002736: [04:08:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002736: [04:08:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002736: [04:08:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10056 RDOC 010056: [04:08:09] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010056: [04:08:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010056: [04:08:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010056: [04:08:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010056: [04:08:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010056: [04:08:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010056: [04:08:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010056: [04:08:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010056: [04:08:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010056: [04:08:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010056: [04:08:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010056: [04:08:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010056: [04:08:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010056: [04:08:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002736: [04:08:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10056] RDOC 010056: [04:08:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D3E45B5960 RDOC 010056: [04:08:09] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 010056: [04:08:09] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010056: [04:08:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010056: [04:08:09] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 010056: [04:08:09] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010056: [04:08:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010056: [04:08:09] vk_core.cpp(4039) - Log - RegisterSurface() window 0000000000D10194 RDOC 010056: [04:08:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D3E45B5960 / 0x0000000000D10194 RDOC 002736: [04:08:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010056: [04:08:10] vk_core.cpp(2058) - Log - Starting capture RDOC 010056: [04:08:10] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010056: [04:08:10] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010056: [04:08:10] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 010056: [04:08:10] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 010056: [04:08:10] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010056: [04:08:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 35733 (1.01 %) RDOC 010056: [04:08:10] vk_core.cpp(2609) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.046559 seconds RDOC 010056: [04:08:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010056: [04:08:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010056: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002736: [04:08:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44944 bytes) (time 1695006490) 4687 byte thumbnail RDOC 002736: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002736: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002736: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002736: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002736: [04:08:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002736: [04:08:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002736: [04:08:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002736: [04:08:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002736: [04:08:12] vk_replay.cpp(4767) - Log - Created device. RDOC 002736: [04:08:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 002736: [04:08:12] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 002736: [04:08:12] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002736: [04:08:12] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002736: [04:08:12] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 002736: [04:08:12] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002736: [04:08:12] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002736: [04:08:12] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 002736: [04:08:12] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 002736: [04:08:12] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002736: [04:08:12] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 002736: [04:08:12] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002736: [04:08:12] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002736: [04:08:12] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002736: [04:08:12] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 002736: [04:08:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 002736: [04:08:12] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [04:08:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [04:08:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 002736: [04:08:12] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [04:08:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 002736: [04:08:12] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [04:08:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [04:08:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 002736: [04:08:12] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [04:08:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 002736: [04:08:12] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [04:08:12] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [04:08:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 002736: [04:08:12] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002736: [04:08:12] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 002736: [04:08:12] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002736: [04:08:12] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 002736: [04:08:12] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 002736: [04:08:12] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002736: [04:08:12] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002736: [04:08:12] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002736: [04:08:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002736: [04:08:12] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002736: [04:08:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002736: [04:08:12] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002736: [04:08:12] vk_core.cpp(2871) - Log - Timer chunk initialisation - 173.848 ms RDOC 002736: [04:08:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011856: [04:08:12] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011856: [04:08:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011856: [04:08:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011856: [04:08:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011856: [04:08:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11332 RDOC 011332: [04:08:13] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 011332: [04:08:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011332: [04:08:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011332: [04:08:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011332: [04:08:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011332: [04:08:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011332: [04:08:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011332: [04:08:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011332: [04:08:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011332: [04:08:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011332: [04:08:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011332: [04:08:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011332: [04:08:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011332: [04:08:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011856: [04:08:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11332] RDOC 011332: [04:08:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011332: [04:08:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000249A0EFBEE8 RDOC 011332: [04:08:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011332: [04:08:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011332: [04:08:13] core.cpp(2028) - Log - Removing device frame capturer for 0x00000249A0EFBEE8 RDOC 011332: [04:08:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011332: [04:08:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000249A0EFBEE8 RDOC 011332: [04:08:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011332: [04:08:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000249A0EFBEE8 / 0x00000000007102A0 RDOC 011332: [04:08:13] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011332: [04:08:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011856: [04:08:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011332: [04:08:13] d3d11_device.cpp(1940) - Log - Starting capture RDOC 011332: [04:08:13] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 011332: [04:08:13] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 011332: [04:08:13] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 011332: [04:08:13] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 011332: [04:08:13] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 011332: [04:08:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196829 (1.20 %) RDOC 011332: [04:08:13] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.083249 seconds RDOC 011332: [04:08:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011332: [04:08:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011332: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011856: [04:08:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203483 bytes) (time 1695006493) 2526 byte thumbnail RDOC 011856: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011856: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011856: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011856: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011856: [04:08:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011856: [04:08:14] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011856: [04:08:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011856: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011856: [04:08:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011856: [04:08:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011856: [04:08:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011856: [04:08:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011856: [04:08:15] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 200.144 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 90.126 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.647 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.956 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.376 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.101 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.632 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.596 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.448 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.847 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.089 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.076 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.952 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.696 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.684 ms RDOC 011856: [04:08:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.016 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.261 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.798 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.176 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.076 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.228 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.787 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.922 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.663 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.789 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.019 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.882 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.406 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.137 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.122 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.518 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.295 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.355 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.760 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.672 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.066 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.627 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.953 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.539 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.451 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.818 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.413 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.514 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.292 ms RDOC 011856: [04:08:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.403 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.602 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.610 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.525 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.846 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.657 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.946 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.662 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.443 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.747 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.521 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.472 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.107 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.869 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.382 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.601 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.834 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.714 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.387 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.133 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.075 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.937 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.240 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.555 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.721 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.955 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.981 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.117 ms RDOC 011856: [04:08:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.535 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.123 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.022 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.564 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.291 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.358 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.402 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.563 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.891 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.678 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.890 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.116 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.697 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.628 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.764 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.296 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.358 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.298 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.169 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.534 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.926 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.583 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.477 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.705 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.949 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.449 ms RDOC 011856: [04:08:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.288 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.043 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.848 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.334 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 49.874 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.720 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.329 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.709 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.462 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.829 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.272 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.946 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.195 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.669 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.544 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.120 ms RDOC 011856: [04:08:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.690 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.396 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.613 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.581 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.298 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 79.495 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.728 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.024 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.302 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.052 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.145 ms RDOC 011856: [04:08:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.525 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.661 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.361 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 105.278 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.618 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.367 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.265 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.618 ms RDOC 011856: [04:08:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.480 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.545 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 124.883 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 124.197 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 124.616 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 124.783 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 124.493 ms RDOC 011856: [04:08:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 134.192 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.913 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.570 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.220 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.005 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.498 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.129 ms RDOC 011856: [04:08:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 150.584 ms RDOC 011856: [04:08:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.930 ms RDOC 011856: [04:08:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.561 ms RDOC 011856: [04:08:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.989 ms RDOC 011856: [04:08:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.824 ms RDOC 011856: [04:08:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.918 ms RDOC 011856: [04:08:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.361 ms RDOC 011856: [04:08:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.347 ms RDOC 011856: [04:08:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.363 ms RDOC 011856: [04:08:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.874 ms RDOC 011856: [04:08:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 175.776 ms RDOC 011856: [04:08:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 175.427 ms RDOC 011856: [04:08:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 174.344 ms RDOC 011856: [04:08:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 176.205 ms RDOC 011856: [04:08:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.304 ms RDOC 011856: [04:08:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.601 ms RDOC 011856: [04:08:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.959 ms RDOC 011856: [04:08:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.811 ms RDOC 011856: [04:08:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.493 ms RDOC 011856: [04:08:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 186.098 ms RDOC 011856: [04:08:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.225 ms RDOC 011856: [04:08:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.645 ms RDOC 011856: [04:08:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 203.093 ms RDOC 011856: [04:08:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.509 ms RDOC 011856: [04:08:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.599 ms RDOC 011856: [04:08:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 203.807 ms RDOC 011856: [04:08:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.705 ms RDOC 011856: [04:08:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.063 ms RDOC 011856: [04:08:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.254 ms RDOC 011856: [04:08:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 204.155 ms RDOC 011856: [04:08:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.130 ms RDOC 011856: [04:08:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 227.999 ms RDOC 011856: [04:08:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 229.826 ms RDOC 011856: [04:08:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 241.612 ms RDOC 011856: [04:08:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 231.405 ms RDOC 011856: [04:08:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 230.216 ms RDOC 011856: [04:08:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.417 ms RDOC 011856: [04:08:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 230.537 ms RDOC 011856: [04:08:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.025 ms RDOC 011856: [04:08:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 250.975 ms RDOC 011856: [04:08:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.064 ms RDOC 011856: [04:08:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.997 ms RDOC 011856: [04:08:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 257.720 ms RDOC 011856: [04:08:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 259.137 ms RDOC 011856: [04:08:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 256.369 ms RDOC 011856: [04:08:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.927 ms RDOC 011856: [04:08:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 256.104 ms RDOC 011856: [04:08:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 260.432 ms RDOC 011856: [04:08:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 260.113 ms RDOC 011856: [04:08:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 260.365 ms RDOC 011856: [04:08:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.308 ms RDOC 011856: [04:08:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.369 ms RDOC 011856: [04:08:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.958 ms RDOC 011856: [04:08:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 283.891 ms RDOC 011856: [04:08:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 287.815 ms RDOC 011856: [04:08:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 284.925 ms RDOC 011856: [04:08:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 284.820 ms RDOC 011856: [04:08:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 284.779 ms RDOC 011856: [04:08:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 285.109 ms RDOC 011856: [04:08:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 285.826 ms RDOC 011856: [04:08:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.060 ms RDOC 011856: [04:08:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.376 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 287.311 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.475 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.024 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.998 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.570 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.244 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.065 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.332 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.823 ms RDOC 011856: [04:08:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.946 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.592 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.398 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.859 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.831 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.001 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.316 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.679 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.179 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.640 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.227 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.338 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.353 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.220 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.569 ms RDOC 011856: [04:08:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.688 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.637 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.019 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.238 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.516 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.394 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.574 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.758 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.563 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.551 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.958 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.043 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.363 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.050 ms RDOC 011856: [04:08:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.750 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.242 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.798 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.412 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.892 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.277 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.554 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.896 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.891 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.805 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.583 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.915 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.999 ms RDOC 011856: [04:08:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.585 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.733 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.128 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.387 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.345 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.482 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.200 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.010 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.947 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.603 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.011 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.545 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.014 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.394 ms RDOC 011856: [04:08:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.476 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.053 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.129 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.639 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.492 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.596 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.684 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.826 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.738 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.426 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.630 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.527 ms RDOC 011856: [04:08:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.476 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.729 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.795 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.944 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.767 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.526 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.524 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.064 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.623 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.599 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.223 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.487 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.793 ms RDOC 011856: [04:08:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.914 ms RDOC 011856: [04:08:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009924: [04:08:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 009924: [04:08:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009924: [04:08:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009924: [04:08:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009924: [04:08:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2184 RDOC 002184: [04:08:47] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 002184: [04:08:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002184: [04:08:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002184: [04:08:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002184: [04:08:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002184: [04:08:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002184: [04:08:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002184: [04:08:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002184: [04:08:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002184: [04:08:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002184: [04:08:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002184: [04:08:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002184: [04:08:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002184: [04:08:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009924: [04:08:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2184] RDOC 002184: [04:08:47] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002184: [04:08:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001680237BF68 RDOC 002184: [04:08:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002184: [04:08:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002184: [04:08:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001680237BF68 RDOC 002184: [04:08:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002184: [04:08:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001680237BF68 RDOC 002184: [04:08:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002184: [04:08:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001680237BF68 / 0x0000000000230290 RDOC 002184: [04:08:47] d3d11_device.cpp( 726) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002184: [04:08:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009924: [04:08:48] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009924: [04:08:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002184: [04:08:48] d3d11_device.cpp(1940) - Log - Starting capture RDOC 002184: [04:08:48] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 002184: [04:08:48] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 002184: [04:08:48] d3d11_device.cpp(2022) - Log - Finished capture, Frame 5 RDOC 002184: [04:08:48] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 002184: [04:08:48] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 002184: [04:08:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 534075 (3.20 %) RDOC 002184: [04:08:48] d3d11_device.cpp(2263) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.233847 seconds RDOC 002184: [04:08:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 002184: [04:08:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 002184: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009924: [04:08:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (581940 bytes) (time 1695006528) 43031 byte thumbnail RDOC 009924: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009924: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:08:49] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009924: [04:08:49] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009924: [04:08:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009924: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:08:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009924: [04:08:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009924: [04:08:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009924: [04:08:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:08:50] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 556.997 ms RDOC 009924: [04:09:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:02] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 009924: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:03] remote_server.cpp(1665) - Log - Capture open complete RDOC 009924: [04:09:03] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 009924: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:03] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 009924: [04:09:03] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 009924: [04:09:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:20] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 009924: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:21] remote_server.cpp(1665) - Log - Capture open complete RDOC 009924: [04:09:21] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 009924: [04:09:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009924: [04:09:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009924: [04:09:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009924: [04:09:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009924: [04:09:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009924: [04:09:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009924: [04:09:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009924: [04:09:22] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 009924: [04:09:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009924: [04:09:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009924: [04:09:22] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 009924: [04:09:22] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 009924: [04:09:22] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 009924: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 009924: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 009924: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 009924: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 009924: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 009924: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 009924: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 009924: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 009924: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 009924: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 009924: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 009924: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 009924: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 009924: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 009924: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 009924: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 009924: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 009924: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 009924: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 009924: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 009924: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 009924: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 009924: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 009924: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 009924: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 009924: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 009924: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 009924: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 009924: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 009924: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:09:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:09:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 009924: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 009924: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 009924: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 009924: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 009924: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 009924: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 009924: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 009924: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 009924: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 009924: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 009924: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 009924: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 009924: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009924: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009924: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009924: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009924: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009924: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009924: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009924: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009924: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009924: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009924: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009924: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009924: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 009924: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 009924: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009924: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009924: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009924: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009924: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 009924: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 009924: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 009924: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 009924: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 009924: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 009924: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 009924: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 009924: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 009924: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 009924: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 009924: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 009924: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 009924: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 009924: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009924: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009924: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009924: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009924: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 009924: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 009924: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 009924: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 009924: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 009924: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 009924: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 009924: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 009924: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 009924: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 009924: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 009924: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 009924: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 009924: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 009924: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 009924: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 009924: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 009924: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 009924: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 009924: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 009924: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 009924: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 009924: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 009924: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 009924: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 009924: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 009924: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 009924: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 009924: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 009924: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 009924: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 009924: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 009924: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 009924: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 009924: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 009924: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:10:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:10:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 009924: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 009924: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 009924: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 009924: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 009924: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 009924: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 009924: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 009924: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 009924: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 009924: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 009924: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 009924: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 009924: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 009924: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 009924: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 009924: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 009924: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 009924: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 009924: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 009924: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 009924: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 009924: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 009924: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 009924: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 009924: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 009924: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 009924: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 009924: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 009924: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 009924: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 009924: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 009924: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 009924: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 009924: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 009924: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 009924: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 009924: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 009924: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 009924: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 009924: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 009924: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 009924: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 009924: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 009924: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 009924: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 009924: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 009924: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 009924: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 009924: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 009924: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 009924: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 009924: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 009924: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 009924: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 009924: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 009924: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 009924: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 009924: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 009924: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 009924: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 009924: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 009924: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 009924: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 009924: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009924: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009924: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009924: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009924: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009924: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009924: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009924: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009924: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009924: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009924: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009924: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009924: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009924: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009924: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009924: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009924: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009924: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009924: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009924: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009924: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009924: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009924: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009924: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009924: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009924: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009924: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009924: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009924: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009924: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009924: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009924: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009924: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009924: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009924: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009924: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009924: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009924: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009924: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009924: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009924: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:11:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:11:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009924: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009924: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009924: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009924: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009924: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009924: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009924: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009924: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 009924: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 009924: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 009924: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 009924: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 009924: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 009924: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 009924: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 009924: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 009924: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 009924: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009924: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009924: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009924: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009924: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009924: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009924: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009924: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009924: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009924: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009924: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009924: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009924: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009924: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009924: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009924: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009924: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009924: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009924: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009924: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009924: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009924: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009924: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009924: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009924: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009924: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009924: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009924: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009924: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009924: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009924: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009924: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009924: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009924: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009924: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009924: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009924: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009924: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009924: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009924: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009924: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009924: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009924: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009924: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009924: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009924: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009924: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009924: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009924: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 009924: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 009924: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 009924: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 009924: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 009924: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 009924: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 009924: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 009924: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 009924: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 009924: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009924: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009924: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009924: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009924: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009924: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009924: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009924: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009924: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009924: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009924: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009924: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009924: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009924: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009924: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009924: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009924: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009924: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009924: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009924: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009924: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009924: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009924: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009924: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009924: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009924: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009924: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009924: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009924: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009924: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009924: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009924: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009924: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009924: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009924: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009924: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009924: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:12:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009924: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009924: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009924: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009924: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009924: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009924: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009924: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009924: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009924: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009924: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009924: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009924: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 009924: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 009924: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 009924: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 009924: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 009924: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 009924: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 009924: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 009924: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 009924: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 009924: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 009924: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 009924: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 009924: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 009924: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 009924: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 009924: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 009924: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 009924: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 009924: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 009924: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 009924: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 009924: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 009924: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 009924: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009924: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009924: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009924: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009924: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009924: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009924: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009924: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009924: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009924: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009924: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009924: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009924: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009924: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009924: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009924: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009924: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009924: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009924: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009924: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009924: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009924: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009924: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009924: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009924: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 009924: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 009924: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 009924: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 009924: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 009924: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 009924: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 009924: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 009924: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 009924: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 009924: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 009924: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 009924: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 009924: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 009924: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 009924: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 009924: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 009924: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 009924: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 009924: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 009924: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 009924: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 009924: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 009924: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 009924: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 009924: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 009924: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 009924: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 009924: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 009924: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 009924: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 009924: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 009924: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 009924: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 009924: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 009924: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 009924: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 009924: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 009924: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 009924: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 009924: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009924: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009924: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009924: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009924: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009924: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009924: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009924: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009924: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009924: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009924: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009924: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009924: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009924: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009924: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009924: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009924: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:13:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009924: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009924: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009924: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009924: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009924: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009924: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009924: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009924: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 009924: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 009924: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 009924: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 009924: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 009924: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 009924: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 009924: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 009924: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 009924: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 009924: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 009924: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 009924: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 009924: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 009924: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 009924: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 009924: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 009924: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 009924: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 009924: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 009924: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 009924: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 009924: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 009924: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 009924: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 009924: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 009924: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 009924: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009924: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009924: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009924: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009924: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009924: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009924: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009924: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009924: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009924: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009924: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009924: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009924: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009924: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009924: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009924: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009924: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009924: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009924: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009924: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009924: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009924: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009924: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009924: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009924: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009924: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009924: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009924: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009924: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009924: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009924: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009924: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009924: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009924: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009924: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009924: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009924: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009924: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009924: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009924: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009924: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009924: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009924: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009924: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009924: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009924: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009924: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009924: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009924: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009924: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009924: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009924: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009924: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009924: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009924: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009924: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009924: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009924: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009924: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009924: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009924: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009924: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009924: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009924: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009924: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009924: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009924: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009924: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009924: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009924: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009924: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009924: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009924: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009924: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009924: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 009924: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 009924: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009924: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009924: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009924: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009924: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009924: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009924: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 009924: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 009924: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 009924: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 009924: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:14:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:14:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009924: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009924: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009924: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009924: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009924: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009924: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009924: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009924: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009924: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009924: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009924: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009924: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009924: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009924: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009924: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009924: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009924: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009924: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009924: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009924: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009924: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009924: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009924: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009924: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009924: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009924: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009924: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009924: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009924: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009924: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009924: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009924: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009924: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009924: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009924: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009924: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009924: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009924: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009924: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009924: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009924: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009924: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009924: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009924: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009924: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009924: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009924: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009924: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009924: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009924: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009924: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009924: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009924: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009924: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009924: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009924: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009924: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009924: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009924: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009924: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009924: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009924: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009924: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009924: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009924: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009924: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009924: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009924: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009924: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009924: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009924: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009924: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009924: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009924: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009924: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009924: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009924: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009924: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009924: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009924: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009924: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009924: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009924: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009924: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009924: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009924: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009924: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009924: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009924: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009924: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009924: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009924: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009924: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009924: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009924: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009924: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009924: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009924: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009924: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009924: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009924: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009924: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009924: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 009924: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 009924: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 009924: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 009924: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 009924: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 009924: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 009924: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 009924: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 009924: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009924: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 009924: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009924: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009924: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009924: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009924: [04:15:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 009924: [04:15:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000380: [04:15:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 000380: [04:15:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000380: [04:15:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000380: [04:15:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000380: [04:15:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10604 RDOC 010604: [04:15:54] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010604: [04:15:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010604: [04:15:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010604: [04:15:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010604: [04:15:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010604: [04:15:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010604: [04:15:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010604: [04:15:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010604: [04:15:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010604: [04:15:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010604: [04:15:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010604: [04:15:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010604: [04:15:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010604: [04:15:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000380: [04:15:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10604] RDOC 010604: [04:15:54] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010604: [04:15:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017AD7C7CF40 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 0 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 8 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 18 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 21 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 23 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 27 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2267) - Log - Forcing no raytracing tier support RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 30 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 32 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2283) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 7 RDOC 010604: [04:15:54] d3d12_device_wrap.cpp(2235) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010604: [04:15:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017AD7C7CF40 RDOC 010604: [04:15:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010604: [04:15:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010604: [04:15:54] d3d12_device.cpp( 706) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010604: [04:15:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017AD7C7CF40 RDOC 010604: [04:15:54] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000380: [04:15:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010604: [04:15:55] d3d12_device.cpp(1221) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010604: [04:15:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017AD7C7CF40 / 0x0000000000BD0268 RDOC 010604: [04:15:55] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 3 RDOC 000380: [04:15:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010604: [04:15:56] d3d12_device.cpp(2505) - Log - Starting capture RDOC 010604: [04:15:56] resource_manager.h(1469) - Log - Preparing up to 690 potentially dirty resources RDOC 010604: [04:15:56] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 010604: [04:15:56] resource_manager.h(1526) - Log - Prepared 677 dirty resources, postponed 0, skipped 0 RDOC 010604: [04:15:56] d3d12_device.cpp(2635) - Log - Finished capture, Frame 5 RDOC 010604: [04:15:56] resource_manager.h(1538) - Log - Checking 677 resources with initial contents against 697 referenced resources RDOC 010604: [04:15:56] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 11 unreferenced RDOC 010604: [04:15:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18468800 bytes to 475416 (2.57 %) RDOC 010604: [04:15:56] d3d12_device.cpp(2917) - Log - Captured D3D12 frame with 17.613220 MB capture section in 0.347082 seconds RDOC 010604: [04:15:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855312 bytes to 700619 (37.76 %) RDOC 010604: [04:15:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010604: [04:15:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010604: [04:15:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 010604: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 000380: [04:15:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3078959 bytes) (time 1695006956) 43031 byte thumbnail RDOC 000380: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 000380: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:15:57] d3d12_replay.cpp(4409) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000380: [04:15:57] d3d12_replay.cpp(4422) - Log - Got D3D12Core.dll of size 1855312 (decompressed from 700619) RDOC 000380: [04:15:57] d3d12_replay.cpp(4439) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000380: [04:15:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000380: [04:15:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000380: [04:15:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000380: [04:15:57] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000380: [04:15:57] d3d12_replay.cpp(4608) - Log - Created device. RDOC 000380: [04:15:57] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:15:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:15:57] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 000380: [04:15:58] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 000380: [04:15:58] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000380: [04:15:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000380: [04:15:58] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000380: [04:15:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 000380: [04:15:59] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1883.633 ms RDOC 000380: [04:16:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:16:24] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 000380: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:16:26] remote_server.cpp(1665) - Log - Capture open complete RDOC 000380: [04:16:26] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 000380: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:16:26] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 000380: [04:16:26] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 000380: [04:16:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:16:53] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 000380: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:16:55] remote_server.cpp(1665) - Log - Capture open complete RDOC 000380: [04:16:55] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 000380: [04:16:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000380: [04:16:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000380: [04:16:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000380: [04:16:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000380: [04:16:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000380: [04:16:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000380: [04:16:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000380: [04:16:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 000380: [04:16:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000380: [04:16:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000380: [04:16:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 000380: [04:16:56] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 000380: [04:16:56] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 000380: [04:17:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 000380: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 000380: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 000380: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 000380: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 000380: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 000380: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 000380: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 000380: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 000380: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 000380: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 000380: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 000380: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 000380: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 000380: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 000380: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 000380: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 000380: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 000380: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 000380: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 000380: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 000380: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 000380: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 000380: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 000380: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 000380: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 000380: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 000380: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 000380: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 000380: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 000380: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 000380: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 000380: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 000380: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 000380: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 000380: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 000380: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 000380: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 000380: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 000380: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 000380: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 000380: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 000380: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 000380: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 000380: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 000380: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 000380: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 000380: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 000380: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 000380: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 000380: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 000380: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 000380: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 000380: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 000380: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 000380: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 000380: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 000380: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 000380: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 000380: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 000380: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 000380: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 000380: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 000380: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 000380: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 000380: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 000380: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:17:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 000380: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:17:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 000380: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 000380: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 000380: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 000380: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 000380: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 000380: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 000380: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 000380: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 000380: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 000380: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 000380: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 000380: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 000380: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 000380: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 000380: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 000380: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 000380: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 000380: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 000380: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 000380: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 000380: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 000380: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 000380: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 000380: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 000380: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 000380: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 000380: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 000380: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 000380: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 000380: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 000380: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 000380: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 000380: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 000380: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 000380: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 000380: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 000380: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 000380: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 000380: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 000380: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 000380: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 000380: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 000380: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 000380: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 000380: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 000380: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 000380: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 000380: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 000380: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 000380: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 000380: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 000380: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 000380: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 000380: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 000380: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 000380: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 000380: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 000380: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 000380: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 000380: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 000380: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 000380: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 000380: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 000380: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 000380: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 000380: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 000380: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 000380: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 000380: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 000380: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 000380: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 000380: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 000380: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 000380: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 000380: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 000380: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 000380: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 000380: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 000380: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 000380: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 000380: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 000380: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 000380: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 000380: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 000380: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 000380: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 000380: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 000380: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 000380: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 000380: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 000380: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 000380: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 000380: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 000380: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 000380: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 000380: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 000380: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 000380: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 000380: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:18:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:18:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 000380: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 000380: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 000380: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 000380: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 000380: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 000380: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 000380: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 000380: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 000380: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 000380: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 000380: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 000380: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 000380: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 000380: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 000380: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 000380: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 000380: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 000380: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 000380: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 000380: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 000380: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 000380: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 000380: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 000380: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 000380: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 000380: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 000380: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 000380: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 000380: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 000380: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 000380: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 000380: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 000380: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 000380: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 000380: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 000380: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 000380: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 000380: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 000380: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 000380: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 000380: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 000380: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 000380: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 000380: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 000380: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 000380: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 000380: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 000380: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 000380: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 000380: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 000380: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 000380: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 000380: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 000380: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 000380: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 000380: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 000380: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 000380: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 000380: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 000380: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 000380: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 000380: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 000380: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 000380: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 000380: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 000380: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 000380: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 000380: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 000380: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 000380: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 000380: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 000380: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 000380: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 000380: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 000380: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 000380: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 000380: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 000380: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 000380: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 000380: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 000380: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 000380: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 000380: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 000380: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 000380: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 000380: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 000380: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 000380: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 000380: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 000380: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 000380: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 000380: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 000380: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 000380: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 000380: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 000380: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 000380: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 000380: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 000380: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 000380: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 000380: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 000380: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 000380: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 000380: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 000380: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 000380: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 000380: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 000380: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 000380: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 000380: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 000380: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 000380: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 000380: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 000380: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 000380: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 000380: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 000380: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 000380: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 000380: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 000380: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 000380: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:19:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:19:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 000380: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 000380: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 000380: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 000380: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 000380: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 000380: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 000380: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 000380: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 000380: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 000380: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 000380: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 000380: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 000380: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 000380: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 000380: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 000380: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 000380: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 000380: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 000380: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 000380: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 000380: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 000380: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 000380: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 000380: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 000380: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 000380: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 000380: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 000380: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 000380: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 000380: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 000380: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 000380: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 000380: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 000380: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 000380: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 000380: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 000380: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 000380: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 000380: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 000380: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 000380: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 000380: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 000380: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 000380: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 000380: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 000380: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 000380: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 000380: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 000380: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 000380: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 000380: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 000380: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 000380: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 000380: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 000380: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 000380: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 000380: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 000380: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 000380: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 000380: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 000380: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 000380: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 000380: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 000380: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 000380: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 000380: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 000380: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 000380: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 000380: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 000380: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 000380: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 000380: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 000380: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 000380: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 000380: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 000380: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 000380: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 000380: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 000380: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 000380: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 000380: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 000380: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 000380: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 000380: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 000380: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 000380: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 000380: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 000380: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 000380: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 000380: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 000380: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 000380: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 000380: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 000380: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 000380: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 000380: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 000380: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 000380: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 000380: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 000380: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 000380: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 000380: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 000380: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 000380: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 000380: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 000380: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 000380: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 000380: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 000380: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 000380: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 000380: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 000380: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 000380: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 000380: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 000380: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 000380: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 000380: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 000380: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 000380: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 000380: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 000380: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 000380: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 000380: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 000380: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 000380: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 000380: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 000380: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 000380: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:20:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 000380: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:20:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 000380: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 000380: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 000380: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 000380: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 000380: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 000380: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 000380: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 000380: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 000380: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 000380: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 000380: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 000380: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 000380: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 000380: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 000380: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 000380: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 000380: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 000380: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 000380: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 000380: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 000380: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 000380: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 000380: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 000380: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 000380: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 000380: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 000380: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 000380: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 000380: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 000380: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 000380: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 000380: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 000380: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 000380: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 000380: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 000380: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 000380: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 000380: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 000380: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 000380: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 000380: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 000380: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 000380: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 000380: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 000380: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 000380: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 000380: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 000380: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 000380: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 000380: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 000380: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 000380: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 000380: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 000380: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 000380: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 000380: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 000380: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 000380: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 000380: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 000380: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 000380: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 000380: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 000380: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 000380: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 000380: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 000380: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 000380: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 000380: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 000380: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 000380: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 000380: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 000380: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 000380: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 000380: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 000380: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 000380: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 000380: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 000380: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 000380: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 000380: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 000380: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 000380: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 000380: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 000380: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 000380: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 000380: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 000380: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 000380: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 000380: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 000380: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 000380: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 000380: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 000380: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 000380: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 000380: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 000380: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 000380: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 000380: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 000380: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 000380: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 000380: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 000380: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 000380: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 000380: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 000380: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 000380: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 000380: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 000380: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 000380: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 000380: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 000380: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 000380: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 000380: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 000380: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 000380: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 000380: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 000380: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 000380: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 000380: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 000380: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 000380: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 000380: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 000380: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 000380: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 000380: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 000380: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 000380: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 000380: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:21:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 000380: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:21:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 000380: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 000380: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 000380: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 000380: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 000380: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 000380: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 000380: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 000380: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 000380: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 000380: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 000380: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 000380: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 000380: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 000380: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 000380: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 000380: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 000380: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 000380: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 000380: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 000380: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 000380: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 000380: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 000380: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 000380: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 000380: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 000380: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 000380: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 000380: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 000380: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 000380: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 000380: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 000380: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 000380: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 000380: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 000380: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 000380: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 000380: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 000380: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 000380: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 000380: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 000380: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 000380: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 000380: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 000380: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 000380: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 000380: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 000380: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 000380: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 000380: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 000380: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 000380: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 000380: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 000380: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 000380: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 000380: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 000380: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 000380: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 000380: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 000380: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 000380: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 000380: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 000380: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 000380: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 000380: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 000380: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 000380: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 000380: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 000380: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 000380: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 000380: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 000380: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 000380: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 000380: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 000380: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 000380: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 000380: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 000380: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 000380: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 000380: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 000380: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 000380: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 000380: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 000380: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 000380: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 000380: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 000380: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 000380: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 000380: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 000380: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 000380: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 000380: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 000380: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 000380: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 000380: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 000380: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 000380: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 000380: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 000380: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 000380: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 000380: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 000380: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 000380: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 000380: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 000380: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 000380: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 000380: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 000380: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 000380: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 000380: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 000380: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 000380: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 000380: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 000380: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 000380: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 000380: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 000380: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 000380: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 000380: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 000380: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 000380: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 000380: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 000380: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 000380: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 000380: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 000380: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 000380: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:22:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:22:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 000380: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 000380: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 000380: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 000380: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 000380: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 000380: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 000380: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 000380: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 000380: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 000380: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000380: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000380: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000380: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000380: [04:23:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 000380: [04:23:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007108: [04:23:03] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 007108: [04:23:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007108: [04:23:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007108: [04:23:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007108: [04:23:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10676 RDOC 010676: [04:23:04] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 010676: [04:23:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010676: [04:23:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010676: [04:23:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010676: [04:23:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010676: [04:23:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010676: [04:23:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010676: [04:23:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010676: [04:23:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010676: [04:23:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010676: [04:23:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010676: [04:23:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010676: [04:23:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010676: [04:23:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010676: [04:23:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007108: [04:23:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10676] RDOC 010676: [04:23:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010676: [04:23:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FBF4EEA660 RDOC 010676: [04:23:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010676: [04:23:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010676: [04:23:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010676: [04:23:04] gl_driver.cpp(1116) - Log - Deleting shader group 000001FBF4EEA660 RDOC 010676: [04:23:04] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010676: [04:23:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FBF4EEA660 RDOC 010676: [04:23:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010676: [04:23:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010676: [04:23:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010676: [04:23:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010676: [04:23:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007108: [04:23:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010676: [04:23:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000160250 RDOC 007108: [04:23:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010676: [04:23:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 010676: [04:23:04] resource_manager.h(1469) - Log - Preparing up to 472 potentially dirty resources RDOC 010676: [04:23:05] resource_manager.h(1526) - Log - Prepared 472 dirty resources, postponed 0, skipped 0 RDOC 010676: [04:23:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010676: [04:23:07] resource_manager.h(1538) - Log - Checking 472 resources with initial contents against 471 referenced resources RDOC 010676: [04:23:07] resource_manager.h(1642) - Log - Serialised 466 resources, skipped 6 unreferenced RDOC 010676: [04:23:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13789184 bytes to 394063 (2.86 %) RDOC 010676: [04:23:07] gl_driver.cpp(2441) - Log - Captured GL frame with 13.150391 MB capture section in 2.783188 seconds RDOC 010676: [04:23:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4643 bytes to 4643 (100.00 %) RDOC 010676: [04:23:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010676: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 007108: [04:23:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (430212 bytes) (time 1695007387) 31291 byte thumbnail RDOC 007108: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 007108: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:23:08] gl_replay.cpp(3885) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007108: [04:23:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007108: [04:23:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007108: [04:23:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007108: [04:23:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007108: [04:23:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007108: [04:23:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007108: [04:23:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007108: [04:23:09] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007108: [04:23:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007108: [04:23:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007108: [04:23:09] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007108: [04:23:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007108: [04:23:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007108: [04:23:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:23:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3092.199 ms RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 007108: [04:23:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007108: [04:23:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 007108: [04:23:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:23:24] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 007108: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:23:30] remote_server.cpp(1665) - Log - Capture open complete RDOC 007108: [04:23:30] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 007108: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:23:31] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 007108: [04:23:31] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 007108: [04:23:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:23:48] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 007108: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:23:48] remote_server.cpp(1665) - Log - Capture open complete RDOC 007108: [04:23:48] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 007108: [04:23:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007108: [04:23:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007108: [04:23:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007108: [04:23:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007108: [04:23:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007108: [04:23:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007108: [04:23:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007108: [04:23:48] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 007108: [04:23:48] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 007108: [04:23:49] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 007108: [04:23:49] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 007108: [04:24:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 007108: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 007108: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 007108: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 007108: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 007108: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 007108: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 007108: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 007108: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 007108: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 007108: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 007108: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 007108: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007108: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007108: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007108: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 007108: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 007108: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 007108: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 007108: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 007108: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 007108: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 007108: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 007108: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 007108: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 007108: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 007108: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 007108: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 007108: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 007108: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 007108: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 007108: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 007108: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007108: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007108: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007108: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 007108: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 007108: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 007108: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 007108: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 007108: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 007108: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 007108: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 007108: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 007108: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 007108: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 007108: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 007108: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 007108: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007108: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007108: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007108: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 007108: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 007108: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 007108: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 007108: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 007108: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 007108: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 007108: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 007108: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 007108: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 007108: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 007108: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 007108: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 007108: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 007108: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 007108: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 007108: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 007108: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 007108: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 007108: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 007108: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 007108: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 007108: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 007108: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 007108: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 007108: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 007108: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 007108: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 007108: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 007108: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 007108: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 007108: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 007108: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 007108: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 007108: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 007108: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 007108: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 007108: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 007108: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 007108: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 007108: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 007108: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 007108: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 007108: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 007108: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 007108: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 007108: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 007108: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 007108: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 007108: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 007108: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 007108: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 007108: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 007108: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 007108: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 007108: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 007108: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 007108: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 007108: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 007108: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 007108: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 007108: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 007108: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 007108: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 007108: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 007108: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 007108: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 007108: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 007108: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 007108: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 007108: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 007108: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 007108: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 007108: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 007108: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 007108: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 007108: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 007108: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 007108: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 007108: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 007108: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 007108: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 007108: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 007108: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 007108: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 007108: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 007108: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 007108: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:24:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:24:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 007108: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 007108: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 007108: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 007108: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007108: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007108: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007108: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007108: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007108: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007108: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007108: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007108: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007108: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007108: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 007108: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 007108: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 007108: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 007108: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 007108: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 007108: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 007108: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 007108: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 007108: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 007108: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 007108: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 007108: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 007108: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 007108: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 007108: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 007108: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 007108: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 007108: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 007108: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 007108: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 007108: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 007108: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 007108: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 007108: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 007108: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 007108: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 007108: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 007108: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 007108: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 007108: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 007108: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 007108: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 007108: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 007108: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 007108: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 007108: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 007108: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 007108: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 007108: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 007108: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 007108: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 007108: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 007108: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 007108: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 007108: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 007108: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 007108: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 007108: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 007108: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 007108: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 007108: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 007108: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 007108: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 007108: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 007108: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 007108: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 007108: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 007108: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 007108: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 007108: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 007108: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 007108: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 007108: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 007108: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 007108: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 007108: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 007108: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 007108: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 007108: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 007108: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 007108: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 007108: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 007108: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 007108: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 007108: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 007108: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 007108: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 007108: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 007108: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 007108: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 007108: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 007108: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 007108: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 007108: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 007108: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 007108: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007108: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007108: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007108: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007108: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007108: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007108: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007108: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007108: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007108: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007108: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 007108: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 007108: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 007108: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 007108: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 007108: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 007108: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 007108: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 007108: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 007108: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 007108: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 007108: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 007108: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 007108: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 007108: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 007108: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 007108: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 007108: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 007108: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 007108: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 007108: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 007108: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 007108: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 007108: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 007108: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 007108: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 007108: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 007108: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 007108: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 007108: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 007108: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 007108: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 007108: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 007108: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 007108: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 007108: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 007108: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 007108: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 007108: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 007108: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 007108: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 007108: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:25:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:25:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 007108: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 007108: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 007108: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 007108: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 007108: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 007108: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 007108: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 007108: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 007108: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 007108: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 007108: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 007108: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 007108: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 007108: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 007108: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 007108: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 007108: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 007108: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 007108: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 007108: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 007108: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 007108: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 007108: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 007108: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 007108: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 007108: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 007108: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 007108: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 007108: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 007108: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 007108: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 007108: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 007108: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 007108: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 007108: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 007108: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 007108: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 007108: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 007108: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 007108: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 007108: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 007108: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 007108: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 007108: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 007108: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 007108: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 007108: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 007108: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 007108: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 007108: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 007108: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 007108: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 007108: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 007108: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 007108: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 007108: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 007108: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 007108: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 007108: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 007108: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 007108: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 007108: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 007108: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 007108: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 007108: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 007108: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 007108: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 007108: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 007108: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 007108: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 007108: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 007108: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 007108: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 007108: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 007108: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 007108: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 007108: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 007108: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 007108: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 007108: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 007108: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 007108: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 007108: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 007108: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 007108: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 007108: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 007108: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 007108: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 007108: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 007108: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 007108: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 007108: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 007108: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 007108: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 007108: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 007108: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 007108: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 007108: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 007108: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 007108: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 007108: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 007108: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 007108: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 007108: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 007108: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 007108: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 007108: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 007108: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 007108: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 007108: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 007108: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 007108: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 007108: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 007108: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 007108: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 007108: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 007108: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 007108: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 007108: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 007108: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 007108: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 007108: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 007108: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 007108: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 007108: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 007108: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 007108: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 007108: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 007108: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 007108: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 007108: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 007108: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 007108: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 007108: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 007108: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 007108: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 007108: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 007108: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 007108: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 007108: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 007108: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 007108: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 007108: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 007108: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 007108: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 007108: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 007108: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 007108: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 007108: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 007108: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 007108: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:26:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:26:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 007108: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 007108: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 007108: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 007108: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 007108: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 007108: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 007108: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 007108: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 007108: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 007108: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 007108: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 007108: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 007108: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 007108: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 007108: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 007108: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 007108: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 007108: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 007108: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 007108: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 007108: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 007108: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 007108: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 007108: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 007108: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 007108: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 007108: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 007108: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 007108: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 007108: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 007108: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 007108: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 007108: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 007108: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 007108: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 007108: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 007108: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 007108: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 007108: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 007108: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 007108: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 007108: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 007108: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 007108: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 007108: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 007108: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 007108: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 007108: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 007108: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 007108: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 007108: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 007108: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 007108: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 007108: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 007108: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 007108: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 007108: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 007108: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 007108: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 007108: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 007108: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 007108: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 007108: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 007108: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 007108: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 007108: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 007108: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 007108: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 007108: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 007108: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 007108: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 007108: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 007108: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 007108: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 007108: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 007108: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 007108: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 007108: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 007108: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 007108: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 007108: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 007108: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 007108: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 007108: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 007108: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 007108: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 007108: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 007108: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 007108: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 007108: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 007108: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 007108: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 007108: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 007108: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 007108: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 007108: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 007108: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 007108: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 007108: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 007108: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 007108: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 007108: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 007108: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 007108: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 007108: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 007108: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 007108: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 007108: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 007108: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 007108: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 007108: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 007108: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 007108: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 007108: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 007108: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 007108: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 007108: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 007108: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 007108: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 007108: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 007108: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 007108: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 007108: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 007108: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 007108: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 007108: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 007108: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 007108: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 007108: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 007108: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 007108: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 007108: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 007108: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 007108: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 007108: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 007108: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 007108: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 007108: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 007108: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 007108: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 007108: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 007108: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 007108: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 007108: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 007108: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 007108: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 007108: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 007108: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:27:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:27:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 007108: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 007108: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 007108: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 007108: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 007108: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 007108: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 007108: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 007108: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 007108: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 007108: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 007108: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 007108: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 007108: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 007108: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 007108: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 007108: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 007108: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 007108: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 007108: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 007108: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 007108: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 007108: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 007108: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 007108: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 007108: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 007108: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 007108: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 007108: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 007108: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 007108: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 007108: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 007108: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 007108: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 007108: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 007108: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 007108: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 007108: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 007108: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 007108: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 007108: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 007108: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 007108: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 007108: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 007108: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 007108: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 007108: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 007108: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 007108: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 007108: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 007108: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 007108: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 007108: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 007108: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 007108: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 007108: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 007108: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 007108: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 007108: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 007108: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 007108: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 007108: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 007108: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 007108: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 007108: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 007108: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 007108: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 007108: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 007108: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 007108: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 007108: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 007108: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 007108: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 007108: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 007108: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 007108: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 007108: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 007108: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 007108: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 007108: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 007108: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 007108: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 007108: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 007108: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 007108: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 007108: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 007108: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 007108: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 007108: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 007108: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 007108: [04:28:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 007108: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 007108: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 007108: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 007108: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 007108: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 007108: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 007108: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 007108: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 007108: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 007108: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 007108: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 007108: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 007108: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 007108: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 007108: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 007108: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 007108: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 007108: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 007108: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 007108: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 007108: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 007108: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 007108: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 007108: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 007108: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 007108: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 007108: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 007108: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 007108: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 007108: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 007108: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 007108: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 007108: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 007108: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 007108: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 007108: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 007108: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 007108: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 007108: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 007108: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 007108: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 007108: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 007108: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 007108: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:28:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:28:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 007108: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 007108: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 007108: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 007108: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 007108: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 007108: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 007108: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 007108: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 007108: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 007108: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 007108: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 007108: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 007108: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 007108: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 007108: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 007108: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 007108: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 007108: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 007108: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 007108: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 007108: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 007108: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 007108: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 007108: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 007108: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 007108: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 007108: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 007108: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 007108: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 007108: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 007108: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007108: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 007108: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007108: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007108: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007108: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007108: [04:29:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 007108: [04:29:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 003324: [04:29:11] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 003324: [04:29:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003324: [04:29:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003324: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 003324: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003324: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003324: [04:29:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003324: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003324: [04:29:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003324: [04:29:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003324: [04:29:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003324: [04:29:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003324: [04:29:12] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 736.044 ms RDOC 003324: [04:29:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 22.950 ms RDOC 003324: [04:29:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003324: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 003324: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003324: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003324: [04:29:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003324: [04:29:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003324: [04:29:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003324: [04:29:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003324: [04:29:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003324: [04:29:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003324: [04:29:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003324: [04:29:13] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 003324: [04:29:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003324: [04:29:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003324: [04:29:13] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 003324: [04:29:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003324: [04:29:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003324: [04:29:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003324: [04:29:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 128.568 ms RDOC 003324: [04:29:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 003324: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 003324: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003324: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003324: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003324: [04:29:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003324: [04:29:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003324: [04:29:14] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003324: [04:29:14] d3d12_replay.cpp(4608) - Log - Created device. RDOC 003324: [04:29:14] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003324: [04:29:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 003324: [04:29:14] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 003324: [04:29:14] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 003324: [04:29:15] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003324: [04:29:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003324: [04:29:15] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003324: [04:29:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003324: [04:29:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003324: [04:29:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003324: [04:29:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003324: [04:29:16] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 003324: [04:29:17] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2922.239 ms RDOC 003324: [04:29:22] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 003324: [04:29:31] d3d12_postvs.cpp( 419) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 003324: [04:29:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 011340: [04:29:39] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 011340: [04:29:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011340: [04:29:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011340: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:40] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 694.735 ms RDOC 011340: [04:29:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:41] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 228.990 ms RDOC 011340: [04:29:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:42] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 318.696 ms RDOC 011340: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:42] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 253.292 ms RDOC 011340: [04:29:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 231.357 ms RDOC 011340: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:43] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 200.966 ms RDOC 011340: [04:29:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 240.659 ms RDOC 011340: [04:29:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:44] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 210.055 ms RDOC 011340: [04:29:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:45] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 242.112 ms RDOC 011340: [04:29:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 189.559 ms RDOC 011340: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:46] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 203.206 ms RDOC 011340: [04:29:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:47] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 201.499 ms RDOC 011340: [04:29:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:47] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:47] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 197.120 ms RDOC 011340: [04:29:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:48] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 217.234 ms RDOC 011340: [04:29:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 218.670 ms RDOC 011340: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:49] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 190.332 ms RDOC 011340: [04:29:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:50] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 219.866 ms RDOC 011340: [04:29:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:50] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 294.280 ms RDOC 011340: [04:29:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:51] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 227.455 ms RDOC 011340: [04:29:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 011340: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011340: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011340: [04:29:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011340: [04:29:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:52] d3d11_device.cpp(1357) - Log - Timer chunk initialisation - 259.724 ms RDOC 011340: [04:29:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:52] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011340: [04:29:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011340: [04:29:52] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.645 ms RDOC 011340: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:53] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 29.386 ms RDOC 011340: [04:29:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:53] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:53] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.443 ms RDOC 011340: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:54] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.796 ms RDOC 011340: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:54] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 29.332 ms RDOC 011340: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:54] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 28.464 ms RDOC 011340: [04:29:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:54] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:54] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.859 ms RDOC 011340: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.208 ms RDOC 011340: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 29.709 ms RDOC 011340: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.370 ms RDOC 011340: [04:29:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:55] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:55] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 25.065 ms RDOC 011340: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:56] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:56] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 24.499 ms RDOC 011340: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:56] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:56] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.390 ms RDOC 011340: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:56] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:56] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:56] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:56] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 21.716 ms RDOC 011340: [04:29:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:56] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:56] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.360 ms RDOC 011340: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:57] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.482 ms RDOC 011340: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:57] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.063 ms RDOC 011340: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:57] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 23.123 ms RDOC 011340: [04:29:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:57] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.715 ms RDOC 011340: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 011340: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011340: [04:29:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011340: [04:29:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011340: [04:29:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011340: [04:29:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011340: [04:29:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011340: [04:29:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011340: [04:29:58] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 011340: [04:29:58] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 011340: [04:29:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 22.020 ms RDOC 011340: [04:29:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:29:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011340: [04:29:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:29:58] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:29:58] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:29:58] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:29:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:29:58] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:29:59] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 4 RDOC 011340: [04:29:59] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:29:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:29:59] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:29:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:29:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:00] d3d12_device_wrap.cpp(2218) - Log - Checking feature support for 5 RDOC 011340: [04:30:01] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2861.223 ms RDOC 011340: [04:30:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:01] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:02] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:02] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:02] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:02] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:02] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:04] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2041.875 ms RDOC 011340: [04:30:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:04] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:04] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:04] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:04] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:05] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:05] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:06] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1962.215 ms RDOC 011340: [04:30:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:06] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:06] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:06] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:06] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:07] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:07] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:08] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:08] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1998.565 ms RDOC 011340: [04:30:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:08] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:08] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:08] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:09] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:09] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:09] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:10] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1991.789 ms RDOC 011340: [04:30:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:11] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:11] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:11] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:11] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:12] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:12] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:13] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2014.285 ms RDOC 011340: [04:30:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:13] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:13] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:13] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:13] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:14] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:14] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:15] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1991.509 ms RDOC 011340: [04:30:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:15] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:15] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:15] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:15] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:16] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:16] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:17] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2009.370 ms RDOC 011340: [04:30:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:18] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:18] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:18] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:18] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:18] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:18] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:20] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1953.966 ms RDOC 011340: [04:30:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:20] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:20] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:20] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:20] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:21] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:21] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:22] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 2118.683 ms RDOC 011340: [04:30:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:22] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:22] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:22] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:22] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:23] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:23] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:24] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1944.479 ms RDOC 011340: [04:30:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:24] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:25] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:25] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:25] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:25] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:25] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:27] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1998.624 ms RDOC 011340: [04:30:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:27] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:27] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:27] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:27] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:28] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:28] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:29] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1950.169 ms RDOC 011340: [04:30:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:29] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:29] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:29] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:29] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:30] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:30] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:31] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1965.931 ms RDOC 011340: [04:30:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:31] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:31] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:31] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:31] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:32] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:32] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:33] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1973.144 ms RDOC 011340: [04:30:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:33] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:34] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:34] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:34] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:34] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:34] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:36] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1989.330 ms RDOC 011340: [04:30:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:36] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:36] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:36] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:36] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:37] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:37] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:38] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1972.226 ms RDOC 011340: [04:30:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:38] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:38] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:38] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:38] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:39] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:39] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:40] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1956.939 ms RDOC 011340: [04:30:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:40] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:40] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:40] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:40] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:41] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:41] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:42] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1977.463 ms RDOC 011340: [04:30:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 011340: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 011340: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [04:30:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [04:30:43] d3d12_replay.cpp(4526) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011340: [04:30:43] d3d12_replay.cpp(4608) - Log - Created device. RDOC 011340: [04:30:43] d3d12_replay.cpp( 112) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011340: [04:30:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 011340: [04:30:43] d3d12_device.cpp(3752) - Log - Resizing GPU readback window to 4194304 RDOC 011340: [04:30:43] d3d12_replay.cpp( 176) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [04:30:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011340: [04:30:43] d3d12_replay.cpp( 191) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011340: [04:30:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 011340: [04:30:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 011340: [04:30:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 011340: [04:30:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 011340: [04:30:45] d3d12_device.cpp(4443) - Log - Timer chunk initialisation - 1995.298 ms RDOC 011340: [04:30:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010496: [04:30:45] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) loaded in replay application RDOC 010496: [04:30:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010496: [04:30:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010496: [04:30:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010496: [04:30:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7764 RDOC 007764: [04:30:45] core.cpp( 501) - Log - RenderDoc v1.29 Windows 64-bit Release (815c88b932245826c30dba1a8309ee9ae3eadb78) capturing application RDOC 007764: [04:30:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007764: [04:30:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007764: [04:30:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007764: [04:30:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007764: [04:30:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007764: [04:30:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007764: [04:30:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007764: [04:30:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007764: [04:30:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007764: [04:30:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007764: [04:30:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007764: [04:30:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007764: [04:30:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010496: [04:30:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7764] RDOC 007764: [04:30:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F4539F5AF0 RDOC 007764: [04:30:46] vk_device_funcs.cpp( 887) - Log - Initialised capture layer in Vulkan instance. RDOC 007764: [04:30:46] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007764: [04:30:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007764: [04:30:46] vk_device_funcs.cpp(4062) - Log - Created capture device from physical device 0 RDOC 007764: [04:30:46] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007764: [04:30:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007764: [04:30:46] vk_core.cpp(4039) - Log - RegisterSurface() window 00000000001302C0 RDOC 007764: [04:30:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F4539F5AF0 / 0x00000000001302C0 RDOC 010496: [04:30:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010496: [04:30:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007764: [04:30:51] vk_core.cpp(2058) - Log - Starting capture RDOC 007764: [04:30:51] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 007764: [04:30:51] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 007764: [04:30:51] vk_core.cpp(2201) - Log - Finished capture, Frame 5 RDOC 007764: [04:30:51] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 007764: [04:30:51] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 007764: [04:30:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 386259 (2.70 %) RDOC 007764: [04:30:51] vk_core.cpp(2609) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.095212 seconds RDOC 007764: [04:30:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 007764: [04:30:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007764: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 010496: [04:30:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (437604 bytes) (time 1695007851) 46251 byte thumbnail RDOC 010496: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 010496: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:30:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010496: [04:30:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010496: [04:30:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010496: [04:30:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010496: [04:30:53] vk_replay.cpp(4767) - Log - Created device. RDOC 010496: [04:30:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:30:53] vk_device_funcs.cpp(1169) - Log - Replay has physical device 0 available: RDOC 010496: [04:30:53] vk_device_funcs.cpp(1172) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010496: [04:30:53] vk_device_funcs.cpp(1180) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010496: [04:30:53] vk_device_funcs.cpp(1349) - Log - Found capture physical device 0: RDOC 010496: [04:30:53] vk_device_funcs.cpp(1352) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010496: [04:30:53] vk_device_funcs.cpp(1359) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010496: [04:30:53] vk_device_funcs.cpp(1363) - Log - Mapping during replay to best-match physical device 0 RDOC 010496: [04:30:53] vk_device_funcs.cpp(1637) - Log - Creating replay device from physical device 0 RDOC 010496: [04:30:53] vk_common.cpp(1068) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010496: [04:30:53] vk_device_funcs.cpp(1771) - Log - Enabling VK_KHR_driver_properties RDOC 010496: [04:30:53] vk_device_funcs.cpp(1779) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010496: [04:30:53] vk_device_funcs.cpp(1791) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010496: [04:30:53] vk_device_funcs.cpp(1802) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010496: [04:30:53] vk_device_funcs.cpp(1817) - Log - Enabling VK_KHR_buffer_device_address RDOC 010496: [04:30:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 0: RDOC 010496: [04:30:53] vk_device_funcs.cpp(1876) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010496: [04:30:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010496: [04:30:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 0: RDOC 010496: [04:30:53] vk_device_funcs.cpp(2029) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010496: [04:30:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 1: RDOC 010496: [04:30:53] vk_device_funcs.cpp(1876) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010496: [04:30:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010496: [04:30:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 1: RDOC 010496: [04:30:53] vk_device_funcs.cpp(2029) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010496: [04:30:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 2: RDOC 010496: [04:30:53] vk_device_funcs.cpp(1876) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010496: [04:30:53] vk_device_funcs.cpp(1881) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010496: [04:30:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 2: RDOC 010496: [04:30:53] vk_device_funcs.cpp(2029) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010496: [04:30:53] vk_device_funcs.cpp(2034) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1874) - Log - Capture describes queue family 3: RDOC 010496: [04:30:53] vk_device_funcs.cpp(1876) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010496: [04:30:53] vk_device_funcs.cpp(1881) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(1891) - Log - (identity match) RDOC 010496: [04:30:53] vk_device_funcs.cpp(2027) - Log - Remapping to queue family 3: RDOC 010496: [04:30:53] vk_device_funcs.cpp(2029) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010496: [04:30:53] vk_device_funcs.cpp(2034) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010496: [04:30:53] vk_device_funcs.cpp(3271) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010496: [04:30:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010496: [04:30:53] vk_debug.cpp(3228) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010496: [04:30:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010496: [04:30:53] vk_debug.cpp(3240) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010496: [04:30:53] vk_core.cpp(2871) - Log - Timer chunk initialisation - 390.604 ms RDOC 010496: [04:31:20] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 010496: [04:31:20] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 010496: [04:31:20] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 010496: [04:31:20] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 010496: [04:31:20] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 010496: [04:31:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:20] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010496: [04:31:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 010496: [04:31:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010496: [04:31:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010496: [04:31:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010496: [04:31:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010496: [04:31:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010496: [04:31:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:31:28] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010496: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:31:29] remote_server.cpp(1665) - Log - Capture open complete RDOC 010496: [04:31:29] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010496: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:31:29] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 010496: [04:31:29] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010496: [04:32:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:03] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010496: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:03] remote_server.cpp(1665) - Log - Capture open complete RDOC 010496: [04:32:03] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010496: [04:32:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010496: [04:32:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010496: [04:32:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010496: [04:32:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010496: [04:32:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010496: [04:32:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010496: [04:32:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010496: [04:32:03] gl_replay.cpp(3932) - Log - Created OpenGL replay device. RDOC 010496: [04:32:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010496: [04:32:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010496: [04:32:03] gl_debug.cpp( 519) - Log - GLSL version 460 RDOC 010496: [04:32:04] replay_controller.cpp(2131) - Log - Got replay driver. RDOC 010496: [04:32:04] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010496: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 010496: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 010496: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 010496: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 010496: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 010496: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 010496: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 010496: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 010496: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 010496: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 010496: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 010496: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 010496: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 010496: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 010496: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 010496: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 010496: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 010496: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 010496: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 010496: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 010496: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 010496: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 010496: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 010496: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 010496: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 010496: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 010496: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 010496: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 010496: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 010496: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 010496: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 010496: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 010496: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 010496: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 010496: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 010496: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 010496: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 010496: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 010496: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 010496: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 010496: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 010496: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:32:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:32:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 010496: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 010496: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 010496: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 010496: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 010496: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 010496: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 010496: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 010496: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 010496: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 010496: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 010496: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 010496: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 010496: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 010496: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 010496: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 010496: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 010496: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 010496: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 010496: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 010496: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 010496: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 010496: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 010496: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 010496: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 010496: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 010496: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 010496: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 010496: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 010496: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 010496: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 010496: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 010496: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 010496: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 010496: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 010496: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 010496: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 010496: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 010496: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 010496: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 010496: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 010496: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 010496: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 010496: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 010496: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 010496: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 010496: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 010496: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 010496: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 010496: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 010496: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 010496: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 010496: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 010496: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 010496: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 010496: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 010496: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 010496: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 010496: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 010496: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 010496: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 010496: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 010496: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 010496: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 010496: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 010496: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 010496: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 010496: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 010496: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 010496: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 010496: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 010496: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 010496: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 010496: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 010496: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 010496: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 010496: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 010496: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 010496: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 010496: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 010496: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 010496: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 010496: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 010496: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 010496: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 010496: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 010496: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 010496: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 010496: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 010496: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 010496: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 010496: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 010496: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 010496: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 010496: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 010496: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 010496: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 010496: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 010496: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 010496: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 010496: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 010496: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 010496: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 010496: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 010496: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 010496: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 010496: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 010496: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 010496: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 010496: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 010496: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 010496: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 010496: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:33:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:33:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 010496: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 010496: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 010496: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 010496: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 010496: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 010496: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 010496: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 010496: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 010496: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 010496: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 010496: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 010496: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 010496: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 010496: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 010496: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 010496: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 010496: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 010496: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 010496: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 010496: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 010496: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 010496: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 010496: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 010496: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 010496: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 010496: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 010496: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 010496: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 010496: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 010496: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 010496: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 010496: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 010496: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 010496: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 010496: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 010496: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 010496: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 010496: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 010496: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 010496: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 010496: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 010496: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 010496: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 010496: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 010496: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 010496: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 010496: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 010496: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 010496: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 010496: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 010496: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 010496: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 010496: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 010496: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 010496: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 010496: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 010496: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 010496: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 010496: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 010496: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 010496: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 010496: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 010496: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 010496: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 010496: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 010496: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 010496: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 010496: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 010496: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 010496: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 010496: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 010496: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:34:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:34:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 010496: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 010496: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 010496: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 010496: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 010496: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 010496: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 010496: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 010496: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 010496: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 010496: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 010496: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 010496: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 010496: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 010496: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 010496: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 010496: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 010496: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 010496: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 010496: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 010496: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 010496: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 010496: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 010496: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 010496: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 010496: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 010496: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 010496: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 010496: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 010496: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 010496: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 010496: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 010496: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 010496: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 010496: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 010496: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 010496: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 010496: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 010496: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 010496: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 010496: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 010496: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 010496: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 010496: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 010496: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 010496: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 010496: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 010496: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 010496: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 010496: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 010496: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 010496: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 010496: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 010496: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 010496: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 010496: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 010496: [04:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 010496: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 010496: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 010496: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 010496: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 010496: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 010496: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 010496: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 010496: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 010496: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 010496: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 010496: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 010496: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 010496: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 010496: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 010496: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 010496: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 010496: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 010496: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 010496: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 010496: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 010496: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 010496: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 010496: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 010496: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 010496: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 010496: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 010496: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 010496: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 010496: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 010496: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 010496: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 010496: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 010496: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 010496: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 010496: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 010496: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 010496: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 010496: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 010496: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 010496: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 010496: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 010496: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 010496: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 010496: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 010496: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 010496: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 010496: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 010496: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 010496: [04:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 010496: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 010496: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 010496: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 010496: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 010496: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 010496: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 010496: [04:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 010496: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:35:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:35:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 010496: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 010496: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 010496: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 010496: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 010496: [04:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 010496: [04:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 010496: [04:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 010496: [04:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 010496: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 010496: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 010496: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 010496: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 010496: [04:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 010496: [04:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 010496: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 010496: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 010496: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 010496: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 010496: [04:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 010496: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 010496: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 010496: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 010496: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 010496: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 010496: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 010496: [04:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 010496: [04:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 010496: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 010496: [04:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 010496: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 010496: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 010496: [04:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 010496: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 010496: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010496: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010496: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010496: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010496: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010496: [04:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010496: [04:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 010496: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 010496: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 010496: [04:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010496: [04:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010496: [04:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010496: [04:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010496: [04:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 010496: [04:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 010496: [04:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 010496: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 010496: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 010496: [04:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 010496: [04:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 010496: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 010496: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 010496: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 010496: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 010496: [04:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 010496: [04:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 010496: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 010496: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 010496: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 010496: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 010496: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 010496: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 010496: [04:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 010496: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 010496: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 010496: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 010496: [04:36:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 010496: [04:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 010496: [04:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 010496: [04:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 010496: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 010496: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 010496: [04:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 010496: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 010496: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 010496: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 010496: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 010496: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 010496: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 010496: [04:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 010496: [04:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 010496: [04:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 010496: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 010496: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 010496: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 010496: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 010496: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 010496: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 010496: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 010496: [04:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 010496: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 010496: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 010496: [04:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 010496: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 010496: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 010496: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 010496: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 010496: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 010496: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 010496: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 010496: [04:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 010496: [04:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:36:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:36:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 010496: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 010496: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 010496: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 010496: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 010496: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 010496: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 010496: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 010496: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 010496: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 010496: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 010496: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 010496: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 010496: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 010496: [04:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 010496: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 010496: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 010496: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 010496: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 010496: [04:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 010496: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 010496: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 010496: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 010496: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 010496: [04:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 010496: [04:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 010496: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 010496: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 010496: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 010496: [04:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 010496: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 010496: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 010496: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 010496: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 010496: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 010496: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 010496: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 010496: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 010496: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 010496: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 010496: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 010496: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 010496: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 010496: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 010496: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 010496: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 010496: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 010496: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 010496: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 010496: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 010496: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 010496: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 010496: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 010496: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 010496: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 010496: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 010496: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 010496: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 010496: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 010496: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 010496: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 010496: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 010496: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 010496: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 010496: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 010496: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 010496: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 010496: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 010496: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 010496: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 010496: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 010496: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 010496: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 010496: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 010496: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 010496: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 010496: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 010496: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 010496: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 010496: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 010496: [04:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 010496: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 010496: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 010496: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 010496: [04:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 010496: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 010496: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 010496: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 010496: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 010496: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 010496: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 010496: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 010496: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 010496: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 010496: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 010496: [04:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 010496: [04:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 010496: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 010496: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 010496: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 010496: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 010496: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 010496: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 010496: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 010496: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 010496: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 010496: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 010496: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 010496: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 010496: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:37:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:37:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 010496: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 010496: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 010496: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 010496: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 010496: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 010496: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 010496: [04:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 010496: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 010496: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 010496: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 010496: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 010496: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 010496: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 010496: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 010496: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 010496: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 010496: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 010496: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 010496: [04:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 010496: [04:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 010496: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 010496: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 010496: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 010496: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 010496: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 010496: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 010496: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 010496: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 010496: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 010496: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 010496: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 010496: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 010496: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 010496: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 010496: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 010496: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 010496: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 010496: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 010496: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 010496: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 010496: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 010496: [04:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 010496: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 010496: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 010496: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 010496: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 010496: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 010496: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 010496: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 010496: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 010496: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 010496: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 010496: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 010496: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 010496: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 010496: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:29] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 010496: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 010496: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 010496: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:30] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 010496: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:31] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 010496: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 010496: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:32] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 010496: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 010496: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:33] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 010496: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 010496: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 010496: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:34] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 010496: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:35] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 010496: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:36] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 010496: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 010496: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 010496: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:37] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 010496: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:38] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 010496: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 010496: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 010496: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:39] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 010496: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 010496: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:40] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 010496: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 010496: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 010496: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:41] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:42] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 010496: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 010496: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 010496: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:43] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 010496: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 010496: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 010496: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:44] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 010496: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 010496: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:45] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 010496: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:46] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 010496: [04:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 010496: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:47] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 010496: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:48] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 010496: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:49] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 010496: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:50] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 010496: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 010496: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 010496: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:51] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 010496: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:52] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 010496: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 010496: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 010496: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:53] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 010496: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 010496: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:54] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 010496: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 010496: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 010496: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:55] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 010496: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 010496: [04:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:56] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 010496: [04:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 010496: [04:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:57] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 010496: [04:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010496: [04:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:58] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010496: [04:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010496: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:38:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010496: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:38:59] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010496: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010496: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:00] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 010496: [04:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:01] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 010496: [04:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 010496: [04:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:02] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010496: [04:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010496: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010496: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:03] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010496: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 010496: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:04] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 010496: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 010496: [04:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 010496: [04:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:05] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 010496: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:06] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 010496: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 010496: [04:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:07] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 010496: [04:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 010496: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:08] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 010496: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 010496: [04:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:09] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 010496: [04:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 010496: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 010496: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:10] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 010496: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:11] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 010496: [04:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:12] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 010496: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 010496: [04:39:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 010496: [04:39:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:13] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 010496: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 010496: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:14] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 010496: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 010496: [04:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:15] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 010496: [04:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 010496: [04:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:16] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 010496: [04:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 010496: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 010496: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:17] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 010496: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 010496: [04:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 010496: [04:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:18] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 010496: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:19] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 010496: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 010496: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:20] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 010496: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 010496: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 010496: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:21] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 010496: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:22] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 010496: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 010496: [04:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:23] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 010496: [04:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 010496: [04:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:24] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 010496: [04:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 010496: [04:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 010496: [04:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:25] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 010496: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 010496: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 010496: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:26] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 010496: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 010496: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:27] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010496: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 010496: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010496: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010496: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010496: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010496: [04:39:28] replay_controller.cpp(2117) - Log - Created replay driver. RDOC 010496: [04:39:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer